3/18/10 - v1.0.0.79 Ezreal Guide, The Best and Weirdest Guide Out There!!

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God of Life

Senior Member

03-17-2010

Hello, today im going to tell you a very weird guide for Ezreal, but i must warn you, it might cost anywhere from 3k-4k ip for runes, because this build requires runes if you plan to use this extremely helpful guide. Okay so let's begin, remember, this is an odd build but it works extremely well.

Okay now first lets get started with the directory:
1. Why Ezreal?
2. Rune Choices
3. Builds and why
4. Summoner Skill Choices and Situations
5. Item Builds
6. Early Game Tactics / laning
7. Mid-Late Game Tactics
8. Skill Levels
9. Personal Preferences and Thoughts





1. Why Ezreal?


Why choose Ezreal? You ask this question many of times during the last week, seeing many Ezreals being played. Many of them are not very good, others are. Well the whole point of Ezreal is to be a Special one-of-a-kind Skill Shot only hero. He can be, and will be the best in the game if followed right throughout the game and guide. So if your in the right mood and looking for some serious skilled involved inside this hero, please double click the purchase button on Ezreal, Saddle your seat, and take a ride on the Skill Shot Express!

2. Rune Choices

Now this is a very delicate process and will most likely turn almost all of you away from this guide and hero most likely. I would before you read any further, save about 2-4k Ip for Runes. Now why i say this is because of the actual Mastery build we will choose, which i will explain why and what we do in this. Okay now back to the actual rune buying process. I would start off by buying Blue Ap runes, preferably Tier 2 or higher (Depending on your level and Ip). Now in the runes you want to buy this.
Blue- Ap Runes only, this is the highest rune type giving the most amount of Ap. You most likely want to buy these first if your low on Ip.
Red- Most likely Get Ap for this too, this is what i carry, but this is my guide so i will be telling you what i choose. I also want to add that your play style has a huge effect in the type of score you will achieve after using this build. If you are unhappy, change it to your liking, if it is to your liking make sure to keep it.
Yellow- Now this can get tricky, since Ezreal does require some amount of Attack speed and Ap, i would either stack more Ap so you dont have to normal attack after using all spells (The hero will be dead if you use them all end game). Otherwise, if you don't feel confident in your skill level or how well you will be stacked late game, please purchase Attack Speed Runes, just in case. (You can always make up for low stats using the item builds)
Now these runes are what i usually get, i tell you to get the best runes your Ip can afford at this time, for it will dearly effect your score during the game. This is why Ezreal is my most dedicated hero, ive spent the most Ip on him alone, more then all my other heroes combined. Please take your time to think this over, and then decide if your willing to commit this much Ip in order to dedicate to Ezreal. If you choose to, this will help a MASSIVE amount later on.

3. Builds and why

Now this is where i will lose almost all of you, those who choose to stay will wonder what i'm doing to the hero. Trust me, ive tested different builds with Ezreal and this is BY FAR my favorite one. okay now get ready to get your brain rocked when you see this.
Okay, now im only level 25, atm, i know i should be level 30, but this build will work any level at or around my level or higher.

  • Offensive: 3

Tier 1
  1. Archmage's Savvy 3/3

  • Defensive: 22

Tier 1
  1. Resistance 3/3
  2. Hardiness 3/3
Tier 2
  1. Strength of Spirit 3/3
Tier 3
  1. Defensive Mastery 2/2
  2. Harden Skin 3/3
Tier 4
  1. Veteran's Scars 4/4
Tier 5
  1. Ardor 3/3
Tier 6
  1. Tenacity 1/1

  • Utility: 5

Tier 1
  1. Perseverence 3/3
  2. Good Hands 1/3
Tier 2
  1. Expanded Mind 1/4

Here is a Link to LeagueCraft.com showing you the exact mastery build:
http://leaguecraft.com/masteries/000...13001000000000

Now these have almost all been tested (Except for maybe 2 to 3 masteries) and i have done very good with all of these. Now let me explain why we should stack Ap and get Defensive tree. This is a Special build for Ezreal. In this special build he can tank almost any hero (Almost) as long as he is stacked early game. By the time an enemy hero gets the chance to hit him, Ezreal will have killed him or atleast took him below half hp, thus allowing the rest of the team to finish him while he thinks he can take you on (He thinks your the squishiest hero out there). Now let me explain even more. The runes make up for the lost dmg from not taking Offensive tree. The items you will get (Explained Later) will make up for any extra lost dmg for not taking the Offensive tree.

Now most players think that Ezreal is the easiest and weakest hero (Next to Twitch) so they instantly aim for you. Now with this build you can take on them while you nuke them with the specific Item arrangement. As the heroes attack you. You will either get away with health to spare, or you will be able to dmg out their dmg on you. We wont be stacking any armor or health with items, so we chose to stack it in our build.

Okay, this may seem weird at first. It may seem weird until you truly get used to Ezreal, but i have noticed great differences inside Ezreal's actual defensive line. What i want you to do is to take an offensive build and attempt to run into a group of heroes with your team. Now you will die almost instantly, because they aim for you, if you have your Defensive build you will be able to take three fold more dmg and maybe more (Depending on your team).

Once you run in youll see a massive difference (After you switch to defensive). By the time your team can reach the enemies and kill them, you will have had at least two of the kills, almost always. Though Ezreal takes skill to play and get kills, this build will massively increase your survivability and allow you to take heavier risks. If you have any questions please contact me (See Lower Sections for Summoner name)

4. Summoner Skill Choices and Situations

Now this will be a short section, due to the fact im anxious in telling you some serious item builds, but i will do my best here.
I have tested some summoner spells, and i have found use to these:
  • Clarity (Useful Early Game, Decent Late) Must have for early game ganking.
  • Flash (If used right you can double flash with your Arcane Shift)
  • Ghost (Helpful Get-away situations, also used for catching up to other heroes)
  • Heal (Decently Useful if your starting out newly)
  • Exhaust (Decent, but you will almost always never use this due to your Build and abilities)

I usually get Clarity and Flash, this is due to Clarity being EXTREMELY useful during Ezreal's mana clogging stage (Early Game) and flash is useful for quick wall jumps and escaping heroes. Plus flash can be partnered with Arcane Shift to catch up to any hero and kill most of them running. This is basically it for this section, mostly this part was to explain what i do and to explain some basic tips, mostly your call on this choosing.

5.Item Builds

Here is my Basic Build, this changes heavily depending on what you are facing. DO NOT GET MEJAI'S SOULSTEALER IF YOU ARE GETTING NUKE GANKED. This is obvious because you wont get any stacks and is a waste of money unless you can get kills and refuse to die. Here is the basic item builds:
  • Meki Pendant/Pots Boots
  • Mejai's Soulstealer
  • Sorcerer's Shoes
  • Nashor's Tooth
  • Zhonya's Ring
  • Lich Bane
  • Void Staff

Okay, begining game grab a Meki Pendant for mana regen, and some pots, mostly mana but one health. Then beging laning with someone. After a short time period you should retreat and grab boots and hopefully Mejai's Soulstealer. After you get these i would wait until you get Sorcerer's Shoes, then begin saving for Nashor's tooth.

I usually start off by getting Fiendish Codex first, because of its Ap and reduced cooldowns. Although Stinger is an option because of it's attack speed, though i do not get it first. Then begin saving for a huge bonus to your arsenal...That's right Zhonya's Ring. Once you obtain this, the game should be close to over, if not begin saving for Lichbane. AFter you grab lich bane you would most likely have ended the game by now, but if you havent i usually end off with a Void Staff for the Magic Pen.

If you have full soulstealer stacks and full items you should have around 500-700 Ap maybe more depending. This is what i usually have and can obtain every game i play. This is the basic items you should grab, there are others, but i wont explain these here.

6. Early Game Tactics / Laning

Now im going to change this part in order to better speak my true words. i shouldn't say hope for kills or tell your friend to give you kills. See with this build you are mainly supposed to be a team player. With that being said you are mainly supposed to call ganks, and start the actual team fights with your long ranged spells. During this time your supposed to harass massively anyone you can find. If any enemy champion decides to camp the turret, go around to the side and use your long range spells to shoot through the walls and easily get those kills from low hp turret camping leachers. This tactic is the main one you should be using until mid game. More to Come!!

7. Mid-Late Game Tactics

Now this could get tricky if your high on the death marker. if not then this should be a breeze of fresh air for you. If you are dying and you cant seem to get any kills (Depending on your current situation) you may take in mind to selling your Mejai's if your dying is that often.

If you are dying get some kind of defensive item or stick with the team. Also use the wall shoot through tactic. Now during this time you should be doing a lot of team / solo ganking during the match. You should be able to call most of the ganks being done, and you should start almost all the fights if no other high hp tank is near.

You should use Arcane shift as not only an offensive move as more of an escape move, using it to flash through walls, then using flash to flash through another wall losing any trailing enemy.

Late game should be pretty easy, try using your ult on huge groups of heroes as they charge your towers. the more you do this, the more hesitant they are of actually coming to mess with you. Use all your spells wisely and usefully during this time.

Try purchasing some Elixirs to increase any Ap you might have during this time. Also during team ganks it's extremely helpful to tell your team to line up the your enemy while escaping for perfect Essence Flux shots. This is a good tactic so you can heal (Which will heal a massive amount with the build) and increase attack speeds along with dealing a considerable amount of dmg to the enemies. Maybe even stopping them from killing your team with the attack speed slow down. Although this tactic is a viable strategy. It shouldn't be used if there is another Ezreal or skill shot hero, if there is tell your team to zigzag and hopefully using your spell to heal heroes.

Before we head to the next section i want to say a basic strat to use also. Ezreal can be an offensive player (Like i use him) but he is also an extremely incredible support / team player. While calling ganks use your Essence flux to heal teammates while they fight (Try to do this behind walls, i use this tactic to keep my team alive.) with enough Cd reduce you can heal almost every 5 seconds, and with your other skill shots you can be a great support while healing your team.

Once enemies are running (And you know you cannot take them without your ult.) please shoot your ult. If you ks anyone apologize and assure them that without your ult, everyone would have gotten away. Most people will allow you to do this because it is better for them to die then to get away.

Also if you are trying to kill baron, it is a great tactic NOT to shoot Arcane shift due to the gold flash that appears even in fog of war.

During this time you should heal, start the team fights, and most likely finish any runners / leavers and leave alive.

You should while running stop and shoot any spells backwards you can, heal your running friends, and Arcane shift through walls to confuse enemy players, this should all if used right save your whole team and kill their whole team. Using all these tactics correctly will win you the game.

8. Skill Levels

This is my Usual Skill Build, this will change to comfort any situation you may be troubled with.
W E Q W W R W E W E E From here level what is needed. This may be a bit out of order, the E E part might not be able to get in that order, im still fairly new to memorizing his skill order. This is what i basically use though. It changes heavily to consume different tastes in-game.

9. Personal Preferences and Thoughts


This is by far my Favorite hero, and this is my first guide to any hero in this game. So don't be so harsh if i mess something up during this guide. It took me awhile to make and i spent my time in it. There may be a few things wrong within it, but i will go back and fix any of it.

I think that Playing Ezreal in the way ive described it is the best for my play style and fits Ezreal the best. Without the Defensive tree Ezreal is to squishy to deal with. Though with Defensive Masteries and Expensive Ap runes, you can greatly increase Ezreal's mobility to gank, and the power to destroy entire teams.

I usually die between 1-4 times on average during games. and usually get around 10-20 kills during a game (Yes this is a big margin, but this is usually what i get during a game), also getting around 10-15 assists. Now these averages on my score can and will be changed as i get better, but this is from right now what i usually get with Ezreal. Now to appease some of my comments, i say my usual games happen almost always, but sometimes situations change and i may die more often depending on the hero comp. Also every stat can change during games, this is just an average of my kills.

Now another thing before i end the guide is that people expect Ezreal to be the best hero without trying to actually obtain skill with the hero.

Runes are just one part of Ezreal that requires dedication to the hero. Using his actual abilities are also another dedication that can be easily forgotten. All of these things explained can be neglected and Ezreal itself will suffer.

So many times have i seen Ezreal being played wrong. So many times have i seen fail builds and fail mastery usages, and every time i see one of these fails is when i hear them say ",This hero, Ezreal, is the stupidest and worst hero created in LoL. Why does anyone play him? He's a baddy!" and every time i laugh and say ", Just because you can't play a hero doesn't make him bad." and they usually leave.

Please notice people, that Ezreal isnt going to be good like Yi with just a right click, he actually takes some skill and strategy.

Okay guys time to wrap this up, i want everyone to know that my Summoner name is:
God of Life and that i will answer and questions and accept any friend invites anyone sends to me. Please send me and criticism that you may have, and maybe we can talk about it or play some premades. Please thank you so very much for actually reading my hard work and taking it into consideration, thank you for reading, and please have a great day and... HAPPY EZREALING THEM UP!!!!!!


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RogueSock

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Junior Member

03-18-2010

So what would you recommend for the Quint runes?

1. Ability Power: +4.95
2. Magic Pen: +1.89 Magic Pen
3. Swiftness: +1.5% Movement Speed
4. Cool downs: -1.64% Cooldowns


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Xocolatl

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Senior Member

03-18-2010

Can I have the CD and mana cost for his spells?
Thanks.


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Qlio

Senior Member

03-18-2010

Quote:
he can tank almost any hero
excuse me, how is he suppose to tank ANYTHING without ANY tank items? no hp items, no armor, low mr. Does ezreal has ability to take dmg as mana instead of hp? your understanding of "tanking" is weird.


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Chronotank

Member

03-18-2010

It's way too early for Ez guides


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Wakim

Senior Member

03-18-2010

This guide is garbage.


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God of Life

Senior Member

03-18-2010

Well thank you for the early response, but i don't think you have the right to claim my guide is garbage (To Wakim). Now to Qlio, when i say tank any hero, i mean he can take almost any here 1v1 and live throughout there dmg. IVe taken just about any hero with the right situation for Ezreal. When i say tanking i mean as he can take. I'm sorry if you mistook this part. Now to RogueSock, i would recommend what you think your build is lacking. Although i choose to get +4.95 Quints because i start out with around 20-25 ap with my build, and this greatly effects my later game when every ap maters. Also, about his cooldown timer, i haven't a clue off the top of my head, when i log on later tonight after school i will check. Thank you all for reading my guide, if you have any questions. Just post here or add me and ill be happy to answer them.


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Fulleclipse

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Member

03-18-2010

Its nice to see people making guides for the new Champion, good effort.

A good guide though doesn't make assumptions, a guide is based on solid game play and fact.

Not many players will allow you last hit so you can go get items. If they did they are at a disadvantage mid game which is unfair to them. A guide should not make you a greedy Champion but a team player.

Getting a snowball item and "hoping for kills or assists" say little about the effectiveness of this build. Knowing that you are not going to die, sure I can see getting the MSS, but this game is fluid. Hoping for something does belong in a guide. A guide is to give sound advice and tactics. No instead of hoping for a kill, explain ways to better improve getting a kill. You can not hope for anything.

I do like the fact that you explained your level and your K/D/A ratio. You not affraid to let people know how well you do, but my questions are those atypical games, every game, your good games. "I usually" statements leave alot to question about a guide. How are your unusual games K/D/A ratios? How often are your usual games compared to your unusual. A 50/50 split is a sign of a build thats not solid (not saying you have a W/L as such). If you can get a build with more consistant numbers (9-20 is a very large margin) whether you win or lose then its a good build.

Now i am not anywhere near good, I consider myself average at this game, but I have read a lot of guides and good & effective guides avoid what I commented above.

Again good attempt and with a some work this guide could help people, that have a same play style as yours, be an effective Ezreal player.


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God of Life

Senior Member

03-18-2010

Quote:
Originally Posted by Fulleclipse View Post
Its nice to see people making guides for the new Champion, good effort.

A good guide though doesn't make assumptions, a guide is based on solid game play and fact.

Not many players will allow you last hit so you can go get items. If they did they are at a disadvantage mid game which is unfair to them. A guide should not make you a greedy Champion but a team player.

Getting a snowball item and "hoping for kills or assists" say little about the effectiveness of this build. Knowing that you are not going to die, sure I can see getting the MSS, but this game is fluid. Hoping for something does belong in a guide. A guide is to give sound advice and tactics. No instead of hoping for a kill, explain ways to better improve getting a kill. You can not hope for anything.

I do like the fact that you explained your level and your K/D/A ratio. You not affraid to let people know how well you do, but my questions are those atypical games, every game, your good games. "I usually" statements leave alot to question about a guide. How are your unusual games K/D/A ratios? How often are your usual games compared to your unusual. A 50/50 split is a sign of a build thats not solid (not saying you have a W/L as such). If you can get a build with more consistant numbers (9-20 is a very large margin) whether you win or lose then its a good build.

Now i am not anywhere near good, I consider myself average at this game, but I have read a lot of guides and good & effective guides avoid what I commented above.

Again good attempt and with a some work this guide could help people, that have a same play style as yours, be an effective Ezreal player.
I changed it, thank you for pointing this out for me, please reread the sections you saw and find my changes in:
Early game Tactics
Mid-Late Game Tactics
Last Section
Thank you!


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God of Life

Senior Member

03-18-2010

Also, please realize that if my guide needs any changes please post it. Fullecplipse helped me a lot, and i changed sections of my guide to follow what he said, since he made many good points. I will change my guide almost everyday to fix and add new strategies and to apply new features that i may find. If you have anything that you think needs change please post it and ill get right on it. I'll leave a response post if i change it in anyway. Please tell me what you think about my guide, also tell me if you used it or not. Thanks!! i love making guides and will make more!!