Braum and Yasuo both have projectile blocks

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Polaritie

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Senior Member

05-13-2014

Quote:
Originally Posted by Meddler View Post
We've been kicking around a few different ideas for how to do them in ways that keep the cool moments they generate without creating as many game balance issues as some of them have in the past. No promises, and at the least we won't have any coming out in the short term, we're certainly not opposed to the idea though.
Thought for a global teleport - cowardice.

Upon arrival, reveals X area. If any enemy unit or ward or... is in that area, warps back.


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RustSka

Senior Member

05-13-2014

Quote:
Originally Posted by Polaritie View Post
Thought for a global teleport - cowardice.

Upon arrival, reveals X area. If any enemy unit or ward or... is in that area, warps back.
Sounds like reworked Nidalee


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Meddler

Lead Champion Designer

05-13-2014
4 of 6 Riot Posts

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Originally Posted by Katasumai View Post
Is there anything currently in line being looked at regarding Zilean and his passive being the last global passive for his team to be changed? I feel like Zilean doesn't have much but mass bombs to contribute to the team and his utility.

~Katasumai
We've got some exploratory stuff going on with Zilean at the moment, when that'll actually translate into concrete changes is hard to say though, number of other champion updates (visual and/or gameplay) ahead of him for now. Replacing his passive with something more engaging's highly likely though. I also agree he's currently too dependent on double bombing a target, particularly in lane, which leads to him falling off significantly in impact as the game progresses since he's got all of his base damage by level 9, another thing we'll probably change.


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Meddler

Lead Champion Designer

05-13-2014
5 of 6 Riot Posts

Quote:
Originally Posted by NA Darklarik View Post
Plz buff Nocturne

Also any word on Ao Shin?
http://forums.na.leagueoflegends.com...20132#46320132

TLDR: Still working on him, long way off though. Initial approach we were exploring didn't hit the mark and we'd much rather be good, but slow, than produce something quickly that doesn't do the concept justice.


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Arcane Ezreal

Senior Member

05-13-2014

@Meddler, Braum's Wall blocks Corki's Q from going over it and hitting people behind him. Intended or a bug?


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Butts McFarts

Senior Member

05-13-2014

Personally, I'm really glad that Wind Wall and Unbreakable have been implemented into the game. While at first I found WW exceedingly frustrating (I don't agree with Riot's logic that a melee carry was a good fit for that kind of defensive skill), this new paradigm of blocking projectiles introduces weaknesses unique to ranged characters. For a game that is viciously, viciously stilted in favor of ranged champs, this is a step in the right direction for the health and utility of melee characters.


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Meddler

Lead Champion Designer

05-13-2014
6 of 6 Riot Posts

Quote:
Originally Posted by Arcane Ezreal View Post
@Meddler, Braum's Wall blocks Corki's Q from going over it and hitting people behind him. Intended or a bug?
Intended. Spells with a travel time and direction (non Z axis, so not just straight up/down) will be blocked unless they've got enough height to go off the screen basically (off the top of the head Xerath's and Ziggs' ults are the only ones in that category).


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Arcane Ezreal

Senior Member

05-13-2014

Quote:
Originally Posted by Meddler View Post
Intended. Spells with a travel time and direction (non Z axis, so not just straight up/down) will be blocked unless they've got enough height to go off the screen basically (off the top of the head Xerath's and Ziggs' ults are the only ones in that category).
Ah, also now the real question. Can his shield stop Malphite? :^)


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DarksideEric

Senior Member

05-13-2014

Meddler:

How often do you guys look at the Player Concept board? Have you ever derived anything from them that actual Champions currently use?

What do you think of the idea of a Champion dealing more damage based on their Mana % missing?


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Space Wizzard

Senior Member

05-13-2014

Quote:
Originally Posted by Meddler View Post
and we'd much rather be good, but slow, than produce something quickly that doesn't do the concept justice.
you mean like skarner? huehue