Jjorg the Avatar of Fire

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Shadowclaimer

Senior Member

12-23-2009

Jjorg the Avatar of Fire

Magma Spray - Passive
Passive: Jjorg's attacks cling to a foe, each hit reduces the target's armor by x, stacks up to 5 times. After the target gains 5 stacks of this they detonate dealing minor AOE damage.

Flaming Reprisal (Q) - Active
Passive: When Jjorg reaches 10% health he explodes, dealing x damage to everyone around him and knocking them in the air.

Active: When activated fire encircles Jjorg granting him an absorb shield and thorns, when this is used the passive is not active for another x seconds.

Path of Ruin (W) - Active
Passive: As Jjorg walks the ground behind him erupts in fire and magma, all targets standing in it take damage constantly and stealthed heroes are revealed.

Active: The path erupts in fire, damaging everyone on it and slowing them for x seconds, when this is used the path stops being created for x seconds.

Molten Fury (E) - Active
Active: Jjorg rolls a giant molten boulder in a direction of choosing (skillshot) this boulder continues on growing larger, dealing more damage to targets hit at the very end. Any target that is hit by this takes a burst of damage and a minor DOT.

Fiery Rage (R) - Ultimate
Active: Jjorg imbues himself or an ally with the fury of fire, causing their attacks to ignore x% of a target's armor and applying a dot with each swing. When the duration of this buff runs up they explode dealing damage in an AOE.


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Elleminist

Senior Member

12-23-2009

Get rid of the passive on Path of Ruin, and it would be a lot better. A champion that can break stealth like that would get hit by the nerf bat so hard its not even funny. Instead, just make it an activate, and for an x number of seconds, the path behind him becomes engulfed in flames, which can THEN kick champs out of stealth, as well as deal damage.

That way it can be used like Singe's poison trail for a few seconds with the added bonus of removing stealth from ballsy champs.


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Shadowclaimer

Senior Member

12-25-2009

Quote:
Originally Posted by Elleminist View Post
Get rid of the passive on Path of Ruin, and it would be a lot better. A champion that can break stealth like that would get hit by the nerf bat so hard its not even funny. Instead, just make it an activate, and for an x number of seconds, the path behind him becomes engulfed in flames, which can THEN kick champs out of stealth, as well as deal damage.

That way it can be used like Singe's poison trail for a few seconds with the added bonus of removing stealth from ballsy champs.
Just works behind him, I mean if you really wanted to run around like a yahoo on him with tons of movement speed be my guest, he's got low movement speed by default, which is why he has it.

I contemplated replacing it with some other stuff, like moving Fire Walls, a single target ability, something of the sort.