TWITCH, AKA JOHN J. RAMBO, AKA THE QTIPS BUILD (cuz that's basically what it is!)
*** Updated on September 11, 2010 for League of Legends v188.8.131.52. Not much is different, but I've done some mathcrafting, and I have some new thoughts about runes. I've also added some happy fun words about Elixirs in the gear section, if your game somehow lasts that long. ***
Not all carries are created equal. Some are amazing wusses, like Ryze the One-Trick Pony, who races out to be a hero with his prison and subsequently dies like an idiot. Others, like Ezreal and Annie, kill everyone ever just by looking at them. But they all quake in fear at the mere mention of Twitch, AKA John J. Rambo, who pops out of nowhere to gun entire teams down in four seconds flat with his big mother****ing crossbow bolts of death, much like his invincible namesake. If you want your enemies to scream obscenities at you in blind rage before posting the one-thousandth NERF TWITCH thread on the forums and throwing their monitors through a window -- all because you killed them 23 times in a row without a single death -- then John J. Rambo is the champion for you. You will make good teams seem invincible, and you will single-handedly carry terribad teams to victory. Once the steamloller gets going, no one and nothing can stop him. For anyone wondering, I have played an estimated 300+ games as Twitch since release (not even counting beta, and I played him there some too), with wins outnumbering losses by a good margin (one I can unfortunately no longer check, since they took out losses in non-ranked statistics).
ADDENDUM: OK, my tough talk might be a bit of an exaggeration these days. As you may or may not know, the range, cooldown, and attack speed on Twitch's ult got nerfed pretty hard back in January 2010. While he probably deserved this (more or less, anyway), he's still a great character. As you read this guide, note all the OH JESUS MAN TWITCH MURDERS EVERYONE ALL THE TIME talk -- but remember that it's SLIGHTLY less true than it was when I first wrote all this stuff out. Look at it this way: The nerfs basically separate the good Twitch players from the bad, because they demand that you exercise good judgment and decision-making to really excel with him. As long as you're smart about the choices you make, you will do well. Just don't expect to pentakill an entire enemy team with your eyes closed.
Never seen a twitch rush Infinity.
Everybody seems to stick with the (more usual) mid-game items (malady and/or wit's end and zeal) and then moving on to late game items (cleaver, upgrade phantom dancer and finally IE).
While I have dual avarice blade-rush-IE allot of times on my other carrys (tryndamere especially) I have never thought it could work on Twitch.
Reason? It gimps his midgame too much. And it doesn't take advatage of his insane attack speed. Executioner's calling, malady, wit's end (and black cleaver) all do this. Not that I buy all of those.
Anyway I will give this a shot and repost what I think
Though I like the build, I have to say that I always seem to get Sword of the Divine for that extra edge. Too many times I see "Dodge, Dodge, Dodge" when I pop Spray n' Pray, and the armor pen is nice too. I know that it's not damage, and Ambush/S&P gives a **** good attack speed bonus by themselves, but Phantom Dancers/Fleet of Foot piss me off. That being said, I always approve of rushing damage if the game is going well.
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