Which champions should get minor tweaks for Dominion?

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Tortferngatr

Senior Member

01-18-2013

Quote:
Originally Posted by ZallKlos View Post
CDR itemization for manaless mages like Vlad, Kat, Kennen, Rumble, Morde
Grail and Torch have mp5, Frozen Fist has mana.
Hextech Sweeper exists.


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Rewenger

Senior Member

01-18-2013

By the way, removal of global penetration benefitted Vlad in terms of that he is now harder to 100->0, making him more survivable. However, that -20% healing hits him hard as his early game requires him to trade through spell vamp. Health costs are ok and practically nonexistent.

Small tweak that will make Vlad more viable - decrease his early cooldowns on Q. Now it's 10 / 8.5 / 7 / 5.5 / 4. Make it 7.5/6.5/5.5/4.5/3.5 and he's good to go. It will make him more sustainable early without removing healing debuff and more capable of doing dynamic fights.

Also there would be good to have a manaless version of Prospector's Ring. That gives you, for example, 300 hp and 10% cdr early, without any ap to make it less desirable for mana casters. More desirable for "tank" characters.


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MajorUrsa

Senior Member

01-18-2013

Quote:
Originally Posted by Rewenger View Post
By the way, removal of global penetration benefitted Vlad in terms of that he is now harder to 100->0, making him more survivable. However, that -20% healing hits him hard as his early game requires him to trade through spell vamp. Health costs are ok and practically nonexistent.

Small tweak that will make Vlad more viable - decrease his early cooldowns on Q. Now it's 10 / 8.5 / 7 / 5.5 / 4. Make it 7.5/6.5/5.5/4.5/3.5 and he's good to go. It will make him more sustainable early without removing healing debuff and more capable of doing dynamic fights.

Also there would be good to have a manaless version of Prospector's Ring. That gives you, for example, 300 hp and 10% cdr early, without any ap to make it less desirable for mana casters. More desirable for "tank" characters.
Could this be solved by adding Spirit Visages healing aspect onto another AP item, so as to prevent AD carries from picking it up, but enabling APs who rely on that healing factor to get closer to where they need to be for their kits to function properly.

The idea is to avoid creating lifesteal or simple spellvamp but enable champions like Vlad to pick it up as he needs it.

If we did add something like this on another item, one that fits the AP caster role, who else would it benefit, and could it be abused, or would it fill the niche for these champions without impacting the greater Dominion meta?


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General Quackers

Senior Member

01-18-2013

The Dom map needs a minor tweak to slow down Kassadin's mobility. This sounds like a sarcastic statement, but I'm being dead serious. Kassadin's ult is uninhibited by all walls; there is nothing he can't blink through on his way to multiple points.


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OMFG A DINOSAUR

Junior Member

01-18-2013

Quote:
Originally Posted by Original Duck View Post
The Dom map needs a minor tweak to slow down Kassadin's mobility. This sounds like a sarcastic statement, but I'm being dead serious. Kassadin's ult is uninhibited by all walls; there is nothing he can't blink through on his way to multiple points.
SOMETHING needs to be done about kass. He is absolutely gamebreaking in dominion atm.


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bierfaust

Senior Member

01-19-2013

Quote:
Originally Posted by MajorUrsa View Post
Could this be solved by adding Spirit Visages healing aspect onto another AP item, so as to prevent AD carries from picking it up, but enabling APs who rely on that healing factor to get closer to where they need to be for their kits to function properly.

The idea is to avoid creating lifesteal or simple spellvamp but enable champions like Vlad to pick it up as he needs it.

If we did add something like this on another item, one that fits the AP caster role, who else would it benefit, and could it be abused, or would it fill the niche for these champions without impacting the greater Dominion meta?
Trouble with that is Riot want to steer clear of lifesteal sustain champions becoming too strong. Just as a lifestealing ADC (melee or otherwise with good attack speed) would be rather hard to kill if you couldn't burst them down out right, it would make lifesteal tanking too effective like on Warwick for example and would put them back at the sustain/tanking issue they had before Preseason 3 items were introduced and the aura was changed. (which was why the healing nerf was in place to begin with)


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Duelpower

Senior Member

01-19-2013

Hmmm bottom lane possibles that need help.

I just got done reading the entire thread and only saw one mention of Varus.
He could be great but his passive needs a little help.


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Cauldrath

Senior Member

01-19-2013

I think Morgana could use some love, just because she's an AP mid that's balanced around the fact that she counters other AP mids, though it seems like most of these things are number tweaks to passives and bumping up her spell vamp wouldn't help all that much with her main problem: she just doesn't deal very much damage. My suggestion of adding a flat amount to base AS in the aura would allow her to reasonably build on-hit, adding free CDR to the aura would help her damage output, making the summoner platform refresh ult cooldowns with a 30 second cooldown would allow her to ult every fight. Maybe as an addition to her passive that kind of fits the flavor of it and would improve on-hit builds would be to reverse Kassadin's passive: "Whenever Morgana deals magic damage, she gains 0.15% of the damage as bonus attack speed for 4 seconds." Then she can QW, auto spam with bonus AS, which she pretty much does anyway, it's just that the auto spam doesn't do anything noticable currently.

For the whole sustain thing, I still think most of the problems with it would be solved if you made a reverse health chalice effect where healing is reduced by 0.3% for every % of maximum health you have. So if you are almost dead, there is no penalty and if you are at full health you get 30% reduced. Weakens ungankable sustain bot lanes (Nunu), improves in-combat healing when you need it most, and maintains the concept of attrition forcing you to recall.

As for Kassadin, "If Null Sphere kills the target, it refunds its mana cost and the cooldown is reduced by 50%," point him at SR, and then let that sort itself out.


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Dreampod

Senior Member

01-19-2013

Quote:
Originally Posted by Talith PA View Post
Kass isn't considered in-combat until he takes or causes an aggressive action. Rift walking doesn't count unless he goomba stomps someone or lands on a trap or something. It's why you can run boots 5 on Sona and spam your spells to fill a tear and still have the boots 5 passive while doing it. Also, Nidalee and pounce is the same.
Ahh, I thought that casting spells put you in combat for the purpose of boots 5 and such. Still it is simple enough then to make it apply off the expenditure of mana since the trigger already exists for Archangel's.


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Gypsy Hyena

Member

01-19-2013

Rengar's fairly weak when he's not botlane, because of his reliance on bushes that only really populate a ring shape in the middle of the arena. His only real gapcloser is his ult, but it's a mess right now and the cooldown is way too high, without him having any CDR items that really synergise with him apart from zekes herald.