Undeath, Terror and Acid Hunters: Let's talk Urgot

First Riot Post
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Ptarlorr

Member

07-05-2014

Urgot changes? Color me intrigued.


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BlargCow

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Senior Member

07-05-2014

I still think the range on his ult is too short at early ranks. no one is going to get ulted by urgot unless he flashes onto them


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Meddler

Lead Champion Designer

07-05-2014
10 of 24 Riot Posts

Quote:
Originally Posted by MajinCui View Post
Just need a clarification here--will the mana cost refund even on minion kills?

EDIT:

check this out please

http://forums.na.leagueoflegends.com...php?p=48289383
Yes, minion killing's the intended use.


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Reiindeer

Senior Member

07-05-2014

What build is recommended for Urgot now? Is there anything to make Urgot... Viable?


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NVDax

Senior Member

07-05-2014

Quote:
Originally Posted by Meddler View Post
snip
You guy's are doing something short-term for Urgot, but I have a genuine question that I would like a straight answer on, whether as to which you can't answer it or don't have the resources, etc. Why is it you're doing this short term experimental stuff with Urgot before his rework, but not Gangplank when arguably he's a better case of short-term being better for his long-term health. A few QoL changes such as these would be enough to make Gangplank little less than a troll pick, reduce rng of his ulti a little, mana-cost reductions across the board... Or even simply removing the channel times on his spells. All of this seems like it would be short-term, but didn't happen because "It won't solve his problems" well why is this being done NOW?

Edit: is it a case of separate teams? I'm genuinely curious to what it is.


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Meddler

Lead Champion Designer

07-05-2014
11 of 24 Riot Posts

Quote:
Originally Posted by A Deadly Amoeba View Post
great job buddy, maybe those buffs will bump him up to a 42% winrate.
As above this is an initial set of changes targeted at feel and clean up more than power. Assuming these don't spike his power substantially (think it's unlikely they will, but been wrong before) we'll then look into whether there are some other safe buffs we can throw his way too. To be clear however Urgot's still got some substantial game health issues in his kit so we're not going to just keep throwing raw power at him until he's back to his previous problematic state.


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NVDax

Senior Member

07-05-2014

oh, and these changes look nice for Urgot, maybe get midgot or topgot back?


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ComatosePhoenix

Senior Member

07-05-2014

Quote:
Originally Posted by meddler View Post
(sion's up next for major reworks)
yay


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Meddler

Lead Champion Designer

07-05-2014
12 of 24 Riot Posts

Quote:
Originally Posted by Reiindeer View Post
What build is recommended for Urgot now? Is there anything to make Urgot... Viable?
Just some minor changes aimed at convenience for existing Urgot players/better starting point for new Urgot players (Last Whisper in, Doran's Blade start, Mercurial out, Brutalizer/Tear/Glacial Shroud in explicitly not just as components etc).


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Twisted Tea

Senior Member

07-05-2014

Quote:
Originally Posted by Meddler View Post
(Sion's up next for major reworks...)
That...zombie thing is next? I called the next work wrong? OUTRAGEOUS.