Anyone else a bit dissapointed with Quinn's design?

First Riot Post
Comment below rating threshold, click here to show it.

Fomorian27

This user has referred a friend to League of Legends, click for more information

Senior Member

02-13-2013

I'm seriously hoping that her unique mechanics are really unique, because her look just isn't doing it for me.


Comment below rating threshold, click here to show it.

Aheadatime

Senior Member

02-13-2013

Quote:
Originally Posted by IronStylus View Post
You know my history, you know my goals. I design the women in armor. I do not design the over-sexualized, the seductress, or the siren.

What a breath of fresh air. Another one of the "i wanna do you then kill you" chicks and staleness would have percolated into the cracks of my interest in this game's women. I don't play the PBE, but I look forward to seeing her in action. Thanks for the cool character.


Comment below rating threshold, click here to show it.

Darkautumn

This user has referred a friend to League of Legends, click for more information

Senior Member

02-13-2013

Im worried she takes the same visual space as Vayne..

(as in it might be easy to mistake her for Vayne in bot lane...)


Comment below rating threshold, click here to show it.

This is the Hour

Senior Member

02-13-2013

I think she looks pretty sweet and I'm actually excited about her, which is more than I can say for any of the champs that have been released since I started playing. She'll be an insta-buy on release if she seems at least decent.


Comment below rating threshold, click here to show it.

Blakk Majikk

Senior Member

02-13-2013

Noooo now that I hear that Quinn was going to originally be a man, I can't help but want a male crossbow-wielding ranger. Why do you do this to me Ironstyluuuuuus?!

Gonna buy and play Quinn regardless since I love the theme, but I guess I just feel there isn't a male ranger archetype in LoL yet. Varus is iffy because a large part of his theme is corruption.


Comment below rating threshold, click here to show it.

Cronovey

Senior Member

02-13-2013

Quote:
Originally Posted by Darkautumn View Post
Im worried she takes the same visual space as Vayne..

(as in it might be easy to mistake her for Vayne in bot lane...)
I could actually see this as a legitimate concern to be honest, but I still love Quinn's design. I like the strong, armored female warrior champions; I absolutely adore Leona and Diana, and play them any time the situation fits. I'm looking forward to Quinn and how Valor fits into the equation of her playstyle!


Comment below rating threshold, click here to show it.

Shinzoku

Senior Member

02-13-2013

Quote:
Originally Posted by Insectomancer View Post
I thought she would be a bit more unique. Just looks a bit like Swain and Vayne, with some Amethyst Ashe thrown in. Im sure i'll grow to like it and get used to it but it isnt terribly impressive as of yet.

EDIT:



I'm not sure what's up with all of the displaced rage here, to be clear THIS IS NOT A HATE THREAD. And yeah, she does actually look a bit like those champs. Her armor has the same feather accents that resemble swain and Justicar Syndra, you can't deny that. They're by no means the same champions, but certain design choices have obviously carried over.


EDIT: Maybe some explanation for the downvotes? I don't think im being unreasonable..
You're being completely unreasonable. We have 100+ champions in league. WHATEVER new they come up with even a 5 year old would be able to point as a "construct copy" made from x, y and z champions because of the sheer amount of material to work with.

Your post is like thousands of others. It's like pointing at a lego castle and saying "it's the same as that, that and that other single block there but just like fused together". It's an invalid and weak argument.

TL;DR: Quinn rocks, you suck.


Comment below rating threshold, click here to show it.

2pudge1cup

This user has referred a friend to League of Legends, click for more information

Senior Member

02-13-2013

i dont really care as long as the skillset is good


Comment below rating threshold, click here to show it.

StationaryObject

Senior Member

02-13-2013

Quote:
Originally Posted by IronStylus View Post

I do not abide by the established or the expected, neither does Riot on the whole. It is not our job to abide, it's our job to challenge the convention and question traditional execution.
Iron, I love you. Like honestly. RiotGradius promised he would try and give the whole team that worked on Quinn a hug from me. Hold him to it, please.

I'm fallen in love with this character. I'm bursting with so much love and hope and things I can't name because of her visual design.
This is the ranger I didn't know I wanted. She is so perfect.


Comment below rating threshold, click here to show it.

Raygr

Senior Member

02-13-2013

Quote:
Originally Posted by IronStylus View Post
Some quick context:

Quinn used to be a guy, then I turned her into a woman. That woman is a ranger, she's prepared for a fight, she's wearing thicker armor but not plate aside from key places where she would have to interact with an enemy's face.

Quinn was not designed to be in a skin-tight outfit. That was tried, and look, again, like a woman with a cape, in a skin tight outfit, which had been worked to death by Zyra, Syndra, Elise, and Diana. She does not care about looking feminine, she cares about utility. Baggy fatigues which have hardened pockets, knee pads to dig into the ground to take a shot, no exposed flesh to take a graze.

A functional Demacian helmet which adds sleekness is a design choice. It's Valkyrie, it's a motif, and it's a visual landmark. She has a gauntlet reminiscent of a falconer's glove which is armored because Valor has armor on his talons, to again, interact with an enemy's face. He can do damage to even thick leather.

Her hood is collapsed, she has essentially a themed parka with a bird motif, Functional but themed.

She has what equates to kevlar, thickened material able to resist a blade. She has Demacian signifiers all over her, and bird motifs worked in. She is functional but fantasy.

Regarding femininity, I was called out long ago when Sejuani released for making the reasoning that Sejuani might wear less clothing so that "you can tell she's female." That is an invalid argument and a sad excuse to design a particular way. A ranger, an elite, doesn't care whether you can tell they are a female or a male. They are interested in getting the job done, and having the gear to do so. We gave Quinn that gear and did not embrace the traditional route of the tight-clothed standard fantasy ranger. She's a new ranger for a new time. She hits the Demacian notes but plays off of them. That is the rational behind similar armor themes to Garen and Jarvan. That's how we establish she's in the military proper, but not standard in uniform.

For reference, take a look ad Deunan Knute from Appleseed. She has no boob or breastplates. She is completely covered with a half-helm. She has short hair. She is a bit more masculine, that's the goal. She is not a waif, but she is agile. She has small breasts, a tighter frame, but is fairly androgynous. That's what we wanted to portray, and I feel we hit that.

Honestly, I feel I owe no excuses. You know my history, you know my goals. I design the women in armor. I do not design the over-sexualized, the seductress, or the siren. Different artists gravitate towards different styles and themes. When this champion came along, I opted to work on it because I felt I could bring a different take. Initially, she did start out as a traditional fantasy ranger, and actually was melee at the time. However, that was not the route we wanted to take. That was standard, it was conventional, and it was boring. I drove away from it and made something rugged in the new direction we're trying to take our style. Fantasy, but not traditional fantasy.

This is my take. If you don't like it that's perfectly fine. I, like all artists, design with particular design and form language as my signature. You might have noticed Zyra, Syndra and Elise were designed by the same artist. Sexy bodies, integrated clothing/biology, dark females. Same with artist for Nautilus, Ziggs and Lulu. Friendly shapes, opposing colors, offbeat characters. Just like game designers have similar flavor to their champions across the board artists have similar common expressions.

If you want a traditional archer, with a traditional fantasy get-up, with a traditional build, and a traditional design where female form expression trumps practically fighting the fight, I am not your guy, and I'm glad to admit that. That's my strength, that why I work on what I work on.

I do not abide by the established or the expected, neither does Riot on the whole. It is not our job to abide, it's our job to challenge the convention and question traditional execution.

Thanks for the feedback. Thanks for understanding where we're coming from. This isn't just me. This is part of something larger. Pendulums will swing, you'll get your stripped down heroes. Quinn is not one of them and we're proud of that.
Honestly I was one of those that thought she was over armored but after reading this, you've convinced me. That most likly not matter to you guys but still I feel the need to do this....

*Stands up and slow claps*