Thoughta of Diana's skin?

Good 486 24.34%
Needs Slight alterations 631 31.60%
Should have scratched it and restarted. 880 44.07%
Voters: 1997. You may not vote on this poll

So this Diana Skin..

First Riot Post
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Pinky27

Member

12-13-2013

Quote:
Originally Posted by kjj92 View Post
They should really just redo her hair and remove that 2 ugly ass shoulder pads, and it should be pretty good
I disagree--without the shoulder pads it's just an armorless Diana in a dress, which doesn't suit her at all in my opinion


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Finch Toast

Senior Member

12-13-2013

Quote:
Originally Posted by Daemon View Post
I was thinking it'd be some sort of mix of DotA2's Luna: http://www.cyborgmatt.com/wp-content..._NovaSFM02.jpg

The popular Eclipse Diana concept: http://fc08.deviantart.net/fs71/i/20...da-d5g53ca.jpg

Maybe with some more frills thrown in like this: http://i630.photobucket.com/albums/u...dy8/armor2.jpg

I'm not a big fan of corset-like armor tops, but I digress.
I really like that 3rd armor concept. Thank you for the concepts.


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Daemon

Senior Member

12-13-2013

Quote:
Originally Posted by Finch Toast View Post
I really like that 3rd armor concept. Thank you for the concepts.
I'm not sure how that last one would read in LoL because you're zoomed out more than in most MMOs, but I thought it was pretty nice.

However, when I heard the Parrot was making an elegant Diana skin, I honestly expected this: http://www.epictoon.com/the-files-fo...hite-plate.jpg
Because he likes armor and stuff.


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Pinky27

Member

12-14-2013

Where is IronStylus with all this commotion over Diana? I'm certain he could explain the ideas that went into the new skin


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BACKSTABUUU

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Senior Member

12-14-2013

Quote:
Originally Posted by NotBuzzJack View Post
Why does it get a headdress. Dark Valkyrie wasn't allowed to have a headdress because it covered her moon symbol. This skin has a headdress that covers her moon symbol.

This irks me severely.
I thought the reason they got rid of it was because she looked too much like Syndra.

Which is equally bull**** reasoning.


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Zordrath

Junior Member

12-14-2013

I was disappointed as well, mainly because there are so many cool options for Asian-themed warrior armor and they just went with a purple dress instead. It just feels like they threw away a great opportunity, and what they came up with instead just doesn't look or feel like Diana at all. Maybe the particles will the awesome enough to save it, but I'm not sold on the concept.


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Neo Cyrus

Senior Member

12-14-2013

I reported its bugs and mentioned some issues -http://community.pbe.leagueoflegends...riven-reminder

I didn't mention that the top of her hair looks really odd since I didn't want them to delete the thread.

If they fixed the problems I mentioned, fixed her stupid hair and gave her nice particles then it would be a decent skin considering her DV skin sucks.


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Sorioku

Senior Member

12-14-2013

It's a Lunar Revel skin, which doesn't really have anything to do with the moon. It's supposed to be a Chinese thing. I like it.


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IronStylus

Sr. Concept Artist

12-14-2013
1 of 27 Riot Posts

Hey guys, thanks for setting up the poll. Additionally, thanks for the feedback.

I'd like to explain some of the context around this skin before I get into the nitty-gritty.

This Diana skin was influenced by Chang E, a Chinese moon goddess. That's what made me move towards an outfit which utilized more cloth/drapery elements than armor elements. We wanted to create something a little more graceful, a different fantasy. Drapery was an aspect in this, something which I liked to mess around with since her base is so armor heavy. Silk felt better in this case I thought. Also, some of what's on her is some more traditional elements and motifs, they're styled away from the language of the base.

On a technical note, there are a few discrepancies between the concept and the model. Some of these changes are due to tweaks to the model in order to make it read better in game, or simply might be drift away from the original concept. This sometimes happens. Other discrepancies however, are polish points mostly, things I think we might be able to address.

All that being said, I've looked at the prevailing feedback throughout the night and noticing some trends, correct me if I'm wrong, or let me know what you think about these assessments:

- There's some feeling that she might be a bit too "clothy", that something quintessential about Diana feeling like Diana is visually represented by relatively heavy armor. That might be a theme we need to more heavily integrate.

- The tan of her skin tone is bringing her away from the sorta creepy other-wordly aspect she has. She might be a but too humanized here. Also her face might need some polish. She's missing makeup which I designed into her face for this particular skin. The lack of that might be hurting it.

- The leggings, again, feeling too silken and possibly unnecessarily showing skin, they seem also to read as DV Diana's leggings to some people.

- The cloth in general is a bit cool, and might need to warm as it comes into highlight. The gold might be looking a bit too copper/yellow at the moment and might need to come from a more peach color up to a cooler highlight.

So, all that being said then, I'm going to experiment with some changes to the skin via paint-overs for our 3D modelers. At this point I have to warn that it's possible that nothing that I attempt may be used in the end for whatever reason. It may also be possible that we make changes that are less drastic, or more drastic. That's what PBE is for, to gain feedback and adjust if possible. Additionally, any changes I might make will most likely be along the lines of texture change rather than geometry change. This means there'd be no adding of more heavy plate, but I might play around with making areas that are now cloth, into thin armor or some other material. At this phase, making major geometry changes to the model is difficult due to the UV maps being pretty final and the fact that animation is already pretty much set.

Again, I cannot stress enough, I don't know what changes I experiment with will make it into the final, if at all, but I see merit in some of the feedback I'm seeing and I'd like to try some iteration. Some potential solutions I see are as follows. Feel free to agree, disagree, or add ideas/reference:

- I feel the general shapes are good. Placement of large forms is generally ok, so chances are the forms themselves wouldn't have to change too much.

- I lke the billowy upper arms, but the bracers, rather than silk, could be made to feel like armor wrist protection.

- I might play around with making her legs feel lightly armored rather than having a stocking feel to them. Closing the toe on the foot may help also. My gut also says that something might be goofy with the modelís foot size. I donít remember Dianaís feet being that big =P

- Iím going to try to make the chest feel as though it has light armor under the drapery, and maybe add a more solid mid section. I am honestly very fond of the shape the fabric drape on her front makes in terms of in-game read. I donít want to loose that. I think though there might be some merit to the thought that the exposed chest might be unnecessary and maybe even detracting. I want that shape there, but maybe I could make an elegant under-armor garment that covers the chest, with a similar color, but goes up to the neck.

There's some other random ideas I have but it's a lot of minutia.

Anyways, again. PBE content is often really work in progress. That is indeed the case here but there might be some additional takeaways from the feedback thatís hitting on things that wouldn't really change even if they were polished to a higher level. Iím going to do my best with the time we have to see what changes I can help facilitate inside the team. We have extremely talented artists, they do an amazing job, and overall Iím satisfied with the direction that this skin is going. I feel itís a nice alternative feel for her, but I do see merit in what people are suggesting.

I would like to see the conversation move forward with suggestions, productive comments, actionable feedback and reference if people have images they feel are appropriate. Iíll do what I can to help make this feel better so long as the team feels it's the right direction.

I have to make sure any and all changes are cool with the Skins team. I cannot go making unilateral decisions, even if I think theyíre the right thing to do. I have to work with my team and help them in whatever the way I can. It could be decided we have no time or resources to make changes. It might be something we have to live with, but Iíd like to propose some changes to the skin to the team at large and facilitate some changes if we feel theyíre adding value. Do i think the skin could ship today if it was feature complete? Yes, but I feel there's some opportunity here, so I'm going to see what I can do.

Please be patient, I have to make sure I go about everything the right way and that the team is aligned. I don't want to make assurances that I cannot back up, nor make promises I can't keep. If the team also feels there's opportunity, chances are we can do some fun stuff. I'll check in with them to see how they feel.

Again, thanks for the feedback, I hope I can help to improve things. Weíll see how it goes.


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Eyrgos

Senior Member

12-14-2013

At IronStylus, while we're on the topic of disappointing visuals...

Please comment if you might:

http://forums.na.leagueoflegends.com...0#post43333990