Please nerf the following OP champions

First Riot Post
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AbyssCrusader

Member

01-19-2013

So Karthus is the only balanced champ?


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Metablast

Senior Member

01-19-2013

Bump so he can finish the rest.


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CooLTanG

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Master Recruiter

01-19-2013

Quote:
Originally Posted by Viro Melchior View Post
They're all overpowered, and I'm tired of playing against them. This game would be much better without them, so please nerf them so people stop playing them.


Ahri - 35% spellvamp that can hit 6 creeps is stupid OP in lane, and she gets 3 flashes with her ult that ALSO do damage.
Akali - Who the hell thought putting zero mana on a champion with stealth, multiple gap closers, AND spellvamp was a good idea?
Alistar - He can tower dive and take no damage while CC'ing everyone who is trying to defend it.
Amumu - Super OP thanks to Torment. His W ticks HUGE amounts of hp off, and his ult is one of the best ults in the game.
Anivia - Her E does double damage on everything lategame - slows are everywhere, and her R has no cast time, so its an auto-hit AoE that stays up the whole teamfight.

Annie
- Two AoE stuns per teamfight, plus high burst. Ridiculous.
Ashe - ADCs should NOT get such strong CC. Its their weakness. Ashe is just broken.
Blitzcrank - A great example of what not to do. Long range attack that CCs them back to you, AND more CC once they get there. Plus he gets free hp every 90 seconds from his passive and can do decent damage.
Brand - Short cooldown stun, plus all his attacks deal % damage over time. How is anyone supposed to win a lane when he can just hit you with his E and run away while you burn to death?
Caitlyn - She has too much range on her auto-attack, plus her Q is even worse. Oh, and then her R goes even further. She should only do half damage with that much range.

Cassiopeia - Too easy to hit with her spamcast compared to Karthus, plus she has an aoe damage + slow, AND an aoe ult. And her claw has too low of cooldown.
Cho'Gath - Tanks should never get to do true damage. Its always broken. Even worse when he gets an extra 900 health just for staying alive (which then makes him stay alive - Leviathan got removed for a reason).
Corki - Armor shred plus poke plus escape plus good damage adc? So stupid.
Darius - Hmm, ult that deals true damage, refreshes if you kill AND he has a pull and everything he does adds a DoT? Not to mention free % armor pen just in case you decided to try and be a tank.
Diana - She farms way too well for an assassin. Mana costs are too low, can aoe too well, AND still can take a squishy down in a single burst. Throw in a bit of CC, and she's 100% OP.

Dr. Mundo - Cleaver cooldown is too low, and he does too much damage even when building pure HP. His ult should be a flat regen amount liked Singed, not %.
Draven - Another case of an adc getting OP cc. Plus a global range ult for sniping off people. And he's Darius' brother. Even more OP.
Elise - Spiderlings need to be easier to kill, and/or have a short timer how long they stay alive. Bad enough that she can leap into the air while your abilities cool down, and land right back down on top of you.
Evelynn - Nerfs weren't enough. As soon as she gets her first kill, its good game because she'll roam and gank everyone, and wards aren't enough.
Ezreal - He was OP before Iceborn Gauntlet, and now he's just ridiculous. It should be melee only, and his Q shouldn't proc on-hit effects anyhow with how low its cooldown is.

Fiddlesticks
- Easiest jungler ever, AND an aoe MR reduction plus AoE huge damage ultimate. No fun to play against unless you buy 30 billion wards. And then you have no gear.
Fiora - Her ult shouldn't make her so untargetable. She'll be at 10 hp and use it, and then there's nothing you can do til you're dead and she gets away. Even flash can't save you. That's stupid.
Fizz - He can dodge aoes, skillshots, and even any non-instant targetted attack. Plus he has good burst, an AoE CC, and great ratios. Why would you leave him unnerfed?
Galio - Passives that give you free stats are the worst. He can just stack MR, and do huge damage. No AP mid can deal with that. Not to mention he has that strong ultimate to lock your entire team down at once.
Gangplank - Global ult, good burst, good sustained damage, free cleanse. Yup, not OP at all. /sarcasm.

Garen - Can hide under his tower and heal 20% of his health back every single wave, build tanky, and still gets a huge damage ultimate. Anyone can play him and do well, so he's obviously OP.
Gragas - His cask is too high of range and duration. He can single handedly zone someone out of the lane just by using it. But then he also gets free sustain and a killer ultimate. Why? Broken!
Graves - Free armor and MR, AoE damage on his Q, W, and R, plus a steroid just in case he wasn't good enough. Too many good things, needs a nerf.
Hecarim - Ignores unit collision, huge movement steroid, cc, and aoes. Completely unfun for the enemy - nowhere is safe, even if surrounded by minions.
Heimerdinger - His turrets do too much damage, shouldn't be able to put more than 1 down ever. I mean, he already gets an AoE cc, free CDR, and amazing poke.

Irelia - True damage, cc reduction, gap closer? Oh, and the gap closer cooldown resets on a kill. Who came up with this idea? So bad.
Janna - Three cc options on a support? Also has a shield that ups your carry's damage, AND can heal your entire team. Just bad design.
Jarvan IV - Another champion that's just annoying. He can ignore walls, create walls, knock you up, and all while doing good damage and being tanky at the same time.
Jax - One of the most OP champions lategame. Can 1v5 entire teams. Needs huge nerfs to his kit for a variety of reasons.
Jayce - 7 abilities is too many, he can just chain them all fight long for huge damage, even if you're trying to kite him. And its not just single target either, which is even worse.

Karma - For a support, she does way too much damage for getting to have a heal. Her kit looks fun, until you play against it, then you remember to ban her every game!
Kassadin - Just like Galio, he is OP vs other mids. He takes less damage, has a silence, gap closer, and huge burst. Plus he can move around the map so fast, he makes everyone hide under towers - and even then he can gank them.
Katarina - Massive aoe damage ult that gets cdr from kills and assists, and costs zero mana? She's so easy to use - and if you can't stun her, its GG at level 6.
Kayle - Complete damage immunity. AoE auto attack. And a heal? Oh, and she can use the immunity on ANYONE, so even if she doesn't get fed, you still lose.
Kennen - I'm not sure why no-mana champions kept being used. He can harass all day in lane, and if you ever get hit by even a single attack, he can turn it into more hits with a stun, and walk away. Needs to use mana, and smaller AoE on his ult.

Kha'Zix - Range is too huge on his evolved harass, and he does way too much burst (nerf his ability to use attacks while leaping, make him land first at the very least).
Kog'Maw - Whether you build him AP or AD, he is just ridiculous. He can poke you to death, or if you engage, he just pops his W and kills you in 2 seconds. And even if you do manage to kill him, his passive will probably kill someone.
LeBlanc - Wouldn't be so OP except for smartcast. But with it, she's just unstoppable. She'll silence you before you can even target her in range, and then she's back at the starting location before you can cast again, and you're missing 50% or more of your health. Anti-fun big time.
Lee Sin - Hey, its another OP mana-less champion. Plus, he has all his extra abilities too, so he can do ridiculous amounts of burst whether or not he builds damage. The moment he lands his Q, you're as good as dead.
Leona - Who in their right mind would put this much cc on a single champion? She can single-handedly lock a champion out of an entire fight without having any damage gear built.

Lulu
- Poke, shield, low cooldown hard cc, and amazing ultimate. Recipe for disaster. Nerf soon, thanks.
Lux - 1000+ range ult on a 30 second cooldown that does good damage to everything it touches? Oh, and I guess she can have multiple cc options, tons of aoe, AND a shield too. Sounds fair, not.
Malphite - OP ult. Just like Amumu. Destroys entire teams, and gets free damage from building armor, so you can't even kill him.
Malzahar - If he lands his ult on you, you're probably dead before it ends. And even if you aren't, he's still at full health.
Maokai - Low cooldown ult that gives his entire team 20% more hit points, AND does damage? Would be OP even without a snare and knockup, but he has those too.

Master Yi
- His meditate is OP. His alpha strike is impossible to avoid without hiding half a mile from the nearest creep, and as soon as he gets to endgame, he just chews towers down without any creeps helping.
Miss Fortune - Huge AoE ultimate, tons of free move speed, AND a steroid just to make sure she's sufficiently OP.
Mordekaiser - Never-ending shield, doesn't have to worry about mana, and becomes an unstoppable killing machine for half a minute any time he kills anyone.
Morgana - Can clear waves without even trying, tons of CC, and can build tanky without giving up any real killing power. But if she builds any damage, her ultimate will just do insane damage, almost as much as Fiddle, and he has to charge his up.
Nami - Her heal damages the enemy. Plus she has a great knockup (with good damage), and a huge aoe ultimate that can turn the tide in any fight (har har).

Nasus
- 3 damage every time he gets a last-hit with Q? For real? That's like 500 damage or more most games. Nobody else gets an ability that gets that much damage from just playing the game. And he gets the best slow in the game too, free lifesteal, and an ult that gives a ton of health and more.
Nautilus - So much cc on this champion, like Leona, its just ridiculous. There's nothing fun about him, and he should be completely removed.
Nidalee - Her spear can chunk off half your health without her even having any real AP built. Plus she gets a heal, and can turn into a cougar to clear waves fast without using mana. Not to mention you'll never chase her down or get away in a chase.
Nocturne - Turning off vision for your allies' vision is fine, but why does it affect my wards too? Broken ultimate on a champion who would be plenty viable without it.
Nunu - Impossible to harass out of lane, gets free spells just for attacking, and his ult doesn't show up on the ground if he hides in a bush, which is just stupid beyond belief.

Olaf
- Immune to CC, true damage (yah, recurring theme) on a low cooldown, and lifesteal all on a tanky melee dps champ... Devs must have been three sheets to the wind when they approved this champ.
Orianna - She can hit the enemy with her abilities without even being in range - all she has to do is give her ball to an ally (and they get a free shield, too!), then RW the moment the get into melee. Insta team fight victory.
Pantheon - Can ult from half the map away. Use abilities while traveling. Deal huge damage the moment he lands. Take zero damage from your first attack. And then chase you down while lobbing spears. Blah.
Poppy - Immunity to damage while completely destroying her target, including a low cooldown ability that chunks off most of their health each hit? Only thing that could be worse is a champion with an ultimate that just says "kill target champion".
Rammus - Low cooldown, huge damage ultimate (especially if he builds AP), free damage from building armor. Then add in his huge move speed and long cc. Will just walk through your team without caring, and lead his team to victory without fail.

Renekton
- Another mana-less champion that is OP? No big surprise. Gets free healing, good cc, and double-gap closer. Plus his ult makes him even beefier! How are you supposed to lane against a champion that can just hit everything near him and regain a ton of health?
Rengar - Same question. That roar is so broken. Plus he gets ridiculous if he can ambush you from a bush, AND an item that nobody else can buy. So freaking dumb.
Riven - 3 gap closers, a shield, a stun, AND can build tanky too? Well, at least she doesn't have to worry about MANA. Then she might not be able to harass you with those abilities every time you even think about getting Cs.
Rumble - Well, more mana-less champions. Can just spam his flamethrower to clear entire waves, and if you try and trade with him, he just shields and shoots harpoons at you.
Ryze - How about a champion that uses mana, but gets rewarded for building tons of mana? Its like a manaless champion, but we can pretend he cares about managing his blue bar! Plus, mana gear has FAR better tank options than AP gear, and because of his horrible AP ratios, he has low cooldowns on all his abilities, including his ultimate. Just plain simple bad design.

Sejuani - % damage AoE, AoE stun, can build tanky, can move fast. Only way to avoid feeding her is to /surrender at 20:00.
Shaco - Can almost never catch him, and when you do, its probably because you're 2 steps away from a JitB nest and are going to be feared and dead in 1.5 seconds. And if you just ignore him, he'll clone himself and destroy your towers. Lose lose lose.
Shen - Not OP. Except for his ult. Split push, shield your carry, ult in, CC whole team, win. Only needs 2 buttons.
Shyvana - Fastest jungle clear, and doesn't even have to worry about mana, so can donate it every single time to mid. Plus she's a dragon. Dragons are always OP.
Singed - Have you ever chased Singed? If so, I don't have to tell you whats wrong. Tons of damage from his poison, plus he gets free health from his mana, AND an ult that lets him never ever ever go back to base, unless he's got 5,000 gold and wants to rub his invincibility in your face even faster.

Sion - Heals 50% of his health every time he swings his axe, plus he gets a massive shield, free damage, and a stun. If he had a gap closer, he'd never lose. As is, he's just ridiculously OP.
Sivir - Adc that is almost immune to CC, and makes the rest of her team even better? Its like you take your adc and support, and combine them into one champion. And you still can send ANOTHER champion bottom lane, too!
Skarner - Easy mode jungling, and can just drag you around wherever he wants you to be - usually under a tower and next to all his friends. Least fun thing in the game is having to sit there while you watch yourself get dragged into DOOM.
Sona - Faceroll champ galore. Just QWEQWEQWEQWE, and attack some. Make sure to stun their entire team with your ult if your QWE spam isn't instawinning already.
Soraka - Heal, manaheal, another heal, and an aura to help your friends not take damage. And she gets some damage too. She makes any lane she's in boring because you can't do anything to them, she'll just heal it.

Swain - Not too OP until after level 6. Then he can just CAWCAWCAW like a Fiddlesticks, and do all the damages while gaining all the hps. And if he gets low on mana, just turn it off to do again next wave.
Syndra - Not only do you have to avoid HER, you also have to avoid any of her orbs, because if you get close to one, BOOM. She can just sit back and farm safely, and then go crazy once she's farmed up.
Talon - Silence and bleed with his decent range harass make him hard enough, but he ALSO can turn invisible while doing huge damage either to escape or chase. He was put in the game just because some baby at Riot hates learning to play with skill.
Taric - Anyone homophobic on the enemy team will ragequit if you just spam his emotes. The gay is too strong on him. And he can heal and stun, too!
Teemo - Badger, badger, badger, badger, badger, badger, badger, badger, badger, badger, badger, badger, mushroom, mushroom! Also, global taunts are OP.

Thresh - He might not be out yet, but everyone already knows he's going to OP broken. That's how Riot makes their money.
Tristana - Her leap refreshes any time she gets a kill or assist. Plus she can stop you from healing, and knock an entire team away so she can solo the carry with her OP steroid.
Trundle - He completely destroys any AD champion by stealing their stats to use against them. And he can stop them from running away better than any champion except Anivia. There's nothing fun about him, he's just annoying and broken.
Tryndamere - Free crit chance. Free healing. Free AD. And 6 seconds of "you can't kill me". Him and Jax make endgame matches a joke as they 1v5 entire teams.
Twisted Fate - Never has to get mana regen. Huge range harass x3. Global ult. Low cooldown stun. Once he hits 6, he just ganks every time his ult is up, and there's nothing anyone can do about it.

I'll get to these champions too, but I'm tired of typing right now. There's just too many OP champions! This game is no fun.
Twitch
Udyr
Urgot
Varus
Vayne
Veigar
Vi
Viktor
Vladimir
Volibear
Warwick
Wukong
Xerath
Xin Zhao
Yorick
Zed
Ziggs
Zilean
Zyra

Thanks in advance, Riot.
get ur facts right, trynd ult is 5sec


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Viro Melchior

Senior Member

01-19-2013

Quote:
Originally Posted by CooLTanG View Post
get ur facts right, trynd ult is 5sec
Fixed. Forgot it got nerfed so long ago. Obviously not enough, because he still instawins teamfights at level 18.


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AbyssCrusader

Member

01-19-2013

Quote:
Originally Posted by CooLTanG View Post
get ur facts right, trynd ult is 5sec
.


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Vivacacious

Senior Member

01-19-2013

Shocking a troll thread gets upvoted by this community. ****ing sad.


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The Iron Back

Senior Member

01-19-2013

Maokai's ult actually gives your team 25% more effective HP if you do the math.


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Viro Melchior

Senior Member

01-19-2013

Quote:
Originally Posted by The Iron Back View Post
Maokai's ult actually gives your team 25% more effective HP if you do the math.
Fixed. Extra exclamation points added due to this game-breakingly powerful difference.


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Viro Melchior

Senior Member

01-19-2013

Oh, and list is done. Hope I didn't leave anyone out that needs nerfed, but if I did, I can add them for you, just let me know. I figure this list should be comprehensive, so that Nerf Master Suck Town only has to look in a single thread to find out what he needs to do for next patch.


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AbyssCrusader

Member

01-19-2013

Where is Phreak? He can deal tons of damage!