Release Notes v1.0.0.111

First Riot Post
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Acru

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Senior Member

02-15-2011

600+ games, 0 leaves. I'll miss you, no-leave streak bonus... ;.; (It was over 10k IP total)


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Guinsoo

Game Designer

02-15-2011
17 of 17 Riot Posts

Quote:
Originally Posted by Covenant View Post
Why are people saying this is a jungle buff?

All monsters had zero MR. Smite did magic damage. So it did full damage.

Smite won't do any more damage now that it does true damage. It'll hit dragon and baron a little harder I bet but nothing else, and it'll hurt Olaf's jungle a little which was seriously not necessary.

Now he's got Spell Vamp from his W and zero ways to do spell damage. Kinda like... huh?
Smite should still proc spell vamp IIRC. Cho'Gath's ult procs spell vamp, right? If so it should still work; Smite still deals Spell source damage (though the type was changed to True instead of Magic).


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calicfer

Senior Member

02-15-2011

When are they going to make the tool tip/bonus popup of the arkangels staff say the variable amount of mana given as well as the amount of ap given?
like the items that give increased bonuses over time/per kill


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Sol Invictus

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Senior Member

02-15-2011

Liking the 20 minute surrender... Tired of waiting out the game due to AFKers, leavers, feeders, etc...


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lcubandude

Junior Member

02-15-2011

ARE the servers down for u guys?


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The Masked One

Member

02-15-2011

Quote:
Originally Posted by Udyr View Post
XP & IP Rate Changes
  • We have completely overhauled the IP and XP system in order to make it more fair. Our intention was to leave the overall XP and IP gained by players unchanged.
  • Previously, IP and XP were awarded for winning or losing a game. Now, they are granted based on how long the game was, and whether you won or lost.
  • In a long game, you will make significantly more XP and IP than before. However, in a very short game, you will make less IP and XP. We found it frustrating to be stuck in an hour long games, and then get what was effectively 30 minutes of IP reward.
  • When calculating the number of minutes the game took, we only award for actual game time. However, we give all games a small fixed bonus reward, which is to give you credit for time in queue and champion selection.
  • Other details:
    • We have also tweaked the formulas so that new players get larger quantities of IP in their first 10 or so levels so that they can unlock their first Champions more quickly.
    • First Win of the Day remains unchanged it is still a flat bonus you will receive when you are eligible.
    • We removed the no-leave-streak bonus and increased the IP rewards in general to compensate. The reason we did this is because we felt that with the new LeaverBuster system, this was no longer necessary.
While I generally like what you've done here, I disagree that the LeaverBuster should replace no-leave-streak IP. Positive reenforcement is just as important as negative consequences in conditioning people to stick to matches and not leave if it isn't going well.


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MistahLin

Junior Member

02-15-2011

Where's ryze's summoner throw?!!


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Avander

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Senior Member

02-15-2011

I think the main thing this patch did for Ryze was make Lichbane a mandatory item for him, and to a slightly lesser extent Archangel's staff.


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Broney

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Member

02-15-2011

Okay, quick number crunch for Ryze-
old Q - 6 cd
old W - 14 cd
old E - 9 CD
old R - 50 CD
Let's assume we get 15% cdr from somewhere and somebody has a soul shroud, so we're capped (q had 10% cdr).
effective old q - 3.6 cd
effective old w - 8.4 cd
effective old e - 5.4 cd
effective old r - 30 cd
Which meant that he could q, e (lowers his q by a sec), w (lowers both q and e by a sec), q (lowers both w and e), ult (lowers all), e, q, w and then he'd have some cooldown to wait.
Or if you needed more AoE burst and wanted to ult first, you could r, q, e, w, q and then an e, q would come up shortly after.

New stats-
Q - 3.5 cd
W - 14 cd
E - 14 cd
R - 50 cd
Same logic applies to cooldown, so-
effective Q - 2.1 cd!
effective W - 8.4 cd
effective E - 8.4 cd
effective R - 30 cd
Which means you can- q, w, q, e, q, r, q, w, q, e, q, wait two seconds, q, w, q, e, q, wait two seconds, q, w, q, e, q, R AGAIN, q, w, q, e, q
And except for those two spots where you're going to wait a whole two seconds, you're firing off a spell every second, if even that slow.

That's pretty impressive cooldown staying power. I am looking forward to trying him out, and I am boggled that people consider this a nerf. Of course the damage got halved- you can cast it twice as often. And casting it twice as often makes EVERYTHING ELSE he does absolutely amazing.


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Mayoboy

Junior Member

02-15-2011

Quote:
Originally Posted by lcubandude View Post
ARE the servers down for u guys?
Its because they are finally doing the patch!!