So, about that Karma leak...

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Waena

Member

03-15-2013

Quote:
Originally Posted by Morello View Post
You do know Katarina had to be nerfed after the rework because she was so strong? Same with GP after his E changes.

Either way, combing over the power line-by-line is likely a dead-end because of how much has changed. This makes balance and balance predictions difficult for devs and the community
so you give new karma leblanc's stun? why did it take so long for rework when you just given her lazy generic abilities?


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phatcat09

Senior Member

03-15-2013

Quote:
Originally Posted by Jman650 View Post
sweet ad hominem bro
There's nothing ad hominem about pointing out that what someone said wasn't based in fact and rather an opinion that her passive "wasn't fun", to which I can't possibly respond to in anyway other than pointing out what the said can't be challenged since they're not allowing for it.


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tonylam4516

Junior Member

03-15-2013

how do we download it


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SoBeNirvana

Adjudicator

03-15-2013

I do feel like her old passive was far more unique. A mage that gains power as she loses health was attempted before with Ryze. You could've easily folded the CDR into her ult itself. Would've been cool to see that concept retained. Rest of it sounds good.


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Drakere

Junior Member

03-15-2013

Why did you guys change her passive?


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Ansaa

Member

03-15-2013

Quote:
Originally Posted by Dunal View Post
So her R+E is now.. even better? AoE Shield? Hastes? O_O

I think the 0.8 ratio may have been nerfed.

In any case I wouldn't be surprised if she became a viable support. She now provides a slow, a haste, a snare, and AoE shield with her rotation. Lux-Tier support probably... but her snare isn't a skillshot. Sooo... probably even better.
Without a doubt the 0.8 Ratio will be nerfed: Its an AOE shield now!! How awesome is that?

I hope they make it so that the AOE shield is a bit weaker than the main target, since that would make Karma stronger in a solo lane.

Or, .8 for main target (Maybe less) and .4 for the AOE... like a locket!

Quote:
Originally Posted by Drakere View Post
Why did you guys change her passive?
Because they reworked her kit it keeping that passive wouldnt make any sense... It was too risky to make a squishy play on low health, especially when she needed to close to melee range before shielding herself like before.


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Zuphlas

Senior Member

03-15-2013

Quote:
Originally Posted by Morello View Post
You do know Katarina had to be nerfed after the rework because she was so strong? Same with GP after his E changes.

Either way, combing over the power line-by-line is likely a dead-end because of how much has changed. This makes balance and balance predictions difficult for devs and the community
Balance aside, I'm a little peeved we lost the heal with the most interesting function in the game for a slow and some extra damage =/ % healing based on health missing in an AoE is a really good concept I think (hopefully we'll see it again on a new champ sometime), it's kind of a shame you guys took that away. Did the rework team just feel that the root and damage added to the new tether wasn't enough? I know we can't see number or anything, but it's like we just sacrificed healing to add even more damage and CC after already adding damage and CC to begin with.


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DemiluniS

Senior Member

03-15-2013

Quote:
Originally Posted by Lady Bunny View Post
After reading Karma's new kit, I now feel like Leblanc needs a rework.

Goodbye fans and old passive, I am going to miss you!
leblanc need a rework without any connection to karma, her kit just doesn't synergize at all which makes her fall so hard late game
P.S. actually when I think about it now, Riot might be working on leblanc's rework cuz the new karma's W is what leblanc would like to have, a targeted nuke with a snare, just a stronger chain
well poor leblanc


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Tortferngatr

Senior Member

03-15-2013

Quote:
Originally Posted by Scarizard View Post
Old Karma had issues. What were they?

Karma’s kit was in a weird place, but her ultimate was especially problematic. Her base abilities didn’t feel impactful and only felt effective when supercharged by Mantra. On top of that, when Karma had two charges of Mantra, we had to make both of them weaker to compensate for players double casting empowered spells.

The changes we made to Karma’s kit focused on making each decision fun and meaningful while giving her abilities the focus they needed to perform her intended role. We kept the “empowering”-type gameplay of Mantra, but instead of waiting around for it to recharge, Karma’s basic attacks and abilities now lower Mantra’s cooldown. This rewards aggressive play so you can “buyback” her ultimate. Also, we gave Mantra a single charge to pump extra power into each cast. We also made sure Mantra empowers Karma’s abilities in drastically different ways, leading to more impactful decision-making and a better feeling of accomplishment when you pull off the right move at the right time.


Why was she hard to place in team comps?

Karma had the offensive tools to support her team in small skirmishes but not the powerful defensive abilities she needed to protect a team. Also, her all-purpose abilities are so broad they never felt like the right choice in any situation. All in all, Karma lacked direction.


Why isn’t Karma fun?

The effectiveness of Karma’s abilities relied too heavily on your teammates knowing all their nuances. No matter how hard you were carrying with Karma, your teammates had to be just as good with her for you to be super effective. When an ally’s confused about whether or not he should run from or pass through your Spirit Bond, we probably made a mistake.


What did we like about Karma?

Despite all the Mantra hate we’ve got going on, we actually think the concept is pretty kickass. It’s unique and character-defining to old Karma, and augmenting her abilities with an immense surge of Ionian will is visually and thematically fun. We also liked how Karma could turn the tables on her opponents with abilities that provided defensive bonuses and had hidden offensive power. Finally, Spirit Bond’s “clothesline” gameplay is really cool, but it’d work better on a tank champion that has an easier time jumping into the fray.


Karma’s new role

Originally envisioned as a support, Karma’s fringe successes actually came from players using her in the top or mid lanes as an AP burst mage with support abilities, much like Zilean or Morgana. We like this direction and want to encourage you to boost both her offensive and support abilities by building AP. We also want to make sure she can hold her own as a solo or with a lane partner.

Finally, we’ve updated her skills so allies are reliant on Karma, but Karma’s not reliant on them. She’s got enough power at her fingertips to feel strong as a mage or as a support without teammates having to work in perfect concert for you to be effective.


So without further ado… here’s Karma’s new kit:


[aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_Passive.jpg[/aws3]

Passive: Gathering Fire – Damage from Karma’s spells and basic attacks lower Mantra’s cooldown.


[aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_R.jpg[/aws3]

R: Mantra – Empowers Karma’s abilities, adding an extra effect to the next ability cast.


[aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_Q.jpg[/aws3][aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_Q_Empowered.jpg[/aws3]

Q: Inner Flame – Skillshot that deals magic damage and slows enemies.
  • Empowered by Mantra: Soulflare – Increases damage and leaves behind a zone that slows and, after a brief delay, explodes for AoE damage.


[aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_W.jpg[/aws3][aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_W_Empowered.jpg[/aws3]

W: Focused Resolve – Enemy-targeted tether that deals damage over time. If the tether is unbroken after a short duration, the tethered target is rooted in place.
  • Empowered by Mantra: Renewal – Deals bonus damage and heals Karma for the duration of the tether.


[aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_E.jpg[/aws3][aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_E_Empowered.jpg[/aws3]

E: Inspire – Shields an ally and grants them a short speed boost.
  • Empowered by Mantra: Defiance – Enemies near the shielded ally are damaged while nearby allies are shielded and granted a short speed boost.
Hmm--I like that you kept the detonator-shield gameplay intact. I AM annoyed that the AoE heal is gone, but I can see why it was removed.


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Kurogane Hammer

Junior Member

03-15-2013

Quote:
Originally Posted by Maeyu View Post
but for the love of God... reconsider putting her passive to her R as a passive and returning her old passive.
I would really like this.

rioto pls

Also when is she on the PBE? Also is her scaling as bad as current Karma? Remember, you have to put 6 points in abilities at the moment which makes her attacks that slightly bit more weaker than other characters.

Or is it like Jayce's Ultimate?