About our future audio engine

First Riot Post
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LeveI5syndrome

Senior Member

05-16-2014

Finally, now with new audio engine we'll at last get replays!

XDDDDDXDXDXDXDdxdxfxdDZXDDXDdxdxdxd


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Winterzmaulz

Senior Member

05-16-2014

Does this mean possibley some ambient noise?


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Moons

Senior Member

05-16-2014

Quote:
Originally Posted by BelligerentSwan View Post
You may also see slight performance gains with memory management.
Is this "I can finally set my effect quality from very low to low" performance gain or "Your game runs 0.000001% better now!"?

Basically how much of a performance gain are we talking?


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TenSlashTen

Senior Member

05-16-2014

Quote:
Originally Posted by BelligerentSwan View Post
Yes!

Edit:

To explain this a bit further. The "Listener" (Think of this as a virtual microphone in game that helps determine which sounds should be played in which speaker), is currently very low to the ground. This is also where all the sounds play, which means all audio is essentially on the same plane.

With the new audio engine we have moved this upward quite a bit to give better stereo imaging and also allow players to utilize surround sound sound playback.

2nd Edit:

Just to clarify so I don't add to further confusion. (I'm really excited about this as we've been working on it for quite a while, and I may have mis-understood you're question before fully understanding it).

In General the overall stereo imaging of the game should be a lot better. This won't fix every issue you run into with camera movements, but should address a lot of the Speaker to Speaker "Hopping" of sounds.
good stuff, thats actually a really huge issue I have with games.
It pisses me off really bad I don't know why it does I just get angry when I can only hear something from one side lol.

Makes me feel like I'm deaf I guess.


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Clubbems

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Senior Member

05-16-2014

Quote:
Originally Posted by BelligerentSwan View Post
Yes!

snip
You explained it better than I could, good to know it'll be (For the most part) fixed. It's seriously annoying.

Quote:
Originally Posted by TenSlashTen View Post
good stuff, thats actually a really huge issue I have with games.
It pisses me off really bad I don't know why it does I just get angry when I can only hear something from one side lol.

Makes me feel like I'm deaf I guess.
Me too.


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OctaSteve

Senior Member

05-16-2014

Thank you, Swan. You've given me the warm fuzzies that League of Legends is having its age (and original budget) issues fixed.

I's got the happies now.


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Raptamei

Senior Member

05-16-2014

I should be happy... but all I can think of is the bugs that will result.


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OctaSteve

Senior Member

05-16-2014

Quote:
Originally Posted by LeveI5syndrome View Post
Finally, now with new audio engine we'll at last get replays!

XDDDDDXDXDXDXDdxdxfxdDZXDDXDdxdxdxd
Got word that the System's made, but Riot needs better servers to handle it properly (tbh, the servers seem to barely be able to handle the game at this point).

Posted for the good of all, not one.


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Epichuntarz

Senior Member

05-16-2014

Is this going to let me mute character voices without muting the entire game's sound? Seriously-Nidalee and Vi's grunting make me want to puke when they're in game with me. I need to hear sound effects that AREN'T their voice effects, however.


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Worgslarg

Member

05-16-2014

Quote:
Originally Posted by Moons View Post
Is this "I can finally set my effect quality from very low to low" performance gain or "Your game runs 0.000001% better now!"?

Basically how much of a performance gain are we talking?

Yes, this^