### 1 = √[1] = √[(-1) * (-1)] = √[-1] * √[-1] = i * i = iČ = -1. Thus, 1 = -1. QED

First Riot Post

DominatorV4

Senior Member

Quote:
Originally Posted by Griftrix
I had math all through grad school. But there are so many kinds, it might be more informative to just let you know what areas I have experience. Physics, multidimensional linear algebra, fluid dynamics, geometry, trigonometry, quaternions. Basically, anything you can picture in 0-N dimensional space, I can probably handle OK.
Dear God.... Do you have to know all that to become an animator for games?

Yaknose

Senior Member

You're still good even L1=L2 or if P is on the line, you just have terms vanish. Since you're not dividing anywhere, nothing is going to blow up.

Griftrix

Senior Animation Engineer

Quote:
Originally Posted by BedderDanu
Question, he said line segment, so don't you have to check the two end points as well?
Yes.

Griftrix

Senior Animation Engineer

Quote:
Originally Posted by DominatorV4
Dear God.... Do you have to know all that to become an animator for games?
You do to program animation tech, like the auto attack blending for Thresh. The math in that was very minor actually.

What I always say is, not all game programmers need to be good at math, but the ones who work with me do.

Xelnath

Systems Designer

Griftrix - Hero of Animation.