@Morello ; About the upcoming Rengar "rework"

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X1zz3l

Member

04-26-2013

Quote:
Originally Posted by Troy242621 View Post
With a kit like Rengar's, Tanky DPS isn't going to make it. Personally, I'd rather they emphasize his hunting nature, and turn his role into a Jungle Assassin.
I really want him to be a real counterpart to Kha, like an assassin, not a normal lame bruiser. I want to HUNT people, not jump in their face and slash them 403553 times until they finally die


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X1zz3l

Member

04-26-2013

bump


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Troy242621

Senior Member

04-26-2013

Quote:
Originally Posted by X1zz3l View Post
I really want him to be a real counterpart to Kha, like an assassin, not a normal lame bruiser. I want to HUNT people, not jump in their face and slash them 403553 times until they finally die
That's what I mean. If I wanted a "Buttonmasher Hero," type of champion, I'd of bought a bruiser. We have enough of them. Lol.


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Hellbringth4th

Senior Member

04-26-2013

I play Rengar jungle, and it thrills and scares the **** outta me with what their going to do to him. I would be extremely happy to know if they're going to make him a jungle assassin (what I do with him already). Or if they're going to push him into a tanky dps. Personally, I hope more for the assassin.


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Wero34

Senior Member

04-26-2013

Quote:
Originally Posted by Troy242621 View Post
With a kit like Rengar's, Tanky DPS isn't going to make it. Personally, I'd rather they emphasize his hunting nature, and turn his role into a Jungle Assassin.
I really hope that too


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Grainsol

Junior Member

05-03-2013

I believe that Rengar is a viable champion, but I do think that certain aspects of his character fall behind others. The best champion to prove this is Kha'Zix, his ult lets him escape almost indefinitely, he has a higher base movement speed, and his projectile reaches a lot farther than Rengar's. I don't belive that Rengar is to overpowered or too underpowered, but I do think his abilities need a small buff especially his ult it has too much start-up time as compared to a Shaco that can flash and immediately stealth for 3.5 seconds. He can only pounce from brush as opposed to Pantheon, Jax, and Kha'Zix that can do it from anywhere. Please Show Rengar some love.


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JoshuaRobinnn

Senior Member

05-03-2013

InB4 all previous Rengar mains are unhappy with the rework.


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CynicalGiant

Senior Member

05-03-2013

I never really understood why his Q gives Attack speed.


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Troy242621

Senior Member

05-03-2013

Quote:
Originally Posted by JoshuaRobinnn View Post
InB4 all previous Rengar mains are unhappy with the rework.
I'll be happy as soon as I can jungle him, so long as he isn't RADICALLY different.


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Classick

Game Designer

05-03-2013
1 of 6 Riot Posts

I may not be Morello, but figured I can provide some insight on the Rengar changes for you guys .

The main point to emphasize is that we're not trying to change Rengar's feel at all. What we do want to change is some of the not so appreciated components of Rengar that make him difficult to balance.

One of these problems is the fact that his Ferocity effects are more powerful based on the rank of the spell. As seen since Rengar's release, builds that capitalize on double casting the ability you're maxing has been problematic (early double Q all-in builds/Tank splitpush double W build). The current solution for this problem is scaling his Ferocity effects with his level across the board (like his heal currently does).

This will make the Ferocity effects equal in power regardless of what you are maxing, allowing you to choose the Ferocity effect that is best suited for the situation you are in instead of being obligated to use whatever spell you have the most points in. This will also allow us to put more power into his base stats and base abilities which should help with his jungle clear.

Another change we're currently looking at is tweaking how his ultimate works. Currently Rengar jumps at you out of no where and it's very hard to react to him because there's not much information being conveyed to the opponent. Now when Rengar activates his ultimate all enemies that Rengar sees will be made aware that he's in the area. What this does is gives the opponent more information so that they can react to the situation.

With this change it allows us to put a lot more power into the ultimate, increasing the duration and speed. While Rengar may lose the ability to jump on an unsuspecting enemy, it enables him to create really cool mind games and toy with his opponents which we've seen from internal testing. On top of that Rengar can get to a location much quicker and stay in stealth much longer retaining the feel of hunting down wounded opponents or scouting an area for priority targets.


Nothing here is set in stone but it's currently the direction we're going, hopefully that helps shed some light on the upcoming Rengar changes.

Edit: While Rengar may lose the ability to jump on an unsuspecting enemy is getting misinterpreted as his leap is being removed from his ultimate. Should have described this in another way :P, he still will keep his leap while the ultimate is active.


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