Game Modes Thread

First Riot Post
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StonedTexan

Junior Member

01-09-2014

Make a capture the poro mode. Start the teams out @ lvl 18 and hide that lil sucker on SR. First team to return him to base 3 times wins.


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Kaiber

Senior Member

01-09-2014

I would like to see a great Hide and Seek gametype with maybe even a map made for it.

Maybe there could be a list of several silly or fun gametypes played in Custom Games. There could be a drop down menu listing all the different player made gametypes that are popular and it would be easier for those games to be set up.

What if there was Hide and Seek with its own map on Live for a few weeks now and then like Showdown or One for All. It could have a few pop ups at the start to quickly explain to anyone new how to play.

I am a huge fan of the idea for a 1 vs 1 gametype starting players at level 18 with 25000+ gold. I have wanted to test builds before but lacked the time to wait 40+ min in a custom to even get the build assembled.


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RiotForScience

Senior Environment Artist

01-10-2014
15 of 21 Riot Posts

Quote:
Originally Posted by Mauu5head View Post
A Hunger Games style

Shop is in the middle lane, turrets disabled (so is the vision granted with turrets). Free for all mode (1 v 10). Everyone begins with a set of the same items (maybe 2 health pots). A number of deaths are allotted each (idk, 5?). Everyone begins in a random spot on the SR map, or Dominion map. Teemo is disabled, as is Karthus.

Any additions or changes to this would be welcome Please post your thoughts / comments (looking for positive, constructive feedback)

This is a really exciting idea! We were just talking about this mode and were brainstorming ideas on how players could generate gold in this mode, and how we can encourage more conflict between players so that the optimal strategy is not to just hide. Do you have any ideas?


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FireStorm21

Member

01-10-2014

Quote:
Originally Posted by RiotForScience View Post
This is a really exciting idea! We were just talking about this mode and were brainstorming ideas on how players could generate gold in this mode, and how we can encourage more conflict between players so that the optimal strategy is not to just hide. Do you have any ideas?
Possible Ideas:
Bonus gold if you are in middle.
Random spots that gift you stuff. like sponsors.
You get a passive xp and every kill is automatic level up.
3 Champs that may need to be banned: TF (reveals units through ult), Zilean (2 lives, may also want to ban other revive champs), Rengar(just like TF, ult reveals units).


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UltimaGalaxy

Senior Member

01-10-2014

This probably isn't the place to ask for this, but I would love a permanent free-for-all map. Think you can pass the word on Mr. Yeti?


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WizzadDeBz

Senior Member

01-10-2014

Quote:
Originally Posted by RiotForScience View Post
This is a really exciting idea! We were just talking about this mode and were brainstorming ideas on how players could generate gold in this mode, and how we can encourage more conflict between players so that the optimal strategy is not to just hide. Do you have any ideas?
Everyone starts out with an item. You get more items by killing the other people and taking theirs.


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Labcown

Senior Member

01-10-2014

Quote:
Originally Posted by RiotForScience View Post
This is a really exciting idea! We were just talking about this mode and were brainstorming ideas on how players could generate gold in this mode, and how we can encourage more conflict between players so that the optimal strategy is not to just hide. Do you have any ideas?
Remove ambient gold while out of combat, then during combat bring it back at an exponentially increased rate.


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dustwind

Recruiter

01-10-2014

you could put in something where going too long without inaction actually reveals you, or some kind of indicator of the area you're in


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Leonerdo

Senior Member

01-10-2014

Quote:
Originally Posted by RiotForScience View Post
This is a really exciting idea! We were just talking about this mode and were brainstorming ideas on how players could generate gold in this mode, and how we can encourage more conflict between players so that the optimal strategy is not to just hide. Do you have any ideas?
The whole "hunger" thing comes to mind. Ya'know, everyone's health (or maybe a separate food bar) is slowly ticking down. You gotta find a way to keep it up, whether it be free food in the highly-contested middle (a toned-down fountain of some sort?) or maybe you can get health/food from killing jungle creeps or minions. That way, you can hide for a little while, but eventually you just have to go out and find a source of food. Hopefully you pick a time/place where you can hunt without being hunted.


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Super Explosion

Senior Member

01-10-2014

Quote:
Originally Posted by RiotForScience View Post
This is a really exciting idea! We were just talking about this mode and were brainstorming ideas on how players could generate gold in this mode, and how we can encourage more conflict between players so that the optimal strategy is not to just hide. Do you have any ideas?
Maybe you get a life for killing someone.