Anyone else a bit dissapointed with Quinn's design?

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Dalze

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Senior Member

02-14-2013

I'm VERY disappointing, she doesn't looks like a Falconer at all, nor she looks at all like a Female. I guess that's the direction Riot is taking now? I guess if her kit is good I'll play her, but her design is nothing that makes me go "Wow, I must own this champ".


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a9s8fuyasdiofj09

Member

02-14-2013

Trust me, regardless of how good a design team is, after 100 released champs, the ideas might fade or champs might look like X or Z champ but keep in mind that, champs from DEMACIA, NOXUS or SHADOW ISLES will look almost the same, examples Hecarim and Tresh looks almost the same, And Demacians looks almost the same because of the Demacian suit of armors.

You ragers should be used to see champs look alikes, I mean 4 years of LoL guys, 4 years...


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Alaerga

Senior Member

02-14-2013

I don't see anything wrong with her design, She's obviously a girl, her face is totally a girl's face, her body is that of a girl, the armor, while reminding me to Leona and Jarvan, is still cool and the Bird looks cool too, though! the only problem would be if they make her a high mobilty champion, how'd they explain good mobility with that heavy armor, something like rag clothes or something like a hoodie tunic (or w/e the thing Talon uses is) would have been more assasin-like


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korean dino

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Senior Member

02-14-2013

this game needs A BLADEMASTER FROM WC3 MAN NOT MASTER YI OR FIORA BUT AN ACTUAL BLADEMASTER!


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Ippiki Okami

Senior Member

02-14-2013

Quote:
Originally Posted by korean dino View Post
this game needs A BLADEMASTER FROM WC3 MAN NOT MASTER YI OR FIORA BUT AN ACTUAL BLADEMASTER!
An Orc with a big 2h weapon ?


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mrhullabaloo

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Junior Member

02-14-2013

Quote:
Originally Posted by Xoripan View Post
Want Evil Queen Girl? Play Zyra.
Sad Syndra is Sad =(


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MTaur

Senior Member

02-14-2013

This would've been more cool if we hadn't already seen Iron Solari Leona long ago. The visual design is somewhat redundant, imo. I think Quinn is fine, but the overall look just doesn't do much for me as a first impression, but I can be finicky with those. I'm satisfied overall, and I hope her kit is as fun as they think it is.


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S3thes

Member

02-14-2013

the only thing that i don't like about it (but no dislike) is the crown/headguard.


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FreezeBeast

Member

02-14-2013

Quote:
Originally Posted by IronStylus View Post
Some quick context:

Quinn used to be a guy, then I turned her into a woman. That woman is a ranger, she's prepared for a fight, she's wearing thicker armor but not plate aside from key places where she would have to interact with an enemy's face.

Quinn was not designed to be in a skin-tight outfit. That was tried, and look, again, like a woman with a cape, in a skin tight outfit, which had been worked to death by Zyra, Syndra, Elise, and Diana. She does not care about looking feminine, she cares about utility. Baggy fatigues which have hardened pockets, knee pads to dig into the ground to take a shot, no exposed flesh to take a graze.

A functional Demacian helmet which adds sleekness is a design choice. It's Valkyrie, it's a motif, and it's a visual landmark. She has a gauntlet reminiscent of a falconer's glove which is armored because Valor has armor on his talons, to again, interact with an enemy's face. He can do damage to even thick leather.

Her hood is collapsed, she has essentially a themed parka with a bird motif, Functional but themed.

She has what equates to kevlar, thickened material able to resist a blade. She has Demacian signifiers all over her, and bird motifs worked in. She is functional but fantasy.

Regarding femininity, I was called out long ago when Sejuani released for making the reasoning that Sejuani might wear less clothing so that "you can tell she's female." That is an invalid argument and a sad excuse to design a particular way. A ranger, an elite, doesn't care whether you can tell they are a female or a male. They are interested in getting the job done, and having the gear to do so. We gave Quinn that gear and did not embrace the traditional route of the tight-clothed standard fantasy ranger. She's a new ranger for a new time. She hits the Demacian notes but plays off of them. That is the rational behind similar armor themes to Garen and Jarvan. That's how we establish she's in the military proper, but not standard in uniform.

For reference, take a look ad Deunan Knute from Appleseed. She has no boob or breastplates. She is completely covered with a half-helm. She has short hair. She is a bit more masculine, that's the goal. She is not a waif, but she is agile. She has small breasts, a tighter frame, but is fairly androgynous. That's what we wanted to portray, and I feel we hit that.

Honestly, I feel I owe no excuses. You know my history, you know my goals. I design the women in armor. I do not design the over-sexualized, the seductress, or the siren. Different artists gravitate towards different styles and themes. When this champion came along, I opted to work on it because I felt I could bring a different take. Initially, she did start out as a traditional fantasy ranger, and actually was melee at the time. However, that was not the route we wanted to take. That was standard, it was conventional, and it was boring. I drove away from it and made something rugged in the new direction we're trying to take our style. Fantasy, but not traditional fantasy.

This is my take. If you don't like it that's perfectly fine. I, like all artists, design with particular design and form language as my signature. You might have noticed Zyra, Syndra and Elise were designed by the same artist. Sexy bodies, integrated clothing/biology, dark females. Same with artist for Nautilus, Ziggs and Lulu. Friendly shapes, opposing colors, offbeat characters. Just like game designers have similar flavor to their champions across the board artists have similar common expressions.

If you want a traditional archer, with a traditional fantasy get-up, with a traditional build, and a traditional design where female form expression trumps practically fighting the fight, I am not your guy, and I'm glad to admit that. That's my strength, that why I work on what I work on.

I do not abide by the established or the expected, neither does Riot on the whole. It is not our job to abide, it's our job to challenge the convention and question traditional execution.

Thanks for the feedback. Thanks for understanding where we're coming from. This isn't just me. This is part of something larger. Pendulums will swing, you'll get your stripped down heroes. Quinn is not one of them and we're proud of that.
Respect for this guy: Restored.


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Duke Br0heimer

Senior Member

02-14-2013

Quote:
Originally Posted by FreezeBeast View Post
Respect for this guy: Restored.
I don't understand why you would ever not have respect for him, since he appears to be the only artist at Riot who does something else than design half naked double D breasts models as champions who look like they might as well be just different skins for one single champion.