Relic, Rakkor and Face of the Mountain

First Riot Post
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JevelFaithful

Senior Member

11-23-2013

Quote:
Originally Posted by Faceplosion View Post
Will the execute passive still work on someone like Thresh if they are in melee range when they attack?
In general, melle attacks are melle and ranged are ranged, so no. Kayle's AA is always melee, for that matter.


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Zastie

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Senior Member

11-23-2013

Understand reducing max charges and the recharge time, but making it melee only for execute? C'mon Riot, you never nerf something rightly, you always just either buff it or butcher it.


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Guntrigger

Senior Member

11-23-2013

Quote:
Originally Posted by Xelnath View Post
Hey guys,

I'm so glad you've all been enjoying the preseason. As we mentioned, we fully expected our changes to dramatically shake up the League of Legends you've known for so long. We're really happy to see people questioning the fundamental preconceptions they've held about league for so long.

That said, we've heard your concerns and we're going to nudge down the Relic Shield lines to free up some more breathing room for experimentation.

Goals:
  • Balance Relic Shield to match Spellthief and Ancient Coin incomes
  • Reduce the early gain sustain of Relic Shield
  • Focus Relic Shield's value on melee champions
  • Reduce the midgame pushing power of Targon's Brace

Specific Changes:
  • Relic Shield's execute will not proc on ranged attacks
  • Relic Shield's charge rate will be reduced by 50%.
  • Brace of Targon's max charges will be reduced to 3.

We're not removing the doubling up on Relic Shield yet, because we feel that once we've nerfed the frequency, we're hitting both the sustain and income rate for weakly investing in the item. That should let us clear away the early-game smoke and evaluate the impact of 2:1:2 on the game.

How does the income generation really work?
Every X seconds, you gain the ability to share the kill value of a minion with an ally with a small bonus.

This can effectively be calculated as GP/5:

30 sec cooldown -> 16 gold minion ~= 5 gp / 10

As so many players have noted, Ancient Coin and Spellthief's Edge give smaller amounts than this. So our first step is to reduce Relic Shield's income to put it on parity with the other items. The initial item is just too powerful for its cost, because it has a level 2 income stream on a cheaper item.

Now, let's talk about stacking. When you stack, you give 5 gp / 30 or 1 gp / 10 to your ally. This value might be too high and I'm personally keeping an eye on it. However, keep in mind most of the gold you share is still gold your lane mate could have CS'd themselves.

We also want to reward coordination and skill expression - so we're OK with the fact that if you execute the Cannon minion, you get more than the baseline cash. This is similar to how you can get extra gold from the Frostfang line if you stack auto attacks *and* spells when you harass.

Focusing its identity
Finally, we're changing the execute proc so it only triggers on melee attacks. This is because we feel good about about Relic Shield and Brace of Targon create for characters who have to place themselves into danger to last hit. This should also reduce the pushing potential of a lane with ranged characters. We feel safer about melee champions having this pushing power because once they are under tower, their ability to harass the opponent is dramatically riskier.

That said, we will be keeping an eye on the evolving nature of the game and want you guys to continue experimenting with the preseason changes. Once we have the Relic Shield nerfs fully tested and vetted, we'll bring them to you guys.

Jungle vs 2:1:2

We like that players are experimenting with the game. However, we want to make sure that whatever meta changes occur have clear trade-offs. Once Relic Shield is adjusted, we'll continue comparing jungler and non-jungler comps and make sure that there's a clear reason for doing them. Jungle should bring a distinct, clear advantage and risks, just as 2:1:2 brings its own advantage and risks.

Again, thanks for working with us to understand the preseason.
A single set of items makes people think of different ways to play, causes thousands of new options for Meta-Shifting, and make the game seem new and not as stale anymore (something players have been complaining about for years).

And you want to change it so it reverts back to the same?

Wtf?


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Ventose

Member

11-23-2013

No Kassawin nerfs?


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Tesla23

Senior Member

11-23-2013

Quote:
Originally Posted by The Scyphozoa View Post
Wait...spells are going to work? so support Annie is now going to be able to charge her stun without using mana and without taking gold away from the carry?
Spells already work on live


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陳先生

Member

11-23-2013

pls nerf jungle creep. It feels riot is forcing us to use the extra exp boost from jungle creeps when you're behind the average level. Breaking masteries and buffing the jungle hit it too hard, and junglers have a hard time coming back


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Dryad Soraka

Senior Member

11-23-2013

so now you're basically destroying ranged supports

k

thanks riot

thanks a lot

add insult to injury


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Xelnath

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Systems Designer

11-23-2013
3 of 13 Riot Posts

Quote:
Originally Posted by Fomorian27 View Post
When you made the item, were you aware that it could lead to 2 1 2 setup being viable? Big props for trying to make that viable. Also, are you aware that if you last hit zac in his bloblets you give a nearby ally over 300 gold, both from the kill and the bonus from targons?
This is being packaged into a "soon" hotfix


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Battletick

Senior Member

11-23-2013

What, so you aren't fixing the only real problem with it? Make it so that the passive can only proc if nearby an ally who doesn't also own a Relic Shield.


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TB Wolf

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Senior Member

11-23-2013

Quote:
Originally Posted by WovN View Post
ok



uh



it's like i don't even know how to play the game anymore

but ty for your kind words :^)



so, like, amulet coin darius annie bot, right?



i'm in the top 3% of the NA server and even I don't experience the highest of competitive play, but lets pretend ranked doesn't matter and my opinion can be validated by how loud i can shout in text



people who play jungle generally doesn't like it.



yeah i suppose when items are never used its like they never exist



yay

but when i go up to kill a minion as blitzcrank i want to do it without the fear of dying to Bruiser support



some people will flame me for this but i really want the jungle role to be better than 2-1-2 lane if played properly

because it's too easy to win the 2v1 top. there should be reward in playing a role that has a higher skill floor than "lel just pick aatrox zac top and dive level 2 it's not like ur gonna get punished for it"

anyway, satire aside, good to see you're updating us on whats next (to abuse, maybe)
You sound like a COMPLETE tool.