Minion changes and the next patch

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Morello

Lead Designer

03-04-2011
1 of 16 Riot Posts

Hey everyone,

Last patch, we changed minions to both try to end games earlier and promote minion pushing earlier in the game. Unfortunately, this has caused us to reward a very unfun general strategy in the process.

We're fixing this in the upcoming patch. While numbers are still being tweaked a bit internally, here's the general idea;

* Move additional cannon minion spawns from 20 minutes to 40-45 minutes. This mechanic should be utilized to force long, drug-out games to end, and 20 minutes is just when the action gets interesting in terms of teamfights and objectives. This is simply too early and we'll be making this happen past the normal average game length, instead.

* Minions are too important mid-game when they clump, due to stat changes. We'll be reverting the additional cannon minion tower resistance, as well as reducing all minion tower damage a bit. Net result of this should be a small increase to minion-to-tower damage, but much smaller than what we see on live. Minions will retain the MR buff to keep AOE'ing them down to be a little harder (since when that's very easy, strong AOE mages can single-handedly prevent tower pushes too effectively).

We do want to make it so games that aren't good, interesting fights resolve more quickly, but the effects of these changes has had other consequences that are not worth the tradeoffs. We're happy to go in and change this immediately, and make them into something that better meets our goals.

We will be hotfixing this on Monday, barring any localized disasters.


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Sobel

Senior Member

03-04-2011

Unfun general strategy?

EDIT: I get downvoted for asking what he's talking about. Community confuses me.


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The Crow

Member

03-04-2011

nice!


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madstermind

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Senior Member

03-04-2011

Ah, Morello really does love us. <3


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Whitemoon

Senior Member

03-04-2011

Hope the damage buff isn't reverted too much. I really was happy about the changes.

God forbid the metagame shifts to pushing for more than a week.


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J41RO

Senior Member

03-04-2011

Thanks!


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Ricardo L H

Senior Member

03-04-2011

I dont know, early game it's like a buff to non junglers teams... if you have enough map awareness (Wards) and ungankable top champions (flash,ghost,blinks,stuns,dashes) you can 2 vs 1 push the turret really fast.


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realgirl

Senior Member

03-04-2011

that's great but

We get more IP for long games. It seems contradictory to commit to this change and the IP change

Furthermore, it still just increases the power of champions with high mobility and minion-clearing abilities so that multiple lanes can be pushed. Those champions are already strong (they farm too well, push too well, level up too quickly in comparison of others)

The only issue where turtling/games dragging on is an issue is with certain champions. Just reward players more for controlling the map, than pushing lanes. Make red/blue buffs last longer after 20 minute mark, make them spawn less frequently, same with dragon/baron, make the bounty increase and the buff duration increase as games drag on


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Nivaros

Junior Member

03-04-2011

Pleasent changes.


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IamATroll

Member

03-04-2011

Quote:
Originally Posted by Sobel View Post
Unfun general strategy?
backdooring lol


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