Anyone else a bit dissapointed with Quinn's design?

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Detahmaio

Senior Member

02-13-2013

Quote:
Originally Posted by Fishous View Post
No need to explain yourself. For every person that whines on this forum, a hundred thousand aren't posting because they're perfectly fine with the game. Quinn's perfectly fine. The people who are disappointed in someone else's design are most likely people who could never significantly come up with their own.
nice general statement and everyone who agrees can significantly come up witht heir own.

Do i understand your logic?


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Avalon Bright

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Senior Member

02-13-2013

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Originally Posted by Animato View Post
Dark Valkyrie Diana would like a word with you...
I wish upvotes were working for me. And that I could give more than one.


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St0rmCr0w

Member

02-13-2013

Trying to be unique is great, I can respect that. But the lore does match the character design. It feels out of place.


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Detahmaio

Senior Member

02-13-2013

Quote:
Originally Posted by DemonHybrid23 View Post
I think everyone's forgetting the fact that she's a new Demacian-affiliated character, and as such, should look like a Demacian.

Quinn looks like a Demacian. I see no problems here. She has a SIMILAR design to Vayne or Ashe (and in fact, that's the only con about her design), but she looks manly because she's part of an army built on discipline. None of you are complaining that Lux isn't only wearing a thong and a bra, and I don't see how this is any different.
Quinn looks like a anime male demacian super hero. Shes isn't feminine and her armor doesn't look good for field work at all.


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StonerSundays

Member

02-13-2013

Quote:
Originally Posted by Avalon Bright View Post
I wish upvotes were working for me. And that I could give more than one.
But DVD Can't have her Helm. Looks to much like Syndra...waaahh. Yet here we are, again, with femaLes looking to much alike. You know what? **** it. Keep the armor, but for gods sake, rewrite that lore. Or, keep the lore and rework her design. Because they do not go hand-in-hand.


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Ecclesias

Senior Member

02-13-2013

Quote:
Originally Posted by doomleika View Post
I disagree, Quinn does look too 'shiny & stylish' for a 'low tier demacian'. I expected a more 'practical' outlook not shiny elvish armor.
She's not a low tier demacian anymore though, look wise.


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doomleika

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Senior Member

02-13-2013

Quote:
Originally Posted by Detahmaio View Post
Quinn looks like a anime male demacian super hero. Shes isn't feminine and her armor doesn't look good for field work at all.
Agreed

All demacian is basically 'elite' tier. And Vayne... you know Vayne is ****ing rich.


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chumbler

Senior Member

02-13-2013

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Originally Posted by IronStylus View Post
Some quick context:

Quinn used to be a guy, then I turned her into a woman. That woman is a ranger, she's prepared for a fight, she's wearing thicker armor but not plate aside from key places where she would have to interact with an enemy's face.

Quinn was not designed to be in a skin-tight outfit. That was tried, and look, again, like a woman with a cape, in a skin tight outfit, which had been worked to death by Zyra, Syndra, Elise, and Diana. She does not care about looking feminine, she cares about utility. Baggy fatigues which have hardened pockets, knee pads to dig into the ground to take a shot, no exposed flesh to take a graze.

A functional Demacian helmet which adds sleekness is a design choice. It's Valkyrie, it's a motif, and it's a visual landmark. She has a gauntlet reminiscent of a falconer's glove which is armored because Valor has armor on his talons, to again, interact with an enemy's face. He can do damage to even thick leather.

Her hood is collapsed, she has essentially a themed parka with a bird motif, Functional but themed.

She has what equates to kevlar, thickened material able to resist a blade. She has Demacian signifiers all over her, and bird motifs worked in. She is functional but fantasy.

Regarding femininity, I was called out long ago when Sejuani released for making the reasoning that Sejuani might wear less clothing so that "you can tell she's female." That is an invalid argument and a sad excuse to design a particular way. A ranger, an elite, doesn't care whether you can tell they are a female or a male. They are interested in getting the job done, and having the gear to do so. We gave Quinn that gear and did not embrace the traditional route of the tight-clothed standard fantasy ranger. She's a new ranger for a new time. She hits the Demacian notes but plays off of them. That is the rational behind similar armor themes to Garen and Jarvan. That's how we establish she's in the military proper, but not standard in uniform.

For reference, take a look ad Deunan Knute from Appleseed. She has no boob or breastplates. She is completely covered with a half-helm. She has short hair. She is a bit more masculine, that's the goal. She is not a waif, but she is agile. She has small breasts, a tighter frame, but is fairly androgynous. That's what we wanted to portray, and I feel we hit that.

Honestly, I feel I owe no excuses. You know my history, you know my goals. I design the women in armor. I do not design the over-sexualized, the seductress, or the siren. Different artists gravitate towards different styles and themes. When this champion came along, I opted to work on it because I felt I could bring a different take. Initially, she did start out as a traditional fantasy ranger, and actually was melee at the time. However, that was not the route we wanted to take. That was standard, it was conventional, and it was boring. I drove away from it and made something rugged in the new direction we're trying to take our style. Fantasy, but not traditional fantasy.

This is my take. If you don't like it that's perfectly fine. I, like all artists, design with particular design and form language as my signature. You might have noticed Zyra, Syndra and Elise were designed by the same artist. Sexy bodies, integrated clothing/biology, dark females. Same with artist for Nautilus, Ziggs and Lulu. Friendly shapes, opposing colors, offbeat characters. Just like game designers have similar flavor to their champions across the board artists have similar common expressions.

If you want a traditional archer, with a traditional fantasy get-up, with a traditional build, and a traditional design where female form expression trumps practically fighting the fight, I am not your guy, and I'm glad to admit that. That's my strength, that why I work on what I work on.

I do not abide by the established or the expected, neither does Riot on the whole. It is not our job to abide, it's our job to challenge the convention and question traditional execution.

Thanks for the feedback. Thanks for understanding where we're coming from. This isn't just me. This is part of something larger. Pendulums will swing, you'll get your stripped down heroes. Quinn is not one of them and we're proud of that.
If people are complaining that she should have skin tight clothes or exposed cleavage or Z cup breasts, they are The Problem and should be ignored. Quinn's design is a great step forward for Riot and I'm glad to see it and hope to see more.

The only criticism I have is that i think there might be too much going on on her and I worry about how well that will show up in game. But that's a personal taste issue, since I tend to prefer simpler designs that use larger color blocks and gradients, with fewer sharp lines (see Jax and Bad Santa Veigar for examples).

Good work IronStylus. I'm happy to finally see the fruits of your labor on this issue.


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doomleika

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Senior Member

02-13-2013

Quote:
Originally Posted by Ecclesias View Post
She's not a low tier demacian anymore though, look wise.
I do believe this art is more suitable for skin instead of default art.


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StonerSundays

Member

02-13-2013

Quote:
Originally Posted by chumbler View Post
If people are complaining that she should have skin tight clothes or exposed cleavage or Z cup breasts, they are The Problem and should be ignored. Quinn's design is a great step forward for Riot and I'm glad to see it and hope to see more.

The only criticism I have is that i think there might be too much going on on her and I worry about how well that will show up in game. But that's a personal taste issue, since I tend to prefer simpler designs that use larger color blocks and gradients, with fewer sharp lines (see Jax and Bad Santa Veigar for examples).

Good work IronStylus. I'm happy to finally see the fruits of your labor on this issue.
Holy ****...NO ONE IS TALKING ABOUT LACK OF BOOBS AND SKIN. Srsly...Woman's Rights 2013 continues...