I don't think Cho's Q is slowing for 3 secs

First Riot Post
123456 ... 8
Comment below rating threshold, click here to show it.

Jikker

Senior Member

11-20-2013

I don't know...that Cho'Gath bot seems to slow me down for a looooooooong time


Comment below rating threshold, click here to show it.

Rav Abaddon

This user has referred a friend to League of Legends, click for more information

Senior Member

11-20-2013

Three second slow my ass.


Comment below rating threshold, click here to show it.

Meddler

Lead Champion Designer

11-20-2013
2 of 4 Riot Posts

Ok, nice catch, turns out the tooltip and the actual slow applied have different values. The slow actually lasts for 1.5s and has been that duration at least since the Fizz patch two years ago (oldest patch I could easily check). Bare minimum we'll fix the tooltip here, will take the opportunity to talk to a few folks tomorrow and get a read on how the live balance team feel about Cho's current state too.


Comment below rating threshold, click here to show it.

MorganFreemanBot

Senior Member

11-20-2013

Quote:
Originally Posted by ResidentBlink View Post
Maybe the time you spend knocked counts to that? If so I think you might have found a glitch cause honestly when I play against a cho I don't feel like I'm slowed for 3 seconds either.

It's this.

The snare applies as soon as you're afflicted, not when you hit the ground. Meaning that, with no Tenacity or anything on a champ, the snare will be more like 2 / 1.5 seconds of the actual time when an enemy can move.

EDIT: Or it just has a 2 / 1.5 second duration I guess. Damn you, Meddler!

That said, please fix. ._. Cho is one of my favorite tops, but in the current mobility game it can be REALLY hard for on-hit-spikes-bruiser cho to kill anyone due to the short duration on that Q snare. :[ It's already pretty damn easy to walk out of / juke!


Comment below rating threshold, click here to show it.

Boreall

This user has referred a friend to League of Legends, click for more information

Senior Member

11-20-2013

It's bad (Not necessarily RIOTS fault) that it went unnoticed for roughly 2 years.


Comment below rating threshold, click here to show it.

Hidden Dragon

This user has referred a friend to League of Legends, click for more information

Senior Member

11-20-2013

From my experience, the slow duration already starts while the knockup animation occurs, so that much of the slow is being cut away. Probably not intentional.


Comment below rating threshold, click here to show it.

Beyond The Pale

Senior Member

11-20-2013

lol 2 years what.


Comment below rating threshold, click here to show it.

Juggernaut N

Senior Member

11-20-2013

this is a huge buff/bug fix. Cho might be used more


Comment below rating threshold, click here to show it.

Beyond The Pale

Senior Member

11-20-2013

Quote:
Originally Posted by xXBlackJezusXx View Post
this is a huge buff/bug fix. Cho might be used more
They're not fixing it, they're changing the tooltip to make it say 1.5 rather than 3. So Cho still be Cho.


Comment below rating threshold, click here to show it.

Dracuwulf

Senior Member

11-20-2013

Quote:
Originally Posted by xXBlackJezusXx View Post
this is a huge buff/bug fix. Cho might be used more
why when there is kassawin


123456 ... 8