About our future audio engine

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Maximum Ike

Senior Member

05-16-2014

Neat. Do you think we'll get an option to turn off ambient noises, but keep on ability sounds?
~~


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CommandShockwave

Senior Member

05-16-2014

Huzzah! As an audiophile this makes me excited.


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IonCannonKarthus

Senior Member

05-16-2014

Will you fix Nasus' legendary skin so his laughter audio matches the animation? It's audio related so I'm hoping its on topic.


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Maximum Weaboo

Senior Member

05-16-2014

I hope you guys put dark side of the moon in as an easter egg for us to enjoy.


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Clubbems

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Senior Member

05-16-2014

Will stereo stop losing its **** whenever you're moving your camera? I'm really sick of having no sound in one headphone and all the combat noise in the other when running past inhibs.


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Simistab

Senior Member

05-16-2014

Now I can hear footsteps when I'm getting ganked, Counter Strike style.


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Faldin

Senior Member

05-16-2014

SOUNDS pretty good.

Here's a question: Is the sound engine the only engine you guys are planning to change in the future...? Eh....?


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Hartayke

Senior Member

05-16-2014

Quote:
Originally Posted by Clubbems View Post
Will stereo stop losing its **** whenever you're moving your camera? I'm really sick of having no sound in one headphone and all the combat noise in the other when running past inhibs.
Oh I thought this was an issue with my headphones, good to hear someone else has the same problem.


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IonCannonKarthus

Senior Member

05-16-2014

Quote:
Originally Posted by Clubbems View Post
Will stereo stop losing its **** whenever you're moving your camera? I'm really sick of having no sound in one headphone and all the combat noise in the other when running past inhibs.
this


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CommandShockwave

Senior Member

05-16-2014

Quote:
Originally Posted by Clubbems View Post
Will stereo stop losing its **** whenever you're moving your camera? I'm really sick of having no sound in one headphone and all the combat noise in the other when running past inhibs.
Care to explain this a bit more? I'm curious if this is an in-game bug, or you possibly having phantom 5/7.1 sound.


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