Why isn't Janna allowed to have any meaningful rewards for charging Q?

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Soiyeruda

Senior Member

01-29-2014

Howling Gale
RANGE: 1100-1700
COOLDOWN: 14/13/12/11/10
COST: 90/105/120/135/150 MANA

MAGIC DAMAGE: 60 / 85 / 110 / 135 / 160 (+ 35% AP)
ADDITIONAL DAMAGE PER SECOND CHARGING: 15 / 20 / 25 / 30 / 35 (+ 10% AP)
MAX MAGIC DAMAGE: 95 / 145 / 195 / 225 / 265 (+ 65% AP)
Knock-up duration: .75 seconds when fired off immediately, 1 second when charged for the full 3 seconds.

So for 3 seconds of an ability with a giveaway sound effect (even if you can't see the particle), you get 105 base damage, .3 AP, and .25 seconds of knock-up. The base damage is abysmal when uncharged and only average when fully charged. The CC's main benefit is reliability, but that's when it's fired off instantly. There's absolutely no incentive to try and charge this ability.

Since Riot seems to want players to charge Janna's Q and Ultimate when it becomes optimal to do so, I think I'd rather see some meaningful buffs to Q as opposed to overpowering her other abilities and leaving her with a half-ass'd Q.

Suggestions (not all at once, just things that can make it better):

Let the cooldown of the ability start ticking down ala Lux's E/Gragas's Q. This does not require compensating by increasing Q's cooldown as it is already comparable in CD to similar options. As it is, charging Janna's Q may as well be read as "increase the cooldown of this ability by 3 seconds to miss it".
Knock-up scales from .75 to 1 second from no charge to 2.99s charged. At 3s charged, the ability knocks up for 1.5 seconds instead. Additionally, the ability deals an extra 70 (+.2 AP) magic damage for a total of 335 + .85 magic damage. This is similar to how Nunu's ultimate works. if this will destroy minion waves too fast, compensate with ~25-50% reduced damage to minions.
Decrease the charge time from 3 seconds to 2 seconds. Alter damage ramp to compensate.
Casting Howling Gale within 5 seconds after casting Monsoon gives you a fully charged Howling Gale that fires immediately. Probably a bit nonsensical, but at least it gives her a chance to hit enemies with a fully charged Q.
Have the missile speed ramp up with charge, from what it is now at no charge to about twice as fast at full charge.
Lower the mana cost from 90/105/120/135/150 to 80/90/100/110/120. Because let's be honest, this ability is horribly overpriced.
EDIT: Have the tornado display the path it is going to travel while charging. Outside of being a clarification buff, this also gives your allies an opportunity to try and set up for the stronger charge.

I could probably go on with other potential buffs, but I think it speaks for itself. There's no incentive to charge Janna's Howling Gale. There's almost no situation where charging it for minor damage and CC buffs is better. If it weren't for the fact that ranking up the ability decreases the cooldown, I'd leave it at rank 1 just to save myself 60 mana per cast.

EDIT: @Riot, @Morello, @Whoever is on the balance team.


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HuFOHr9aGj

Senior Member

01-29-2014

didnt read, sorry.
have a bump for now.


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mi ramfan

Senior Member

01-29-2014

The main problem with the skill is that when it was good at full charge it was too good at clearing minions.

Therefore, the logical solution would just be to tack on bonus damage vs. champions and call it a day.


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Soiyeruda

Senior Member

01-29-2014

I think you mean deal reduced damage to minions, in which case, that was one of my suggestions and was one of the more obvious ways of fixing the ability without gutting it.


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Omg a bunny

Senior Member

01-29-2014

I'll eat my bunny if Riot actually reads this.

*waddles back to reddit*


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Deceptively

Senior Member

01-29-2014

Quote:
Originally Posted by mi ramfan View Post
The main problem with the skill is that when it was good at full charge it was too good at clearing minions.

Therefore, the logical solution would just be to tack on bonus damage vs. champions and call it a day.
Gragas and Ziggs lol wut


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Soiyeruda

Senior Member

01-29-2014

Quote:
Originally Posted by SNSD Seohyun Seo View Post
Gragas and Ziggs lol wut
In all fairness, Janna's waveclear as a champion with more utility than these two champions, was a bit insane if you were given enough AP to one-shot a minion wave.

Still doesn't justify its current state.


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MarcosLuis97

Senior Member

01-29-2014

Because that would make her actually do something more interesting than shielding carries all day, and apparently that is toxic to the game.


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Soiyeruda

Senior Member

01-29-2014

bump


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Sohleks

Senior Member

01-29-2014

Quote:
Originally Posted by mi ramfan View Post
The main problem with the skill is that when it was good at full charge it was too good at clearing minions.

Therefore, the logical solution would just be to tack on bonus damage vs. champions and call it a day.
Charged tornado needs a bit more going for it than just more damage, either some utility or mechanic change.

Glad someone made this thread, Janna sorely needs something.


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