This is an appropriate alternative choice to the common Rammus build, but it would be wrong to say it will "outshine" other rammuses. This is a kill build. Your never going to be much of a tank and have problems dealing with heavier heroes throughout the game. Definitely usable, but superior? no
@Feign: How are you never going to be much of a tank? With the build, you have around 3100 health as well as ~190 armor and if you grab the Abyssal Scepter you'll have ~90 Magic Resist. The main point of switching Magic Resist and Armor to health for this build is because Ball Curl already gives a massive amount -- way more than is actually needed, and it approaches the point where it has little bonus effect. When using this build, you should pretty much always have Ball Curl up when you need it, too. Leaguecraft puts his effective health at 5800 magic and 9000 physical, not counting Ball Curl. Not only that, but this Rammus is actually a threat, meaning people have an incentive to attack him instead of your allies, which is the main purpose of a tank. And as for having problems with heavier champions? I've never had any problems dealing with anything other than massive amounts of magic damage before I get my magic resist. And hey, other Rammus builds have trouble with magic damage too. In fact, they have more trouble than this build. Common Rammus may be able to deal better with physical damage, but this one deals much better with magical damage and when your armor gets around 250, more armor gives little benefit compared to health.
@Toddy: Depends on what you mean by earlygame squishyness. Even with common builds Rammus is fairly squishy earlygame. In fact, he does have one of the lowest health gains of all the tanks, which is why we try to remedy this early. If you feel that you're too squishy earlygame, finish the Catalyst before getting boots.
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