Yasuo is now at a comfortable 50% win rate

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Seamuisin

Senior Member

01-11-2014

He got destroyed in the EU lcs placements.


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Nana A Deviluke

Senior Member

01-11-2014

Quote:
Originally Posted by Seamuisin View Post
He got destroyed in the EU lcs placements.
To be fair there wasn't me he could do against that team comp. Zyra/Xin/Mundo can keep him locked up or duel him.

He also built squishy vs someone who eats squishies alive. But that's outside the scope of this thread.


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RealIshotgg

Senior Member

01-11-2014

yasuo got ****ing smashed in the EU promo tourney


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Dyto

Senior Member

01-11-2014

Quote:
Originally Posted by FinKrs13HG View Post
He's overpowered. Why has no one else realized this and just come to say he's trash?
Idiots say hes balanced or trash...

All of the good players have already started banning him or saying he needs nerfs.


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mikitexas

Member

01-11-2014

that 680 free shield ....


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Covenants

Senior Member

01-11-2014

Hes another YI, since when do people cry OP for melee ranged (normally squishies) ADCs?


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spiderswine

Senior Member

01-11-2014

Quote:
Originally Posted by Necromaru View Post
And they're buffing him anyway in the incoming patch. Riot logic.
he is a rather new champion(people still haven't figured out the optimal way to play him),his winrate is very close to 50% at diamond,with a 20% pickrate.

honestly,looking at the numbers alone,compared to other high skillcap champions on their release,he seems broken already(just looking at numerical patterns here,don't kill me).

buffing him seems 100% completely retarded.


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captainAK

Senior Member

01-11-2014

Anyone remember when lucian was first released? I just think about him when people say yasuo sucks


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spiderswine

Senior Member

01-11-2014

Quote:
Originally Posted by captainAK View Post
Anyone remember when lucian was first released? I just think about him when people say yasuo sucks
exactly,and lucian isn't even high skillcap and stood on a ~47% winrate until koreans played him.

buffing yaosu seems beyond stupid.


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CertainlyT

Champion Designer

01-11-2014
1 of 11 Riot Posts

Hey guys,

We're relatively happy with Yasuo's current power level, for a few reasons:
He wins about as many games as he loses;
He is terrifying when ahead but still has the vulnerabilities to be defeated by coordinated enemies;
He is vulnerable to falling behind during the laning phase but still has the tools to contribute meaningfully with careful play;
He excels in synergistic team comps, especially when learning him, but functions well independently in the hands of an experienced player.

We're also enjoying most of his gameplay:
He rewards a broad spectrum of skills -- getting better at him involves improving your mechanics, judgment, and situational responsiveness (both in positioning and build);
He has a lot of sitational variance -- seldom do two fights play out identically in any given game;
He succeeds at similar rates at all levels of play, implying that he scales roughly equally with both player skill and opponent skill.

As such, we don't plan on buffing Yasuo per se. Obviously, he has a few kinks to be worked out in response to player feedback, so there will be changes, but the net effect should be fairly neutral when it comes to power level.

Specifically, in addition to a bunch of bug fixes, we're looking at the following changes:

1)Boosting the power of Last Breath by having it grant maximum Flow on cast. The ability is currently lackluster at level 6, causing Yasuo to often fall behind in lane compared to his opponent's ult unlock. This change will make it a better means of turning around a fight or re-engaging while low but keep its power in ganking cases unchanged.

2) Reducing the power of Statikk Shiv on Yasuo in two ways:
First, Shiv's proc isn't receiving the -10% crit damage modifier that Way of the Wanderer applies to all of Yasuo's other crits. This will take Shiv crits from 200 to 180 damage before Infinity Edge.
Second, Shiv currently calculates its crit chance twice -- if the attack that procs it crits, Shiv auto-crits; if the attack that proc'd it doesn't crit, Shiv rolls for a crit. With 50% crit chance, you get a 75% crit rate on Shiv procs. This is true across all champions. We'll be fixing both of these in upcoming patches.

The result should address some of the snowball concerns players have correctly expressed regarding Yasuo -- a fast Shiv won't grant as much non-scaling magic damage at a very early level -- and will leave us in a better position to assess his overall power level. We still expect Shiv to remain a core item on Yasuo, but it won't offer quite the power spike it does at present.


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