Release Notes v1.0.0.111

First Riot Post
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Omniversal

Senior Member

02-16-2011

The Ryze changes look like one of you guys got a little pissed off from dying to Ryze too much then got drunk and said "**** it" and nerfed him all to ****. He now looks more like Ezreal....
FYI: I hate Ezreal and anyone who plays him because so many players FAIL with him.


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Dümbfoundead

Junior Member

02-16-2011

why the heck do they keep nerfing rammus, hes perfectly fine hes not op just leave him the way he is


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Omniversal

Senior Member

02-16-2011

On a side note: Anivia is now the official League mana *****. Thank you.


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Rindy920

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Recruiter

02-16-2011

Ryze got one spell kinda buffed and the rest nerfed... hmmm looks like i am not going to play him and keep plying amumu!! love his buffs idk y he needed then tho?


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Vixerox

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Senior Member

02-16-2011

Alright really riot?!?!!?

Fix Corki's Phosphorous bomb description already....


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Corosus

Senior Member

02-16-2011

Love the Amumu buffs. =D

And wow, they didn't do much to Anivia, these "nerfs" they were doing, were actually not really nerfs. The stun duration is increased and she wont drain as much mana late game in teamfights. Overall, I may just think she is gonna be even better... Sounds fun! =D

Junglers will really enjoy the Smite true damage. Glad it's like this, always thought it should be true not magic.


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Cedric Wong

Member

02-16-2011

Lets get some things straight. The Anivia's change was a must. Her lane harassing due to her pulsing was way to over powered. Allowing an ult to be cast for a mere 25 mana at lvl 6 is too strong. One just needs to spend the extra mana to ult and after that if one chooses to leave the ult on then you spend less mana each second than before. Most Anivia's early game do not leave there ult on for a long period of time. So her ult will cost just as much as anyone else when toggled.

Second Ryze needed a change. Ryze is useless in ranked games. His range is extrmeley short and any rank team can take down Ryze in seconds. They needed a change to make him less of a short range extreme burst and make him more of as long range "machine gun caster". Them saying this is correct. The cooldown for his Q spell is low. With any cooldown items or runes and or golem or just his passive itself will allow Ryze to constantly cast the Q spell.


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TheLamb413

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Junior Member

02-16-2011

Quote:
Originally Posted by Udyr View Post
League of Legends and PVP.net will be updated during scheduled maintenance from 11:30PM February 15th until 12PM February 16th.

New Skins in the Store
  • Totemic Maokai
  • Charred Maokai
  • Longhorn Alistar

PVP.net v1.29.23
  • Created a new UI flow for joining games of all types
  • Updated the Friend List UI
  • Runes are now stacked in the Summoner profile
  • A new game mode approaches: Co-op vs. AI!
    • This mode pits a team of all human players against a team of all AI bots on Summoner's Rift.
    • This mode is supported by matchmaking, and allows summoners to join the queue solo or with friends.
    • Summoners may choose between two AI bot difficulty settings: Beginner or Intermediate.
    • IP and XP rewards are earned, and adjusted based on summoner level and difficulty setting.
    • The following bots are enabled for Co-op vs. AI:
      • Annie
      • Ashe
      • Cho'Gath
      • Miss Fortune
      • Nunu
      • Renekton
      • Ryze
      • Shen
      • Soraka
      • Taric
      • Trundle
      • Warwick
    • Coop versus AI will be available to play in the coming days after the patch goes live, but not on release day.

XP & IP Rate Changes
  • We have completely overhauled the IP and XP system in order to make it more fair. Our intention was to leave the overall XP and IP gained by players unchanged.
  • Previously, IP and XP were awarded for winning or losing a game. Now, they are granted based on how long the game was, and whether you won or lost.
  • In a long game, you will make significantly more XP and IP than before. However, in a very short game, you will make less IP and XP. We found it frustrating to be stuck in an hour long games, and then get what was effectively 30 minutes of IP reward.
  • When calculating the number of minutes the game took, we only award for actual game time. However, we give all games a small fixed bonus reward, which is to give you credit for time in queue and champion selection.
  • Other details:
    • We have also tweaked the formulas so that new players get larger quantities of IP in their first 10 or so levels so that they can unlock their first Champions more quickly.
    • First Win of the Day remains unchanged – it is still a flat bonus you will receive when you are eligible.
    • We removed the no-leave-streak bonus and increased the IP rewards in general to compensate. The reason we did this is because we felt that with the new LeaverBuster system, this was no longer necessary.

League of Legends v1.0.0.111
Maokai, the Twisted Treant
  • Sap Magic (passive): Each time a champion near Maokai casts a spell, he gains a charge of Magical Sap. When he has 5 charges, Maokai's next melee attack drains energy from his target, healing him for a percentage of his maximum HP.
  • Arcane Smash: Maokai slams the ground, the force of which knocks nearby enemies back and sends an arcane shockwave forward, damaging and slowing his enemies.
  • Twisted Advance: Maokai dissolves into a cloud of arcane energies. He regrows near a target enemy, dealing damage and rooting it in place.
  • Sapling Toss: Maokai hurls a sapling, dealing damage on impact. The sapling becomes implanted in the ground, warding a nearby area. When enemies approach, the sapling attacks, exploding in an arcane blast that damages enemies.
  • Vengeful Maelstrom (ultimate): Maokai shields his allies by drawing power from hostile spells and attacks, reducing non-tower damage done to allied champions in the area. Maokai can prolong the effect as long as he has mana to spend on it. When the effect ends, Maokai unleashes the absorbed energy to deal damage to enemies within the vortex.

Akali
  • Fixed a bug where the sound of Mark of the Assassin could persist after her target died

Amumu
  • Base damage increased to 47 from 45
  • Base armor increased to 18 from 15
  • Tantrum passive physical damage reduction increased to 2/4/6/8/10 from 1/2/3/4/5
  • Despair mana cost reduced to 8 from 10 at all levels
  • Despair now has a new particle to match the area of effect

Anivia
  • Fixed a bug where Flashfrost stunned for 0.75 seconds instead of 1 second as the tooltip stated
  • Fixed a bug where unlike other skillshots, Flashfrost could not be cast from out of range
  • Glacial Storm
    • Initial mana cost increased to 100/150/200 from 25/35/45
    • Cost per second reduced to 40/50/60 from 50/70/90
    • Slow duration reduced to 1 second from 2.5
  • Rebirth
    • Armor/magic resist modifier changed to -40/-25/-10/5/20 from -40/-20/10/40
    • Rebirth now always shows the passive in the passive slot, and an additional buff in the buff bar with the current status (ready, active, or on cooldown)

Dr. Mundo
  • Fixed a bug where Infected Cleaver's PvP.net description was incorrect

Fiddlesticks
  • Base magic resistance reduced to 30 from 35

Irelia
  • Fixed a bug where the Transcendent Blades cooldown tooltip was incorrect

Karma
  • Spirit Bond now properly assigns assist markers to allies that receive the haste bonus
  • Fixed a bug where Spirit Bond would break friendly spell shields and not apply the haste bonus
  • Fixed a display bug where Spirit Bond's beam would appear at Karma's feet for enemy players

Kog'Maw
  • Fixed a display bug with Bio-Arcane Barrage attacks on several skins

LeBlanc
  • Fixed a bug where the sound of Sigil of Silence could persist after her target died

Nasus
  • Fixed a bug where attack damage granted by Fury of the Sands was not showing in your stats/character sheet
  • Fury of the Sands now updates the buff tooltip to explicitly state how much attack damage granted

Olaf
  • Fixed a bug where Undertow could hit the same target twice

Pantheon
  • Heartseeker Strike now deals damage slower - it takes 0.5 seconds longer to deal full damage
  • Grand Skyfall now has a small area near the center that deals full damage (previously it was impossible to deal full damage to any target)

Rammus
  • Powerball speed reduced by about 15%

Renekton
  • Fixed a bug where Slice and Dice would remember your order after casting, causing him to move toward previous locations

Ryze
  • Overload
    • Cooldown reduced to 3.5 from 11/10/9/8/7
    • Base Damage reduced to 30/55/80/105/130 from 50/90/130/170/210
    • Mana cost changed to 70/70/70/70/70 from 30/65/80/95/110
    • Missile speed increased to 1400 from 1200
    • Ability power ratio decreased to .2 from .45
    • Range increased to 675 from 600
  • Rune Prison
    • No longer deals damage per tick and deals 60/95/130/165/200 damage up front (down from 80/120/160/200/240 over the duration)
    • Ability power ratio changed to a flat .6 from .4/.6/.8/1/1.2 (depending on snare duration)
    • Now deals 5% of Ryze's maximum mana in bonus damage
    • Cast range increased to 625 from 600
    • Duration reduced to 1/1.25/1.5/1.75/2 from 1.2/1.5/1.8/2.1/2.4
  • Spell flux
    • Ability power ratio per hit reduced to .35 from .38
    • Cooldown increased to 14 from 9
    • Mana cost reduced to 60/75/90/105/120 from 60/80/100/120/140
    • Cast range increased to 675 from 625
    • Base damage reduced to 50/70/90/110/130
  • Desperate Power
    • No longer grants ability power but now grants 15% spell vamp
    • Area of effect damage percentage reduced to 50% from 65%
    • Cooldown changed to 70/60/50 from 50/50/50
    • Duration changed to 5/6/7 from 8
    • Now grants a passive 75/150/225 mana
  • General
    • Reduced base magic resistance to 30 from 35
    • Fixed a bug where Ryze's base mana regen did not get updated properly during the previous patch's revamp

Sivir
  • Boomerang Blade
    • Damage reduction to each subsequent target increased to 20% from 10%
    • Now scales from bonus attack damage instead of total attack damage
    • Base damage increased to 75/120/165/210/255 from 20/70/120/170/220
    • Attack damage ratio increased to .95 from .75

Tryndamere
  • Fixed a bug where Undying Rage could not be used while suppressed

Vladimir
  • Crimson Pact Bonus ability power gained reduced to 1 ability power per 40 bonus health from 25 health
  • Sanguine Pool no longer grants a speed bonus on use
  • Fixed a bug where Turrets would sometimes idle while Vladimir was pooled
  • Fixed a bug where Sanguine Pool would occasionally not properly draw aggro upon exiting his pool

Zilean
  • Base magic resistance reduced to 30 from 35

Items
  • Fixed a bug where Vampiric Scepter improperly showed it could build into Malady
  • Sight Wards and Wriggle's Lantern wards now have a green top
  • Vision Wards now have a pink top
  • Doran's Shield
    • Fixed a bug where it said it provided 9 armor but actually provided 8
    • Armor increased to 10 from 8
    • Health regen per 5 seconds reduced to 8 from 10
  • Frozen Heart
    • Combine cost reduced to 650 from 800
    • Cooldown reduction decreased to 20% from 25%
  • Glacial Shroud
    • Combine Cost reduced to 425 from 575
    • Cooldown reduction decreased to 15% from 20%
  • Ionian Boots of Lucidity cost increased to 700 from 550
  • Quicksilver Sash magic resistance increased to 56 from 48
  • Randuin's Omen cooldown reduction decreased to 5% from 8%
  • Spirit Visage cooldown reduction decreased to 10% from 12%
  • Soul Shroud cooldown aura reduced to 10% from 15%
  • New Item: Morello's Evil Tome
    • Builds out of Fiendish Codex and Blasting Wand (Total Cost of 2350)
    • +75 ability power
    • +12 mana regeneration per 5
    • UNIQUE passive: 15% cooldown reduction

General
  • Added a new UI to better convey Shields on the health bar.
  • Surrender time on Summoner's Rift reduced to 20 minutes from 25
  • Surrender time on Twisted Treeline reduced to 15 minutes from 17
  • Smite now deals true damage instead of magic damage
  • Updated tooltips for Akali, Annie, Ashe, Caitlyn, Cassiopeia, Jax, Malphite, Rammus, Singed, and Zilean
very nice on the updates, you have finally taken some time to address the most popular issues with the game and i commend you on your fine work, I'm not sure how i will react to the Ryze re-vamp, he is my main character and there was NOTHING wrong with him, he just required a unique play-style to be effective, please check my history and allow me to make a video or something to educate how to play lethally. the new changes seem to make him more like Vlad with a life leeching ult. while i appreciate your work on trying to create something new and exciting, i am regretably sad and feel you may have ruined one or your great classic champions and would respectfully request that you return him to his former glory and allow me to make some kind of video to show the league just how uniquely powerful Ryze was, thank you.


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KPCSlor

Junior Member

02-16-2011

IP boost for long games A+
Surrender time reduced to 20 min for fail games A+

Only thing missing is a refund for my Health Quints that you raped last patch. Thankfully you only attacked the CDR items and not my ultra expensive CDR blue rune set too.


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RegalCabbage

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Senior Member

02-16-2011

OMG RIOT THANK YOU SO MUCH
We all thought that Vlad was going to suck now, but thank you soooo much for not doing too much, the passive decreace doesn't matter that much
The ratio even barely affects ap at all late game, and nothing's changed early.
You're so awesome to me <3