Game crashes during loading (no bug splat)

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Dansan858

Junior Member

04-28-2013

Im having the exact same problem. I have a new gaming computer, so my specs are high, i tried repairing the client, re-installing and i continue to have this problem as well, please help as i may get banned for this. I dont want to play any more games because im afraid of it crashing, and im afraid of getting banned as i got a leaver buster message. Please help us.


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Dataslave

Adjudicator

04-29-2013

Quote:
Originally Posted by Dansan858 View Post
Im having the exact same problem. I have a new gaming computer, so my specs are high, i tried repairing the client, re-installing and i continue to have this problem as well, please help as i may get banned for this. I dont want to play any more games because im afraid of it crashing, and im afraid of getting banned as i got a leaver buster message. Please help us.
Can't help you without more information. Not a single person so far on this thread has graced us with the minimal system specs and logs. Here's hoping you're the first


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EPIXlayer

Junior Member

05-01-2013

Quote:
Originally Posted by RiotBrentmeister View Post
I was going to wait until I saw some logs to comment on this thread. It looks like the OP is not delivering this time .

Is this EVERY game? Do you notice if it's happening with a specific champion or skin? Does it always work to reconnect?
here is the problem report i get from apple, reconnect does not work, ever. just keeps giving this error.

Process: LeagueofLegends [23900]
Path: /Applications/League of Legends PBE.app/Contents/LoL/RADS/solutions/lol_game_client_sln/releases/0.0.0.79/deploy/LeagueOfLegends.app/Contents/MacOS/LeagueofLegends
Identifier: LeagueofLegends
Version: ??? (???)
Code Type: X86 (Native)
Parent Process: LoLLauncher [23898]

Date/Time: 2013-05-01 06:23:39.403 -0400
OS Version: Mac OS X 10.7.5 (11G63b)
Report Version: 9

Interval Since Last Report: 1445604 sec
Crashes Since Last Report: 6
Per-App Crashes Since Last Report: 6
Anonymous UUID: 9000368E-9EE8-460F-8068-FC8F97C14F5B

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x000000006761654c

VM Regions Near 0x6761654c:
MALLOC_TINY 0000000005500000-0000000005800000 [ 3072K] rw-/rwx SM=PRV
-->
__TEXT 000000008fe42000-000000008fe75000 [ 204K] r-x/rwx SM=COW /usr/lib/dyld

Application Specific Information:
/Applications/League of Legends PBE.app/Contents/LoL/RADS/solutions/lol_game_client_sln/releases/0.0.0.79/deploy/LeagueofLegends.app/Contents/MacOS/LeagueofLegends
objc[23900]: garbage collection is OFF

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libAPI_DLL.dylib 0x018a2bfb RADS::FileSystem::Impl::Manager::LoadArchiveFile(s td::string const&) + 443
1 libAPI_DLL.dylib 0x018a35a0 RADS::FileSystem::Impl::Manager::Initialize(std::s tring const&) + 624
2 libAPI_DLL.dylib 0x018a38fb RADS::FileSystem::Impl::Manager::SetRootDirectory( std::string const&, std::string const&) + 43
3 libAPI_DLL.dylib 0x018a0515 RADS::FileSystem::Impl::Main::CreateManager(boost: :shared_ptr<RADS::FileSystem::IManager>&, std::string const&, std::string const&) + 613
4 libAPI_DLL.dylib 0x0185f5e8 RADS::User::ManagedFileHelper::GetFileSystemManage r(std::string const&, unsigned int, boost::shared_ptr<RADS::FileSystem::IManager>&) + 872
5 libAPI_DLL.dylib 0x01861901 RADS::User::ManagedFileHelper::LockFile(std::strin g const&, unsigned int, std::string const&, std::string&, unsigned int&, unsigned int&, unsigned int&) + 145
6 libAPI_DLL.dylib 0x0185e708 RADS::User::LockFile(std::string const&, unsigned int, std::string const&, RADS::Common::ReleaseManifestCache&, std::string&, unsigned int&, unsigned int&, unsigned int&) + 1512
7 libAPI_DLL.dylib 0x01822dc5 RADS::API::Impl::FileManagedCompressed::FileManage dCompressed(RADS::API::Impl::Main&, RADS::API::Impl::ManifestData const&, RADS::API::FILE_TYPE, long&) + 373
8 libAPI_DLL.dylib 0x018290a7 RADS::API::Impl::Main::OpenFile(std::string const&, RADS::API::FILE_TYPE, boost::shared_ptr<RADS::API::IFile>&) + 311
9 com.riotgames.LeagueofLegends.GameClient 0x005e230e 0x1000 + 6165262
10 com.riotgames.LeagueofLegends.GameClient 0x005db6cf 0x1000 + 6137551
11 com.riotgames.LeagueofLegends.GameClient 0x00697cd7 0x1000 + 6909143
12 com.riotgames.LeagueofLegends.GameClient 0x00697501 0x1000 + 6907137
13 com.riotgames.LeagueofLegends.GameClient 0x006923d8 0x1000 + 6886360
14 com.riotgames.LeagueofLegends.GameClient 0x00692ab3 0x1000 + 6888115
15 com.riotgames.LeagueofLegends.GameClient 0x00694423 0x1000 + 6894627
16 com.riotgames.LeagueofLegends.GameClient 0x00049502 0x1000 + 296194
17 dyld 0x8fe53203 ImageLoaderMachO::doModInitFunctions(ImageLoader:: LinkContext const&) + 251
18 dyld 0x8fe52d68 ImageLoaderMachO::doInitialization(ImageLoader::Li nkContext const&) + 64
19 dyld 0x8fe502c8 ImageLoader::recursiveInitialization(ImageLoader:: LinkContext const&, unsigned int, ImageLoader::InitializerTimingList&) + 256
20 dyld 0x8fe51268 ImageLoader::runInitializers(ImageLoader::LinkCont ext const&, ImageLoader::InitializerTimingList&) + 62
21 dyld 0x8fe45694 dyld::initializeMainExecutable() + 214
22 dyld 0x8fe49f99 dyld::_main(macho_header const*, unsigned long, int, char const**, char const**, char const**) + 2238
23 dyld 0x8fe432ef dyldbootstrap::start(macho_header const*, int, char const**, long, macho_header const*) + 637
24 dyld 0x8fe43063 _dyld_start + 51

Thread 1:
0 libsystem_kernel.dylib 0x91c4a83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x939cde21 _pthread_cond_wait + 827
2 libsystem_c.dylib 0x9397e42c pthread_cond_wait$UNIX2003 + 71
3 libAPI_DLL.dylib 0x0188f81b Riot::EventHelper::WaitForAnyEvent(unsigned int, boost::shared_ptr<Riot::EventMultiWaitable>*, timespec const*) + 363
4 libAPI_DLL.dylib 0x0188f3ce Riot::WaitForMultipleEvents(unsigned int, boost::shared_ptr<Riot::EventMultiWaitable>*, bool, unsigned int) + 158
5 libAPI_DLL.dylib 0x0185b1d5 RADS::API::Impl::WinSock::RecvThread::ThreadProc() + 501
6 libAPI_DLL.dylib 0x0185ac31 RADS::API::Impl::WinSock::RecvThread::StaticThread Proc(void*) + 17
7 libAPI_DLL.dylib 0x01890a7b Riot::Thread::ThreadThunker(void*) + 27
8 libsystem_c.dylib 0x939c9ed9 _pthread_start + 335
9 libsystem_c.dylib 0x939cd6de thread_start + 34

Thread 2:
0 libsystem_kernel.dylib 0x91c4a83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x939cde21 _pthread_cond_wait + 827
2 libsystem_c.dylib 0x9397e42c pthread_cond_wait$UNIX2003 + 71
3 libAPI_DLL.dylib 0x0188f81b Riot::EventHelper::WaitForAnyEvent(unsigned int, boost::shared_ptr<Riot::EventMultiWaitable>*, timespec const*) + 363
4 libAPI_DLL.dylib 0x0188f3ce Riot::WaitForMultipleEvents(unsigned int, boost::shared_ptr<Riot::EventMultiWaitable>*, bool, unsigned int) + 158
5 libAPI_DLL.dylib 0x0184878c RADS::API::Impl::RPC::Manager::ThreadProc() + 300
6 libAPI_DLL.dylib 0x018400b1 RADS::API::Impl::RPC::Manager::StaticThreadProc(vo id*) + 17
7 libAPI_DLL.dylib 0x01890a7b Riot::Thread::ThreadThunker(void*) + 27
8 libsystem_c.dylib 0x939c9ed9 _pthread_start + 335
9 libsystem_c.dylib 0x939cd6de thread_start + 34

Thread 3:
0 libsystem_kernel.dylib 0x91c4bd4e __read + 10
1 libAPI_DLL.dylib 0x0188d3a4 Riot::Sockets::AsyncRecvThread(void*) + 36
2 libsystem_c.dylib 0x939c9ed9 _pthread_start + 335
3 libsystem_c.dylib 0x939cd6de thread_start + 34

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x6761654c ebx: 0x018a2a51 ecx: 0x08767256 edx: 0x056d3590
edi: 0x055fc070 esi: 0x056d35ac ebp: 0xbfffe1d8 esp: 0xbfffe0c0
ss: 0x00000023 efl: 0x00010202 eip: 0x018a2bfb cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x6761654c
Logical CPU: 0


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EPIXlayer

Junior Member

05-01-2013

[QUOTE=EPIXlayer;37280938]here is the problem report i get from apple, reconnect does not work, ever. just keeps giving this error.

here is the rest of the report

Binary Images:
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0x181b000 - 0x190efff +libAPI_DLL.dylib (??? - ???) <648CD05F-FBE0-3B14-B582-337DD0C0F92E> /Applications/League of Legends PBE.app/Contents/LoL/RADS/solutions/lol_game_client_sln/releases/0.0.0.79/deploy/LeagueOfLegends.app/Contents/MacOS/libAPI_DLL.dylib
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0x1b7f000 - 0x1bc8fff +libfmodeventnet.dylib (??? - ???) <FEA48BE5-A9BF-38FC-A31C-14807529A814> /Applications/League of Legends PBE.app/Contents/LoL/RADS/solutions/lol_game_client_sln/releases/0.0.0.79/deploy/LeagueOfLegends.app/Contents/MacOS/libfmodeventnet.dylib
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0x9ccb8000 - 0x9cce3fff com.apple.GSS (2.2 - 2.0) <2C468B23-FA87-30B5-B9A6-8C5D1373AA30> /System/Library/Frameworks/GSS.framework/Versions/A/GSS
0x9cce4000 - 0x9cce4fff com.apple.Cocoa (6.6 - ???) <650273EF-1ABC-334E-B745-B75AF028F9F4> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
0x9cd21000 - 0x9cd2ffff libz.1.dylib (1.2.5 - compatibility 1.0.0) <E73A4025-835C-3F73-9853-B08606E892DB> /usr/lib/libz.1.dylib
0x9cd30000 - 0x9cd50ff7 com.apple.RemoteViewServices (1.5 - 44.2) <11C87337-FF29-3976-A230-6387D96563C5> /System/Library/PrivateFrameworks/RemoteViewServices.framework/Versions/A/RemoteViewServices
0x9cdaa000 - 0x9ce37fe7 libvMisc.dylib (325.4.0 - compatibility 1.0.0) <F2A8BBA3-6431-3CED-8CD3-0953410B6F96> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
0x9ce38000 - 0x9ce93ff3 com.apple.Symbolication (1.3 - 91) <4D12D2EC-5010-3958-A205-9A67E972C76A> /System/Library/PrivateFrameworks/Symbolication.framework/Versions/A/Symbolication
0x9ce94000 - 0x9ce94fff com.apple.Carbon (153 - 153) <6FF98F0F-2CDE-3888-A304-4ED447D24CE3> /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
0x9ce95000 - 0x9cefdfff libc++.1.dylib (28.4.0 - compatibility 1.0.0) <B24814AB-CA77-3B9D-8FAB-58C9B4FD3A16> /usr/lib/libc++.1.dylib

External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 51025
thread_create: 1
thread_set_state: 0


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EPIXlayer

Junior Member

05-01-2013

Quote:
Originally Posted by RiotBrentmeister View Post
I was going to wait until I saw some logs to comment on this thread. It looks like the OP is not delivering this time .

Is this EVERY game? Do you notice if it's happening with a specific champion or skin? Does it always work to reconnect?
Also, it does happen on every map and does not appear to be champ specific.

EDIT: Happens on spectate and watch replay also. Basically anytime it need to open loading screen for champs it crashes before load screen can appear.


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Dataslave

Adjudicator

05-01-2013

For future reference, please post your logs as text file attachments (for system crashes, just change the filename from blahblah.crash to blahblah.crash.txt) rather than posting the contents inline, it makes them a lot easier to read.

Can you post your system specs and game logs as well?


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THABICHI

Junior Member

05-01-2013

I had the same issue, it happened in 1 of ~10 games; the game would crash, giving an Apple report(I didn't save any of those).
Then, with the last patch, the bug splat showed up (repetitive, almost 15 bug splats on each game), I lost 2 ranked games because of that.
After fixing the client this problem seemed to dissapear, but now I can't even open the client, when I click the logo on the Launchpad, nothing happens.

I'm attaching 6 logs for a single game with the Bug Splat problem.


System Specifications:
Model Macbook Pro 15", Early 2011
Processor 2.0 GHz Intel Core i7
Memory 16 GB 1333 MHz DDR3
Graphics AMD Radeon HD 6490M 256 MB + Intel HD Graphics 3000
Software OS X 10.8.3 (12D78)


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Dataslave

Adjudicator

05-01-2013

Quote:
Originally Posted by THABICHI View Post
now I can't even open the client, when I click the logo on the Launchpad, nothing happens.
That's a different bug, which is still being tracked down. Its sometimes caused by closing the client forcefully, and sometimes through using the Repair function. The issue seems to be that a file that's usually called to launch the game just disappears, and thus nothing happens when you try to open the game.

Reinstalling fixes the issue obviously, but its a lot of data to re-download. You can also reinstall, but copy over your patch files from the old client. You can also attempt to repair the issue with your client manually. The latter two methods are basically doing the same thing, just merging your patch download data with a working copy of the missing file.

If you could, go to this thread and follow the instructions to post a copy of your client on that thread; They need a "broken" install to help them track down this issue. You may want to make a copy of your League of Legends.app file first, and then follow his instructions on that copy; Otherwise you're going to be forced to reinstall the game.

To fix it manually:
1) Open a new Finder window, navigate to your Applications folder, and find League of Legends.app
2) Right click, Show Package Contents
3) Double click on Contents, then LOL, then RADS, then system.
4) Keep this window open for a bit.

5) Re-download the League Of Legends NA.dmg install file.
6) Open the file. A window will appear with a picture of Ryze, a League of Legends.app file, and a shortcut to your Applications folder.
7) Right click on League of Legends.app, Show Package Contents.
8) Double click on Contents, then LOL, then RADS, then system.
9) There's a file in here called UserKernel.app, and you want copy it to the other window you have open. Do this by clicking and dragging the file, then dropping it into the other window.
10) Verify that the UserKernel.app file now exists in the first window, the one showing the contents of your patched client.
11) Assuming everything is ok, close the first Finder window, then switch back to the second window, the one showing the contents of the install file.
12) Hit cmd+e to eject the disk image.

13) Open a new Finder window, navigate to your Applications folder, and open the game. It should now run.


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dem0n123

Senior Member

06-17-2013

i had same prob but after trying to reconnect 5 times it worked.. during a ranked -14 LP which with riots new tier 1 POS patchs means i need to win 9 games in a row -.-


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Poopdog887

This user has referred a friend to League of Legends, click for more information

Junior Member

06-25-2013

I'm running a Lenovo Ideapad y580 with Nvidia GTX 660m gfx, an ssd, and a hdd.

My game has been crashing almost every game (if not every game), usually during the load screen or once shortly after. I tried reinstalling the game several times and running on both the ssd and the hdd to no avail. Eventually what worked for me was setting the switchable graphics to just using the discrete nvidia card. No clue why that would solve this issue, considering that the crashing would only occur once or twice and succeed even with the switchable gfx the majority of the time.

Maybe doing this will work for you others too.


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