I recently came up with three ideas for themes/base kits on champions, would you mind taking a quick look at them and giving some feedback of some sort? (Don't worry, they're rough outlines, as they're you know, concepts. It also leaves a lot of room to change)
I'd appreciate it.
Some sort of swarm of magical insects.
Passive: Receives 20% less damage from single target attacks, and 10% more from AoE attacks.
Q- A lightly damaging poison that does a light slow with a light blind chance.
W- "Infests" target, upon use the targeted enemy takes continuous damage per second until the Swarm or whatever champion runs out of mana or the target reaches the break range. If the infested target dies while infested two random targets are immediately targeted as well. (Can only normally be applied to one target, more come only from kills)
E- Creates a ring of insects or whatever around the swarm that causes a major slow and damage if touched, travels with the swarm. The ring lasts like 3 seconds.
R- Permanently increases all spell damage by a small flat amount upon each use.
Some sort of inflatable ball with tiny stubby legs and arms.
Passive: Gains MS for the amount of nearby enemy champions.
Q- Spins into target, immediately bounces to a nearby target, increasing in speed and damage upon every bounce, stops when there is nothing in range to bounce to.
W- Inflates self (after a channel) to float above an area, becomes stealthed. Upon hitting W again the champion crashes to the ground dealing AoE damage with a knock-up.
E- Gives an Armor/Magic Resistance boost. (Deals AoE damage upon each bounce of Q)
R- Spikes protrude out of said inflatable ball as the champion spins into target, who is then stuck to said ball and carried a short distance. (You can control your movement upon the grab, but only for a short time (max 2 seconds) you cannot cast spells or attack while carrying an enemy champion)
Some form of humanoid made of solidified Mana.
Passive: Upon taking damage that would be fatal, the champion's passive procs, they lose 60% of their MS for 6 seconds but gain something like 300/500/700 health. (Procs instantly, 5-6 minute cooldown, doesn't cleanse)
Q- Fires a large, slow ball at target area dealing light AoE damage, which then launches out 3 smaller balls that deal medium damage in a line (Think Ashe's Volley, with 3 arrows, but line AoE)
W- Costs a heavy amount of mana to place a marker where the champion stands, W can be cast again within 6 seconds to teleport back to the marker's position (refunding half the mana)
E- Fires a line AoE of lightly damaging spikes that cause a knock-up upon hitting targets. (Think the Lurker's attacks from Starcraft: Brood War)
R- Begins channeling dealing damage in a cone every second of the channel with the mana cost increasing by 50% each second, and damage by 20% each second.
So basically I had three ideas, but didn't want to do in depth on lore because I'm not good at it, and I didn't want to have huge specifics to leave room to work on it.
Just saw the annoucement for Nocturne's skillset.
Man,I wanna see your brain.I bet it's as big as a watermelon.
What I don't like about Nocturne is...he will give me 1 heartattack after another.
Seriously.Paranoia is an awesome skill but I will scream,everytime I lose vision.Because I know,I will die.Same like with other skills.
Here a lil' list of what gives me a heartattack (and makes me die inside).
#5 Eve popping out of stealth when I have less than 50% HP / Poppy chasing me
#4 Veigar gank (never survived one)
#2 Enchanted Crystal Arrow (as soon as I get hit,I scream.Really.I mean it.)
#1 Paranoia (this will top everything)
Well at least you made sure that I won't get bored.
Your my favorite designer <3
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