Anyone else a bit dissapointed with Quinn's design?

First Riot Post
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Darkwahn

Member

02-13-2013

She looks almost exactly the same as Jarvan, she doesnt look creative, or new at all.

Or like a scout, or an ADC.


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Sincarnation

Senior Member

02-13-2013

Personally I don't care for it weirdly enough because I can look at it and immediately tell iron stylus designed her look. Leona and Diana are puffs of air similar, but each different looking and having unique style. Quinn looks like Leona with a gun. I guess it just feels like Iron drew a little too much from his Leona design to create her.
Don't get me wrong I love leona but Quinn just seems too similar in the wrong ways


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DoctorSetoZero

Junior Member

02-13-2013

I agree but maybe the second skin will be better. I just want something with less assassin and more girlish look to it.


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Dukatenscheisser

Senior Member

02-13-2013

More Ironstylus attention ***** trash.


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IronStylus

Sr. Concept Artist

02-13-2013
1 of 20 Riot Posts

Some quick context:

Quinn used to be a guy, then I turned her into a woman. That woman is a ranger, she's prepared for a fight, she's wearing thicker armor but not plate aside from key places where she would have to interact with an enemy's face.

Quinn was not designed to be in a skin-tight outfit. That was tried, and look, again, like a woman with a cape, in a skin tight outfit, which had been worked to death by Zyra, Syndra, Elise, and Diana. She does not care about looking feminine, she cares about utility. Baggy fatigues which have hardened pockets, knee pads to dig into the ground to take a shot, no exposed flesh to take a graze.

A functional Demacian helmet which adds sleekness is a design choice. It's Valkyrie, it's a motif, and it's a visual landmark. She has a gauntlet reminiscent of a falconer's glove which is armored because Valor has armor on his talons, to again, interact with an enemy's face. He can do damage to even thick leather.

Her hood is collapsed, she has essentially a themed parka with a bird motif, Functional but themed.

She has what equates to kevlar, thickened material able to resist a blade. She has Demacian signifiers all over her, and bird motifs worked in. She is functional but fantasy.

Regarding femininity, I was called out long ago when Sejuani released for making the reasoning that Sejuani might wear less clothing so that "you can tell she's female." That is an invalid argument and a sad excuse to design a particular way. A ranger, an elite, doesn't care whether you can tell they are a female or a male. They are interested in getting the job done, and having the gear to do so. We gave Quinn that gear and did not embrace the traditional route of the tight-clothed standard fantasy ranger. She's a new ranger for a new time. She hits the Demacian notes but plays off of them. That is the rational behind similar armor themes to Garen and Jarvan. That's how we establish she's in the military proper, but not standard in uniform.

For reference, take a look ad Deunan Knute from Appleseed. She has no boob or breastplates. She is completely covered with a half-helm. She has short hair. She is a bit more masculine, that's the goal. She is not a waif, but she is agile. She has small breasts, a tighter frame, but is fairly androgynous. That's what we wanted to portray, and I feel we hit that.

Honestly, I feel I owe no excuses. You know my history, you know my goals. I design the women in armor. I do not design the over-sexualized, the seductress, or the siren. Different artists gravitate towards different styles and themes. When this champion came along, I opted to work on it because I felt I could bring a different take. Initially, she did start out as a traditional fantasy ranger, and actually was melee at the time. However, that was not the route we wanted to take. That was standard, it was conventional, and it was boring. I drove away from it and made something rugged in the new direction we're trying to take our style. Fantasy, but not traditional fantasy.

This is my take. If you don't like it that's perfectly fine. I, like all artists, design with particular design and form language as my signature. You might have noticed Zyra, Syndra and Elise were designed by the same artist. Sexy bodies, integrated clothing/biology, dark females. Same with artist for Nautilus, Ziggs and Lulu. Friendly shapes, opposing colors, offbeat characters. Just like game designers have similar flavor to their champions across the board artists have similar common expressions.

If you want a traditional archer, with a traditional fantasy get-up, with a traditional build, and a traditional design where female form expression trumps practically fighting the fight, I am not your guy, and I'm glad to admit that. That's my strength, that why I work on what I work on.

I do not abide by the established or the expected, neither does Riot on the whole. It is not our job to abide, it's our job to challenge the convention and question traditional execution.

Thanks for the feedback. Thanks for understanding where we're coming from. This isn't just me. This is part of something larger. Pendulums will swing, you'll get your stripped down heroes. Quinn is not one of them and we're proud of that.


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FranKK456

Senior Member

02-13-2013

Quote:
Originally Posted by IronStylus View Post
Some quick context:

Quinn used to be a guy, then I turned her into a woman. That woman is a ranger, she's prepared for a fight, she's wearing thicker armor but not plate aside from key places where she would have to interact with an enemy's face.

Quinn was not designed to be in a skin-tight outfit. That was tried, and look, again, like a woman with a cape, in a skin tight outfit, which had been worked to death by Zyra, Syndra, Elise, and Diana. She does not care about looking feminine, she cares about utility. Baggy fatigues which have hardened pockets, knee pads to dig into the ground to take a shot, no exposed flesh to take a graze.

A functional Demacian helmet which adds sleekness is a design choice. It's Valkyrie, it's a motif, and it's a visual landmark. She has a gauntlet reminiscent of a falconer's glove which is armored because Valor has armor on his talons, to again, interact with an enemy's face. He can do damage to even thick leather.

Her hood is collapsed, she has essentially a themed parka with a bird motif, Functional but themed.

She has what equates to kevlar, thickened material able to resist a blade. She has Demacian signifiers all over her, and bird motifs worked in. She is functional but fantasy.

Regarding femininity, I was called out long ago when Sejuani released for making the reasoning that Sejuani might wear less clothing so that "you can tell she's female." That is an invalid argument and a sad excuse to design a particular way. A ranger, an elite, doesn't care whether you can tell they are a female or a male. They are interested in getting the job done, and having the gear to do so. We gave Quinn that gear and did not embrace the traditional route of the tight-clothed standard fantasy ranger. She's a new ranger for a new time. She hits the Demacian notes but plays off of them. That is the rational behind similar armor themes to Garen and Jarvan. That's how we establish she's in the military proper, but not standard in uniform.

For reference, take a look ad Deunan Knute from Appleseed. She has no boob or breastplates. She is completely covered with a half-helm. She has short hair. She is a bit more masculine, that's the goal. She is not a waif, but she is agile. She has small breasts, a tighter frame, but is fairly androgynous. That's what we wanted to portray, and I feel we hit that.

Honestly, I feel I owe no excuses. You know my history, you know my goals. I design the women in armor. I do not design the over-sexualized, the seductress, or the siren. Different artists gravitate towards different styles and themes. When this champion came along, I opted to work on it because I felt I could bring a different take. Initially, she did start out as a traditional fantasy ranger, and actually was melee at the time. However, that was not the route we wanted to take. That was standard, it was conventional, and it was boring. I drove away from it and made something rugged in the new direction we're trying to take our style. Fantasy, but not traditional fantasy.

This is my take. If you don't like it that's perfectly fine. I, like all artists, design with particular design and form language as my signature. You might have noticed Zyra, Syndra and Elise were designed by the same artist. Sexy bodies, integrated clothing/biology, dark females. Same with artist for Nautilus, Ziggs and Lulu. Friendly shapes, opposing colors, offbeat characters. Just like game designers have similar flavor to their champions across the board artists have similar common expressions.

If you want a traditional archer, with a traditional fantasy get-up, with a traditional build, and a traditional design where female form expression trumps practically fighting the fight, I am not your guy, and I'm glad to admit that. That's my strength, that why I work on what I work on.

I do not abide by the established or the expected, neither does Riot on the whole. It is not our job to abide, it's our job to challenge the convention and question traditional execution.

Thanks for the feedback. Thanks for understanding where we're coming from. This isn't just me. This is part of something larger. Pendulums will swing, you'll get your stripped down heroes. Quinn is not one of them and we're proud of that.
Soo.. quick?

nice explanation tho :P


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sebbo123

Senior Member

02-13-2013

Pwned.


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Izzabelle

Senior Member

02-13-2013

Quote:
Originally Posted by IronStylus View Post
Some quick context:

Quinn used to be a guy, then I turned her into a woman. That woman is a ranger, she's prepared for a fight, she's wearing thicker armor but not plate aside from key places where she would have to interact with an enemy's face.

Quinn was not designed to be in a skin-tight outfit. That was tried, and look, again, like a woman with a cape, in a skin tight outfit, which had been worked to death by Zyra, Syndra, Elise, and Diana. She does not care about looking feminine, she cares about utility. Baggy fatigues which have hardened pockets, knee pads to dig into the ground to take a shot, no exposed flesh to take a graze.

A functional Demacian helmet which adds sleekness is a design choice. It's Valkyrie, it's a motif, and it's a visual landmark. She has a gauntlet reminiscent of a falconer's glove which is armored because Valor has armor on his talons, to again, interact with an enemy's face. He can do damage to even thick leather.

Her hood is collapsed, she has essentially a themed parka with a bird motif, Functional but themed.

She has what equates to kevlar, thickened material able to resist a blade. She has Demacian signifiers all over her, and bird motifs worked in. She is functional but fantasy.

Regarding femininity, I was called out long ago when Sejuani released for making the reasoning that Sejuani might wear less clothing so that "you can tell she's female." That is an invalid argument and a sad excuse to design a particular way. A ranger, an elite, doesn't care whether you can tell they are a female or a male. They are interested in getting the job done, and having the gear to do so. We gave Quinn that gear and did not embrace the traditional route of the tight-clothed standard fantasy ranger. She's a new ranger for a new time. She hits the Demacian notes but plays off of them. That is the rational behind similar armor themes to Garen and Jarvan. That's how we establish she's in the military proper, but not standard in uniform.

For reference, take a look ad Deunan Knute from Appleseed. She has no boob or breastplates. She is completely covered with a half-helm. She has short hair. She is a bit more masculine, that's the goal. She is not a waif, but she is agile. She has small breasts, a tighter frame, but is fairly androgynous. That's what we wanted to portray, and I feel we hit that.

Honestly, I feel I owe no excuses. You know my history, you know my goals. I design the women in armor. I do not design the over-sexualized, the seductress, or the siren. Different artists gravitate towards different styles and themes. When this champion came along, I opted to work on it because I felt I could bring a different take. Initially, she did start out as a traditional fantasy ranger, and actually was melee at the time. However, that was not the route we wanted to take. That was standard, it was conventional, and it was boring. I drove away from it and made something rugged in the new direction we're trying to take our style. Fantasy, but not traditional fantasy.

This is my take. If you don't like it that's perfectly fine. I, like all artists, design with particular design and form language as my signature. You might have noticed Zyra, Syndra and Elise were designed by the same artist. Sexy bodies, integrated clothing/biology, dark females. Same with artist for Nautilus, Ziggs and Lulu. Friendly shapes, opposing colors, offbeat characters. Just like game designers have similar flavor to their champions across the board artists have similar common expressions.

If you want a traditional archer, with a traditional fantasy get-up, with a traditional build, and a traditional design where female form expression trumps practically fighting the fight, I am not your guy, and I'm glad to admit that. That's my strength, that why I work on what I work on.

I do not abide by the established or the expected, neither does Riot on the whole. It is not our job to abide, it's our job to challenge the convention and question traditional execution.

Thanks for the feedback. Thanks for understanding where we're coming from. This isn't just me. This is part of something larger. Pendulums will swing, you'll get your stripped down heroes. Quinn is not one of them and we're proud of that.
This was exactly what I was thinking when you posted your artwork for her. I said to myself "She looks a bit like she's in plate, but I bet a lot of that is leather and cloth and will be more readable in the splash/game." wasn't even worried.

However. I don't know if I agree with the helm. I like the collapsed hood though.


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Crowcaine

Senior Member

02-13-2013

nowadays you get downvoted for saying anything negative about anything riot does.


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Xoripan

Senior Member

02-13-2013

I actually like her desing, a lot, don't get me wrong, I love boobs just like the next guy but having some refreshing designs sometimes is great

Also we need variety in League, You want extra sexyness? Play Miss Fortune. Want Armored Paladin Girl? Play Leona. Want Deadly Sexy Huntress? Play Vayne. Want Evil Queen Girl? Play Zyra . Emotionless? Diana Tomboy? Vi

we got boring girls like karma.... and even lolis! Its turn to a girl who gets things done.

Also whats wrong with having a girl that doesn't look like one? I don't get it, its like you get offended if the gender is not explicit

Now what we need now is a timid/shy girl...


EDIT: This reminds me of the Draven release "Riot you are so unoriginal another boring male ad carry" later " Welcome to the league of Draaaven".then Elise "Riot I quit this game every girl is oversexual she doesn't even look like a spider queen, she doesn't appeal to her lore" later every single of thosethreads disappears.

How about you guys wait to see her movements, her animation, how she attacks, her skills, her voice, everything. A character is not just a drawing.