Game Modes Thread

First Riot Post
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Nightroad 19

Member

11-18-2013

Last Stand:
A team of 5 vs AI.
Your nexus is at the middle of the map, with 5 lanes coming toward it.
Each lane spawns waves of enemy minions.
Minion waves become progressively harder.
Every few waves, there is a "boss" wave. Like say champion bots instead of minions.
Waves continue to get harder, to the point where like each lane spawns like... 10 lvl 18 Dravens with full build ect ect.
The map could also have objectives that either buff the team, weaken the waves, ect.
In addition to normal income, the team earns a shared pool of points they can spend to maybe spawn turrets or their own waves of minions to soak some of the damage.
The game could be like 20-30 waves long??
Just an idea.


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LaFreeze

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Senior Member

11-19-2013

Quote:
Originally Posted by Nightroad 19 View Post
Last Stand:
A team of 5 vs AI.
Your nexus is at the middle of the map, with 5 lanes coming toward it.
Each lane spawns waves of enemy minions.
Minion waves become progressively harder.
Every few waves, there is a "boss" wave. Like say champion bots instead of minions.
Waves continue to get harder, to the point where like each lane spawns like... 10 lvl 18 Dravens with full build ect ect.
The map could also have objectives that either buff the team, weaken the waves, ect.
In addition to normal income, the team earns a shared pool of points they can spend to maybe spawn turrets or their own waves of minions to soak some of the damage.
The game could be like 20-30 waves long??
Just an idea.
Would this actually be winnable or would it be an until you drop sort of thing?


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Nightroad 19

Member

11-19-2013

It should be winnable, but by no means easy. The final wave should have you standing on top of your Nexus, trying to hold on for dear life, lol.


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Midnightangel

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Senior Member

11-20-2013

3 vs 3 vs 3 Like they had in Wrath of Heroes.


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RiotForScience

Senior Environment Artist

11-21-2013
3 of 21 Riot Posts

Quote:
Originally Posted by Keneevil View Post
Off the Grid

Players can only see within their LOS, and can only chat with and send pings to all players of live champions within or just beyond their LOS radius including enemy champions (team chat disabled, so enemies can eavesdrop). Strategically-placed warning horns are placed throughout the map and can be triggered by both teams (channeling for one second) to alert all live players.

Players are only informed of champion kills within their LOS. Only witnessed killstreaks are announced as such. All champion item listings and stats are withheld in a fashion similar to enemy champion items and CS: last known is displayed until seen by the player's champion. Death timers for other champions are not displayed.

That is intense. If done right, that could be really scary. A Terror-mode version of the game would be great for a harrowing event. Maybe even having a smaller fog of war radius, something that made you feel more isolated like in a horror movie.


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Vira1chaos

Senior Member

11-21-2013

So it's nocturne's paranoia effect at all times? That sounds incredibly intense, but fun.


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HesOnTop

Senior Member

11-21-2013

Quote:
Originally Posted by RiotForScience View Post
I had several requests for a place to post game mode ideas where people can be sure that I have been able to see them. I will check this thread regularly and am happy to give feedback on any game mode ideas.

Game mode ideas include things like ARAM, All For One, First Blood.

Any ideas in that vein that tickles your fancy please post them here.
3 versus 7. Blue team is 3s and purple is 7. 3s start with bonus gold and have increased exp and gold gains. They also have a passive gold bonus gain. 7s have to farm almost twice as much as normal for items. 7s also have only 4 item slots while the 3s have the full set of item slots.

The rest of the balancing could be up to you guys but I think a mode where you fight outnumbered sounds kinda fun if its balanced fairly.


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PureQuestion

Senior Member

11-21-2013

Quote:
Originally Posted by Keneevil View Post
Off the Grid

Players can only see within their LOS, and can only chat with and send pings to all players of live champions within or just beyond their LOS radius including enemy champions (team chat disabled, so enemies can eavesdrop). Strategically-placed warning horns are placed throughout the map and can be triggered by both teams (channeling for one second) to alert all live players.

Players are only informed of champion kills within their LOS. Only witnessed killstreaks are announced as such. All champion item listings and stats are withheld in a fashion similar to enemy champion items and CS: last known is displayed until seen by the player's champion. Death timers for other champions are not displayed.
Really cool idea. Problem, tho: Skype.


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batliff

Member

11-21-2013

How about a game mode where all ability's obey line of sight. And you can't flash over walls.

Turn the nexus into a flagxus. But the game plays out normally till either team reaches the flagxus and has to return it to there base X times in order to win. Like CTF. Have minions able to pick up the flagxus. And anyone carrying the flagxus movement speed is hinderd, mana hp regen halted and is revealed on the mini map at all times.

And of course a 5v5v5 map. TENTA KILL!!! anyone?


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Rusty Pixel

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Junior Member

11-21-2013

Assassins:

Each player bans 1 champion. At the beginning of the game, each player is given a target to kill. More than one player may have the same target assigned to them. You cannot deal damage to champions/turrets other than your target.

Once you have successful defeated your target, you are assigned a new one.

If you are killed, you gain a vendetta against your killer and may now deal damage to both your target and your vendetta. Once you gain a kill or assist against your vendetta, it is cleared and you are back to the one target. You may only have 1 vendetta at a time. If killed before first vendetta is fulfilled, it is replaced by the new one.

Any champion who is targeting you can be cc'd (stuns, slows, knock up, etc.) by your abilities, even though you deal no damage.

If a player is without a kill/death/vendetta for 5 minutes, they receive the punishment of true vision and can be seen by everyone at all times until they k/d/v.

Could be time based or first to an amount of kills. This is not a team game, it is free for all.
Winner should be determined by k/d/v, such that someone going 10/20/5 would lose to another going 5/5/5, even though the former had 10 total kills.