Hello Mr GypsyLord, first time posting in your thread!
I have a number of questions myself, so please be thorough and hold on with me. Please :P
1. Items. I know Xypherous is currently in charge, but he is so difficult to get to talk with. Also, he goes Philosophy Mode which kind of makes me lose track of him. He also seems that he is there to deconstruct your arguments instead of listening to you and thinking if there is a legit problem or not. I want to talk with a red about this, it's such a frustrating thing to not be listened to and Riot tends to listen to its players. Ofcourse I might be wrong, if that's the case after having someone from Riot explain it to me I will understand. But if I am right I will have contributed to a change I alongside many others want to see. Here I go:
1.1 What do you think about Spirit Visage being the second best MR item in the game, but being almost useless on a tank that doesn't regenerate fast- alas doesn't have Warmogs? I think that Spirit Visage should either be changed to appeal to every tank, or have it's MR nerfed and add an item that will make good use of that MR and be useful to every tank.
1.2 There exists a number of second tier items that won't build into anything (Executioners and Malady jump in my mind). In the @Ezreal thread, Ezreal said Malady is strong. In my opinion it doesn't fit in AP builds because it doesn't offer anything besides AS and a poor amount of AP. A tank won't use it because it takes up a survivability slot, a support most likely won't use it for the same reason. A top lane will probably opt for AD/survivability and AD carry won't build it for sure. Will it see any changes to give it a home class?
1.3 Banshees Veil used to be a good item, but it now has a mechanic that can keep you for minutes without the spell-shield. I find that it was so much better when it had almost double the cooldown it has now. Is it being looked at? What do you think of this item?
1.4 As a tank, your itemization has to meet three Conditions: Health, Resistances, Regeneration.
The only decent regeneration item is Warmogs (I think Spirit Visage would be more appropriate for regeneration), which doesn't provide any other defensive stats besides HP at all. So you are forced into Warmogs every time as a tank, which doesn't provide any defenses at all. Why doesn't this item provide any other defenses, and why is there such a big lack of regeneration items? This is a serious problem that forces a single item on an entire class.
1.5 Why does Quicksilver Sash get an offensive upgrade but no defensive ones? Let's say you are a tank against a heavy CC team. You build QSS, but after that what do you build it into? Mercurial Scimitar won't work for you.
1.6 Why does Frozen Fists' slow field not differenciate between ranged and melee?
1.7 What's with the lack of AS focused upgrades that don't offer critchance? The only one I can think of is Zephyr, which on the one hand is a great item, but on the other hand doesn't have a home class simply for providing a weird mixture of offensive stats and tank stats. Runaans also exists but it only applies to ranged characters.
1.8 Why do Boots of Swiftness have 5 less MS than what they should? :P
1.9 The Jungle items: Spirit of the Spectral Wraith loses it's HP5 for some weird reason. Spirit of the Ancient Golem feels right currently. Spirit of the Lizard Elder should slow instead of apllying a true damage DoT and have some lifesteal.
1.10 Problem with tenacity: Scarce stat, scattered on 3 random items, one of which is a jungle item. The other is Zephyr which as I mentioned earlier feels out of place. The third item is OK which is Mercurys Treads. If you are a jungling tank, you will build Spirit of the Ancient Golem. This is OK, but against teams with magic damage this forces you into not buying Mercurys because Tenacity doesn't stack. MR itemization is not really good so you lose 25 MR because tenacity is tied to them. Do you acknoledge this as a problem?
1.11 I think the AD casters are currently too strong, not because black cleaver is OP, but because there isn't a counter item for them. I was thinking that tweaking Ninja Tabis and Thornmail would fix this issue. Having these items work with "physical damage" instead of "basic attacks", and exchanging some Armour from Thornmail for some HP could potentially address this issue. Could it really address it? Is this possible to at least test?
1.12 Why doesn't spell vamp proc off all magical damage and lifesteal off all physical? Lich Bane loses lots of healing because of this
2.1 In the past, Riot admitted on the forums that Lux did not turn out to be a successful Support and/or Mage at the same time. To be honest, Zyra does what Lux was intended to do, better than her. She has a more reliable root, has a knock up, slow, vision. The only thing that Lux offers as a support that Zyra doesn't, is a shield. Is Lux pending for a rework? If no (I believe she isn't), how would she be like if she were designed today?
2.2 Quoted from the @Ezreal thread.
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