Does riot only nerf champions?

First Riot Post
12345612 ... 19
Comment below rating threshold, click here to show it.

CertainlyT

Champion Designer

02-27-2014
1 of 6 Riot Posts

In reality, the Live Team tends to buff about as much as they nerf. A few factors lead to the perception that our balance is nerf heavy:

First, players trend toward playing overpowered champions, and tend to focus on champions they play when reading the patch notes. For example, Corki's playrate increased 8x within a 1 month period around September of last year (Trinity Force buffs made him very strong). It's only natural to focus on the champions you play when reading the patch notes and pay less attention to the (previously underpowered) champions you don't. That's why I don't fault you for missing the straight buffs to Corki, Ryze and Skarner in 4.3, despite the fact that it's written in clear English.

Second, players tend to read net neutral changes (buffs + nerfs) as nerfs. For example, community sentiment was largely that our recent changes to Kayle's Q ratio was a nerf, when in fact the buff to her W's movement speed made her about the same strength, if not more potent -- We reduced Kayle's burst while increasing her team utility and ability to deal sustained damage. Since players were used to bursting with Kayle, they focused on the reduction to their ability to 1 shot a dude over the gains. This isn't true of all players, mind you, but it happens to a lot of us (even Yours Truly).

Third, buffs are often hard to associate with a particular champion, but nerfs feel very specific. Returning to Corki, when we buffed Trinity Force before Worlds, very few players saw this as a dramatic gain for Corki on patch day. Nonetheless, he was immediately overpowered. When we made subsequent changes to Corki which resulted in a net decrease in power, everyone saw that as a dramatic loss for Corki. Again returning to 4.3, we expect all Tear of the Goddess and Spellthief's Edge users to be stronger in this patch. However, it will take a while for these buffs to be fully appreciated.

Finally, if you are posting here, you likely read posts here, and players are much more likely to write a forum post when they feel frustrated or aggrieved than when they feel content. Thus, all of the above is magnified because the "TLDR" of the patch notes often seems like a litany of nerfs because a huge portion of the posts on this forum are just players venting about specific nerfs to their favorite overpowered champion.


Comment below rating threshold, click here to show it.

Racism

Member

02-27-2014

Quote:
Originally Posted by CertainlyT View Post
In reality, the Live Team tends to buff about as much as they nerf. A few factors lead to the perception that our balance is nerf heavy:

First, players trend toward playing overpowered champions, and tend to focus on champions they play when reading the patch notes. For example, Corki's playrate increased 8x within a 1 month period around September of last year (Trinity Force buffs made him very strong). It's only natural to focus on the champions you play when reading the patch notes and pay less attention to the (previously underpowered) champions you don't. That's why I don't fault you for missing the straight buffs to Corki, Ryze and Skarner in 4.3, despite the fact that it's written in clear English.

Second, players tend to read net neutral changes (buffs + nerfs) as nerfs. For example, community sentiment was largely that our recent changes to Kayle's Q ratio was a nerf, when in fact the buff to her W's movement speed made her about the same strength, if not more potent -- We reduced Kayle's burst while increasing her team utility and ability to deal sustained damage. Since players were used to bursting with Kayle, they focused on the reduction to their ability to 1 shot a dude over the gains. This isn't true of all players, mind you, but it happens to a lot of us (even Yours Truly).

Third, buffs are often hard to associate with a particular champion, but nerfs feel very specific. Returning to Corki, when we buffed Trinity Force before Worlds, very few players saw this as a dramatic gain for Corki on patch day. Nonetheless, he was immediately overpowered. When we made subsequent changes to Corki which resulted in a net decrease in power, everyone saw that as a dramatic loss for Corki. Again returning to 4.3, we expect all Tear of the Goddess and Spellthief's Edge users to be stronger in this patch. However, it will take a while for these buffs to be fully appreciated.

Finally, if you are posting here, you likely read posts here, and players are much more likely to write a forum post when they feel frustrated or aggrieved than when they feel content. Thus, all of the above is magnified because the "TLDR" of the patch notes often seems like a litany of nerfs because a huge portion of the posts on this forum are just players venting about specific nerfs to their favorite overpowered champion.
Can you make another champion so I can get free elo for a week?

Thanks.


Comment below rating threshold, click here to show it.

GuiltyWalrus

Senior Member

02-27-2014

Quote:
Originally Posted by CertainlyT View Post
In reality, the Live Team tends to buff about as much as they nerf. A few factors lead to the perception that our balance is nerf heavy:

First, players trend toward playing overpowered champions, and tend to focus on champions they play when reading the patch notes. For example, Corki's playrate increased 8x within a 1 month period around September of last year (Trinity Force buffs made him very strong). It's only natural to focus on the champions you play when reading the patch notes and pay less attention to the (previously underpowered) champions you don't. That's why I don't fault you for missing the straight buffs to Corki, Ryze and Skarner in 4.3, despite the fact that it's written in clear English.

Second, players tend to read net neutral changes (buffs + nerfs) as nerfs. For example, community sentiment was largely that our recent changes to Kayle's Q ratio was a nerf, when in fact the buff to her W's movement speed made her about the same strength, if not more potent -- We reduced Kayle's burst while increasing her team utility and ability to deal sustained damage. Since players were used to bursting with Kayle, they focused on the reduction to their ability to 1 shot a dude over the gains. This isn't true of all players, mind you, but it happens to a lot of us (even Yours Truly).

Third, buffs are often hard to associate with a particular champion, but nerfs feel very specific. Returning to Corki, when we buffed Trinity Force before Worlds, very few players saw this as a dramatic gain for Corki on patch day. Nonetheless, he was immediately overpowered. When we made subsequent changes to Corki which resulted in a net decrease in power, everyone saw that as a dramatic loss for Corki. Again returning to 4.3, we expect all Tear of the Goddess and Spellthief's Edge users to be stronger in this patch. However, it will take a while for these buffs to be fully appreciated.

Finally, if you are posting here, you likely read posts here, and players are much more likely to write a forum post when they feel frustrated or aggrieved than when they feel content. Thus, all of the above is magnified because the "TLDR" of the patch notes often seems like a litany of nerfs because a huge portion of the posts on this forum are just players venting about specific nerfs to their favorite overpowered champion.
just wanted to let you know that i cant stand yasuo


Comment below rating threshold, click here to show it.

Venser1798

Senior Member

02-27-2014

Quote:
Originally Posted by CertainlyT View Post
In reality, the Live Team tends to buff about as much as they nerf. A few factors lead to the perception that our balance is nerf heavy:

First, players trend toward playing overpowered champions, and tend to focus on champions they play when reading the patch notes. For example, Corki's playrate increased 8x within a 1 month period around September of last year (Trinity Force buffs made him very strong). It's only natural to focus on the champions you play when reading the patch notes and pay less attention to the (previously underpowered) champions you don't. That's why I don't fault you for missing the straight buffs to Corki, Ryze and Skarner in 4.3, despite the fact that it's written in clear English.

Second, players tend to read net neutral changes (buffs + nerfs) as nerfs. For example, community sentiment was largely that our recent changes to Kayle's Q ratio was a nerf, when in fact the buff to her W's movement speed made her about the same strength, if not more potent -- We reduced Kayle's burst while increasing her team utility and ability to deal sustained damage. Since players were used to bursting with Kayle, they focused on the reduction to their ability to 1 shot a dude over the gains. This isn't true of all players, mind you, but it happens to a lot of us (even Yours Truly).

Third, buffs are often hard to associate with a particular champion, but nerfs feel very specific. Returning to Corki, when we buffed Trinity Force before Worlds, very few players saw this as a dramatic gain for Corki on patch day. Nonetheless, he was immediately overpowered. When we made subsequent changes to Corki which resulted in a net decrease in power, everyone saw that as a dramatic loss for Corki. Again returning to 4.3, we expect all Tear of the Goddess and Spellthief's Edge users to be stronger in this patch. However, it will take a while for these buffs to be fully appreciated.

Finally, if you are posting here, you likely read posts here, and players are much more likely to write a forum post when they feel frustrated or aggrieved than when they feel content. Thus, all of the above is magnified because the "TLDR" of the patch notes often seems like a litany of nerfs because a huge portion of the posts on this forum are just players venting about specific nerfs to their favorite overpowered champion.
YEAH Go CERTAINLYT!
Wow people are downvoting you
why


Comment below rating threshold, click here to show it.

cataphrat12

Senior Member

02-27-2014

Buffing or Nerfing has nothing to do with counter plays.

Counter plays are strictly built into the design of the skills themselves.


Comment below rating threshold, click here to show it.

Austinodood

Senior Member

02-27-2014

And here comes the undeserved hate for CertainlyT from mindless GD'ers


Comment below rating threshold, click here to show it.

SOyProasfasdfdsa

Senior Member

02-27-2014

Quote:
Originally Posted by CertainlyT View Post
In reality, the Live Team tends to buff about as much as they nerf. A few factors lead to the perception that our balance is nerf heavy:

First, players trend toward playing overpowered champions, and tend to focus on champions they play when reading the patch notes. For example, Corki's playrate increased 8x within a 1 month period around September of last year (Trinity Force buffs made him very strong). It's only natural to focus on the champions you play when reading the patch notes and pay less attention to the (previously underpowered) champions you don't. That's why I don't fault you for missing the straight buffs to Corki, Ryze and Skarner in 4.3, despite the fact that it's written in clear English.

Second, players tend to read net neutral changes (buffs + nerfs) as nerfs. For example, community sentiment was largely that our recent changes to Kayle's Q ratio was a nerf, when in fact the buff to her W's movement speed made her about the same strength, if not more potent -- We reduced Kayle's burst while increasing her team utility and ability to deal sustained damage. Since players were used to bursting with Kayle, they focused on the reduction to their ability to 1 shot a dude over the gains. This isn't true of all players, mind you, but it happens to a lot of us (even Yours Truly).

Third, buffs are often hard to associate with a particular champion, but nerfs feel very specific. Returning to Corki, when we buffed Trinity Force before Worlds, very few players saw this as a dramatic gain for Corki on patch day. Nonetheless, he was immediately overpowered. When we made subsequent changes to Corki which resulted in a net decrease in power, everyone saw that as a dramatic loss for Corki. Again returning to 4.3, we expect all Tear of the Goddess and Spellthief's Edge users to be stronger in this patch. However, it will take a while for these buffs to be fully appreciated.

Finally, if you are posting here, you likely read posts here, and players are much more likely to write a forum post when they feel frustrated or aggrieved than when they feel content. Thus, all of the above is magnified because the "TLDR" of the patch notes often seems like a litany of nerfs because a huge portion of the posts on this forum are just players venting about specific nerfs to their favorite overpowered champion.
I hope you save Garen and Darius CertainlyT, the first one was meh forever.


Comment below rating threshold, click here to show it.

Cpt Obviouss

Senior Member

02-27-2014

Quote:
Originally Posted by CertainlyT View Post
In reality, the Live Team tends to buff about as much as they nerf. A few factors lead to the perception that our balance is nerf heavy:

First, players trend toward playing overpowered champions, and tend to focus on champions they play when reading the patch notes. For example, Corki's playrate increased 8x within a 1 month period around September of last year (Trinity Force buffs made him very strong). It's only natural to focus on the champions you play when reading the patch notes and pay less attention to the (previously underpowered) champions you don't. That's why I don't fault you for missing the straight buffs to Corki, Ryze and Skarner in 4.3, despite the fact that it's written in clear English.

Second, players tend to read net neutral changes (buffs + nerfs) as nerfs. For example, community sentiment was largely that our recent changes to Kayle's Q ratio was a nerf, when in fact the buff to her W's movement speed made her about the same strength, if not more potent -- We reduced Kayle's burst while increasing her team utility and ability to deal sustained damage. Since players were used to bursting with Kayle, they focused on the reduction to their ability to 1 shot a dude over the gains. This isn't true of all players, mind you, but it happens to a lot of us (even Yours Truly).

Third, buffs are often hard to associate with a particular champion, but nerfs feel very specific. Returning to Corki, when we buffed Trinity Force before Worlds, very few players saw this as a dramatic gain for Corki on patch day. Nonetheless, he was immediately overpowered. When we made subsequent changes to Corki which resulted in a net decrease in power, everyone saw that as a dramatic loss for Corki. Again returning to 4.3, we expect all Tear of the Goddess and Spellthief's Edge users to be stronger in this patch. However, it will take a while for these buffs to be fully appreciated.

Finally, if you are posting here, you likely read posts here, and players are much more likely to write a forum post when they feel frustrated or aggrieved than when they feel content. Thus, all of the above is magnified because the "TLDR" of the patch notes often seems like a litany of nerfs because a huge portion of the posts on this forum are just players venting about specific nerfs to their favorite overpowered champion.

Best customer service I've ever seen from riot
and it wasnt in the form of a ticket
but in a post on the forums


Comment below rating threshold, click here to show it.

Cuz1972

Senior Member

02-27-2014

Quote:
Originally Posted by razor345 View Post
this. riot refuses to put in the work of bring weaker champions up to par. and that is total **** ESPECIALLY since the reason patch come out slower is so they can "put more effort into the patches"
Lets ignore the fact that there were buffs this patch, and lets go with the general discussion forum's opinion that there's like 20 viable champs right now. That would mean you'd want Riot to make changes to close to 100 champions. That's a lot of changes in a vacuum.


Comment below rating threshold, click here to show it.

Firestorme

This user has referred a friend to League of Legends, click for more information

Recruiter

02-27-2014

Quote:
Originally Posted by CertainlyT View Post
In reality, the Live Team tends to buff about as much as they nerf. A few factors lead to the perception that our balance is nerf heavy:

First, players trend toward playing overpowered champions, and tend to focus on champions they play when reading the patch notes. For example, Corki's playrate increased 8x within a 1 month period around September of last year (Trinity Force buffs made him very strong). It's only natural to focus on the champions you play when reading the patch notes and pay less attention to the (previously underpowered) champions you don't. That's why I don't fault you for missing the straight buffs to Corki, Ryze and Skarner in 4.3, despite the fact that it's written in clear English.

Second, players tend to read net neutral changes (buffs + nerfs) as nerfs. For example, community sentiment was largely that our recent changes to Kayle's Q ratio was a nerf, when in fact the buff to her W's movement speed made her about the same strength, if not more potent -- We reduced Kayle's burst while increasing her team utility and ability to deal sustained damage. Since players were used to bursting with Kayle, they focused on the reduction to their ability to 1 shot a dude over the gains. This isn't true of all players, mind you, but it happens to a lot of us (even Yours Truly).

Third, buffs are often hard to associate with a particular champion, but nerfs feel very specific. Returning to Corki, when we buffed Trinity Force before Worlds, very few players saw this as a dramatic gain for Corki on patch day. Nonetheless, he was immediately overpowered. When we made subsequent changes to Corki which resulted in a net decrease in power, everyone saw that as a dramatic loss for Corki. Again returning to 4.3, we expect all Tear of the Goddess and Spellthief's Edge users to be stronger in this patch. However, it will take a while for these buffs to be fully appreciated.

Finally, if you are posting here, you likely read posts here, and players are much more likely to write a forum post when they feel frustrated or aggrieved than when they feel content. Thus, all of the above is magnified because the "TLDR" of the patch notes often seems like a litany of nerfs because a huge portion of the posts on this forum are just players venting about specific nerfs to their favorite overpowered champion.
You STILL haven't been fired?


12345612 ... 19