1 = √[1] = √[(-1) * (-1)] = √[-1] * √[-1] = i * i = iČ = -1. Thus, 1 = -1. QED

First Riot Post
Comment below rating threshold, click here to show it.

DominatorV4

Senior Member

02-25-2013

Quote:
Originally Posted by Griftrix View Post
I had math all through grad school. But there are so many kinds, it might be more informative to just let you know what areas I have experience. Physics, multidimensional linear algebra, fluid dynamics, geometry, trigonometry, quaternions. Basically, anything you can picture in 0-N dimensional space, I can probably handle OK.
Dear God.... Do you have to know all that to become an animator for games?


Comment below rating threshold, click here to show it.

Yaknose

Senior Member

02-25-2013

You're still good even L1=L2 or if P is on the line, you just have terms vanish. Since you're not dividing anywhere, nothing is going to blow up.


Comment below rating threshold, click here to show it.

Griftrix

Senior Animation Engineer

02-25-2013
12 of 15 Riot Posts

Quote:
Originally Posted by BedderDanu View Post
Question, he said line segment, so don't you have to check the two end points as well?
Yes.


Comment below rating threshold, click here to show it.

Griftrix

Senior Animation Engineer

02-25-2013
13 of 15 Riot Posts

Quote:
Originally Posted by DominatorV4 View Post
Dear God.... Do you have to know all that to become an animator for games?
You do to program animation tech, like the auto attack blending for Thresh. The math in that was very minor actually.

What I always say is, not all game programmers need to be good at math, but the ones who work with me do.


Comment below rating threshold, click here to show it.

Xelnath

This user has referred a friend to League of Legends, click for more information

Systems Designer

02-25-2013
14 of 15 Riot Posts

Griftrix - Hero of Animation.


Comment below rating threshold, click here to show it.

Phreak

Shoutcaster

02-25-2013
15 of 15 Riot Posts

Quote:
Originally Posted by Griftrix View Post
You do to program animation tech, like the auto attack blending for Thresh. The math in that was very minor actually.

What I always say is, not all game programmers need to be good at math, but the ones who work with me do.
Did you.... Design the animation tech?