Release Notes v1.0.0.61

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Pendragon

Director of Player Experience

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11-30-2009
1 of 6 Riot Posts

This version will be deployed during the scheduled maintenance on 12/02/2009, downtime information can be found here: http://www.leagueoflegends.com/board...ad.php?t=30497

PVP.net version 32

  • Fixed a bug where players were not transitioning from champion selection to the game.
  • Localized Champion "Choose Me" sounds for foreign languages
  • Greatly reduced network traffic of the PVP.net client in certain situations.
  • Fixed unlocalized Text in the "Recently Played" Section of the Buddy List
  • Fixed a bug where a player would receive a maestro error when entering champion select.
  • Fixed a bug where a players status would not set default to online on login
  • Loading immediately after log-in has been optimized further.
  • Fixed a bug in Champion Select, where no masteries were being displayed in the mastery overlay
  • Fixed a bug with inviting buddies to an arranged team where the summoner icon didn't fit in the invited buddies section
  • Optimized the PVP.net client further. Users should notice increased responsiveness on transitions and loading.
  • Added the Winter Version of Summoner's Rift to Normal Games. You will randomly receive this map when matched.
  • Fixed a bug where players could not see their teammates when invited to an arranged team
  • Fixed an exploit with the mastery system

Note: All masteries have been reset.
Known Issue: In some rare cases, editing masteries during Champion Selection will return an error.

League of Legends version 1.0.0.61

Udyr - The Animal Spirit
Tiger Stance:
  • Activation - Udyr's next attack will deal a high amount of damage over 2 seconds (based on his attack damage).
  • Persistent Effect - Udyr's attack speed is passively increased. In addition, Udyr splits his attacks into 3 lightning fast hits. On hit effects only trigger off the first hit.
Turtle Stance:
  • Activation - Udyr gains a temporary shield that absorbs damage.
  • Persistent Effect - Udyr's attacks cannot crit, but he restores his health and mana equivalent to a percentage of his damage dealt.
Bear Stance:
  • Activation - Udyr gains a large movement speed increase for a short duration.
  • Persistent Effect - Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
Phoenix Stance:
  • Activation - Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds.
  • Persistent Effect - Every third attack, Udyr engulfs enemies in front him in flame.
    Monkey's Agility (Passive) - Entering a stance grants Udyr a temporary buff that increases his attack speed by 12% and dodge chance by 6%. This effect can stack.

Alistar
  • Triumphant Roar: *Bug Fix* Cooldown is no longer reduced by some spells - e.g. Poison Trail, Cannon Barrage, etc.

Amumu
  • Fixed a bug with Bandage Toss which caused it to deal too much damage
  • Tantrum Damage reduced to 75/100/125/150/175 from 100/120/140/160/180

Anivia
  • Glacial Storm Slow Duration reduced to 2.5 from 3
  • Fixed a bug with Rebirth where some buffs caused the Cooldown to reset infinitely

Ashe
  • Enchanted Crystal Arrow Damage reduced to 250/425/600 from 300/500/700
  • Enchanted Crystal Arrow Max Stun Duration reduced to 3.5 from 4.5
  • Enchanted Crystal Arrow Slow Duration changed to 3.5/3.5/3.5 from 3/4/5

Blitzcrank
  • Updated Recommended Items
  • Rocket Grab will now fire directionally, even if targeting a point outside of the cast range

Cho'Gath
  • Vorpal Spikes Ability Power Ratio reduced to .2 from .25
  • Feral Scream Ability Power Ratio reduced to .7 from .75
  • Rupture Cast Range reduced to 950 from 1000

Corki
  • Phosphorous Bomb Blind Duration reduced to 3 from 4
  • Valkyrie Cast Range reduced to 900 from 1000

Dr. Mundo
  • Infected Cleaver will now fire directionally, even if targeting a point outside of the cast range

Fiddlesticks
  • Drain no longer begins channeling if the target is shielded

Gangplank
  • Cannon Barrage Slow % reduced to 40/50/60 from 40/55/70
  • Cannon Barrage Damage reduced to 140/200/260 from 160/220/280
  • Grog Soaked Blade: Healing reduction effect increased to 65% from 50%
  • Grog Soaked Blade: Duration increased to 10 seconds from 8

Jax
  • Leap Strike Cooldown reduced to 17/14/11/8/5 from 21/17/13/9/5
  • Empower Cleave % increased to 60 from 50
  • Empower’s duration to power up reduced to 3 from 4
  • Updated Empower’s damage per second values to 25/35/45/55/65 from 20/25/30/35/40
  • Ability positions were modified: Leap Strike is now Q, Empower is now W

Judicator
  • Holy Fervor (Reworked Passive) - When Kayle kills an enemy champion or an allied champion dies near her, she goes into a state of Holy Fervor, increasing her attack speed by 25%. This effect can stack 4 times.
  • Reckoning's additional damage while Holy Fervor is active now accounts for damage dealt from AP.
  • Increased attack speed per level to 1.65 from 1.5
  • Intervention cooldown increased to 90/75/60 from 75/60/45
  • Intervention duration decreased to 3/4/5 seconds from 4/5/6

Karthus
  • Lay Waste Ability Power ratio increased to .25/.5 from .2/.4

Kassadin
  • Force Pulse Ability Power Ratio reduced to .8 from 1

Katarina
  • Killer Instincts: Bouncing Blade healing reduction effect increased to 65% from 60%
  • Killer Instincts: Bouncing Blade healing reduction effect duration increased to 10 seconds from 8

Malphite
  • Ground Slam Mana Cost increased to 60/70/80/90/100 from 60/65/70/75/80
  • Ground Slam Attack Speed Reduction modified to 30/35/40/45/50 from 20/30/40/50/60
  • Reduced Malphite's base Armor to 7 from 20
  • Increased Malphites base Armor per Level to 3.75 from 3

Morgana
  • Soul Shackles no longer stuns if the buff is cleansed
  • Soul Shackles Stun Duration reduced to 1.5/2/2.5 from 2/2.5/3
  • Soul Shackles Cooldown increased to 100 from 90
  • Dark Binding will now fire directionally, even if targeting a point outside of the cast range

Nasus
  • Siphoning Strike's tooltip will now display the amount of bonus damage he's acquired

Rammus
  • Fixed an issue that would cause Tremors to be removed by Black Shield/Cleanse

Ryze
  • New Passive: Arcane Mastery - After casting a spell all other spells have their Cooldown reduced by 1.5 seconds
  • Overload base Damage changed to 70/105/140/175/210 from 60/110/160/210/260
  • Overload AP Ratio reduced to .45 from .8
  • Overload gains additional damage from 10% of Ryze's maximum Mana as opposed to 12% of his current Mana.
  • Overload Cooldown reduced to 11/10/9/8/7 from 16/14/12/10/8
  • Overload Mana Cost reduced to 50/65/80/95/110 from 60/90/120/150/180
  • Rune Prison duration reduced to .8/1.2/1.6/2/2.4 from 1/1.5/2/2.5/3
  • Rune Prison Mana Cost reduced to 80/95/110/125/140 from 80/100/120/140/160
  • Rune Prison Cooldown reduced to 14 from 16
  • Spell Flux has a new implementation - now a regular skill
    • Spell Flux bounces a static 5 times between minions, enemy champions, and Ryze
    • Spell Flux damage is 50/70/90/110/130
    • Spell Flux AP ratio is .33
    • Spell Flux applies a stacking -15 Magic Resistance debuff to every enemy target it hits with a max stack of 5. Duration is 5 seconds
    • Spell Flux Cooldown is a static 9 seconds
    • Spell Flux Mana Cost is 60/80/100/120/140
    • Spell Flux range is 700
    • Spell Flux missile speed drastically increased
  • New Ultimate: Desperate Power
    • Desperate Power is a self targeted instant cast buff that lasts 8 seconds
    • Desperate Power gives Ryze 60/100/140 additional AP and grants all of his spells 65% AoE damage
    • Desperate Power has 60/50/40 second Cooldown
    • Desperate Power costs 0 Mana.

Shaco
  • Jack in the Box Magic Resist increased to 100 from 50

Sivir
  • Spiral Blade is now called Boomerang Blade
  • Boomerang Blade now deals 10% reduced damage with each target hit (40% minimum)
  • Boomerang Blade base Damage increased to 75/125/175/225/275 from 75/100/125/150/175
  • Boomerang Blade now fires directionally even if targeting a point outside of the cast range
  • Spell Shield Duration reduced to 3 seconds from 8 seconds
  • Spell Shield Cooldown reduced to 28/24/20/16/12 from 55/45/35/25/15
  • Spell Shield restores 150 mana on successful spell block
  • Ricochet damage reduction on bounce decreased to 22% from 25%

Soraka
  • Astral Blessing now heals the target for 80/135/190/255/300 instantly (still gives an Armor buff for the duration)
  • Astral Blessing Mana Cost modified to 80/100/120/140/160 from 60/90/120/150/180
  • Health per level reduced to 67 from 70
  • Starcall Magic Resist reduction per stack reduced to 8 from 10

Teemo
  • Bantam Trap is no longer affected by Volley, Missile Barrage, and Sow the Wind
  • Bantam Trap Poison Duration reduced to 4 from 5
  • Fixed a bug where several spells would show a particle as they passed over Bantam Trap
  • Blinding Dart Ability Power Ratio reduced to .8 from 1
  • Blinding Dart Blind Duration reduced to 1.6/2.2/2.8/3.4/4 from 1.5/2.25/3/3.75/4.5
  • New Passive, Camouflage: if Teemo stands still for 6 seconds without taking damage, he becomes stealthed.

Tristana
  • Explosive Shot’s passive component no longer deactivates when on cooldown
  • Explosive Shot's Healing reduction effect increased to 65% from 50%.

Tryndamere
  • Bloodlust now activates on critical strikes as well as kills
  • Bloodlust now provides 4 Attack Damage and 1.5/2.25/3/3.75/4.5% Critical Damage per stack
  • Bloodlust Cooldown changed to 12 from 30/25/20/15/10
  • Bloodlust Heal reduced to 10/20/30/40/50 per stack from 90 + 30/45/60/75/90 per stack
  • Each time you gain Bloodlust for the first time, you gain 2 stacks instead of 1
  • Bloodlust Ability Power ratio increased to 1.5 from 1
  • Mocking Shout Health cost changed to 25 from 20/25/30/35/40
  • Fixed a bug with Mocking Shout that caused the tooltip to show no Health cost
  • Spinning Slash Range reduced to 660 from 1150
  • Spinning Slash Damage changed to 60/105/150/195/240 + 50% of Tryndamere's Attack Damage from 110/165/220/275/330
  • Spinning Slash Health Cost reduced to 40/50/60/70/80 from 30/60/90/120/150
  • Spinning Slash’s Cooldown is now reduced by 2 seconds each time you critically strike
  • Spinning Slash wil fire directionally even if targeting a point outside of the cast range
  • Undying Rage Duration reduced to 6 from 7
  • Undying Rage Cooldown reduced to 120/100/80 from 160/120/80
  • Reduced number of Bloodlusts gained on activating Undying Rage to 4/6/8 from 3/6/9
  • If Tryndamere is below 5% health when Undying Rage ends, it will heal him to 5%
  • Battle Fury now increases Tryndamere's Critical Chance by 0.3/0.4/0.5% per 1% Health he is missing

Twisted Fate
  • Destiny Duration reduced to 4/5/6 from 4/6/8

Twitch
  • Added listing as an Assassin, removed listing as a Fighter

Zilean
  • Time Bomb no longer detonates if the buff is cleansed

Summoner Spells
  • Flash Range reduced to 450 from 1000
  • Flash Cooldown reduced to 3 minutes from 6
  • Flash now pops incoming projectiles when used
  • Fortify now gives you 7 bonus damage to minions while off cooldown
  • Fortify no longer does splash damage, but will do splash damage when improved by the corresponding mastery
  • Teleport can now be canceled
  • Mystical Vision (Clairvoyance Talent) now properly adjust Clairvoyance cooldown
  • Willpower (Cleanse Talent) no longer affects Clairvoyance cooldown
  • Mender's Faith (Heal Talent) changed to 30 second Cooldown reduction on Heal from + 10 x lvl HP
  • Cleanse provides 2 seconds of debuff immunity after cast

Items
  • New Item - Quicksilver Sash
    • Combine: Negatron Cloak + 900g
    • Stats: 50 Magic Resistance
    • Active Ability: Clears all negative debuffs from the owner. 150 second cooldown.
  • New Item - Sword of the Occult
    • Combine: Longsword + 750g
    • Stats: 10 damage
    • UNIQUE Passive: Your champion gains 2 damage and +2% critical damage per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's movement speed is increased 15%.
  • New Item - Leviathan
    • Combine: Ruby Crystal + 600g
    • Stats: 215 Health
    • UNIQUE Passive: Your champion gains 37.5 health per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion takes 15% less damage.
  • Changed Item - Mejai's Soulstealer
    • Combine: Amplifying Tome + 1000g
    • Stats: 20 AP
    • UNIQUE Passive: Your champion gains 8 ability power per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's cooldowns are reduced by 10% and 200 health and mana are restored on kills and assists.
  • Aegis of the Legion Magic Resist Aura reduced to 25 from 40
  • Aegis of the Legion Armor Aura reduced to 25 from 35
  • Aegis of the Legion Damage Aura increased to 10 from 8
  • Aegis of the Legion Health increased to 300 from 285
  • Amplifying Tome: Updated the 'builds into' information to reflect item recipe changes
  • Catalyst the Protector Passive Health Restore on Level Up reduced to 300 from 425
  • Catalyst the Protector Passive Mana Restore on Level Up reduced to 250 from 325
  • Catalyst the Protector Health reduced to 325 from 400
  • Deathfire Grasp (new item): Mid Tier Ability Power / Mana Regeneration item with Cooldown Reduction and an active spell that deals damage based on the target's health
  • Executioner's Calling Lifesteal increased to 18% from 15% and increased the duration of Executioner's Mark to 12 seconds from 8 seconds
  • Executioner's Mark healing reduction increased to 65% from 40% and it now deals 4 damage per second
  • Haunting Guise (new item): Low Tier Health / Mana Regeneration Item with Cooldown Reduction and Magic Penetration
  • Madred's Bloodrazor Attack Damage reduced to 35 from 40
  • Madred's Bloodrazor % Health Damage increased to 3% from 2.5%
  • Madred's Razors is now UNIQUE
  • Sapphire Crystal: Updated the 'builds into' information to reflect item recipe changes
  • Sight Ward Cast Range increased to 600 from 300
  • Sorcerer's Shoes Magic Penetration increased to 20 from 15
  • Sword of the Divine (new item): Low Tier Attack Speed Item with a damage proc every 4 hits and an activated spell that grants Armor Penetration and Dodge Piercing
  • Vampiric Scepter: Updated the 'builds into' information to include Executioner's Calling
  • Vision Ward Cast Range increased to 600 from 300
  • Void Staff is now UNIQUE
  • Gold per 10 items no longer display a +x Gold over the Champion although they are still granting the Gold

General
  • Brush on Summoner's Rift has been redesigned. Brush on the winter map has been left as the old version for community comparison.
  • Gold while dead has been re-enabled
  • Ambient gold gain on Summoner's Rift Summer and Winter dropped to 6.5 per 5 from 7 per 5
  • Ambient gold gain on Twisted Treeline dropped to 8.5 per 5 from 9 per 5
  • Fixed an issue in the tutorial where the store had no collision boundaries

Minions
  • Melee minions gain 2 additional Armor every 3 minutes
  • Melee minions gain .5 addition Magic Resistance every 3 minutes
  • Melee minion gold on death increased to 22 from 20 on Summoner's Rifts and to 26 from 24 on Twisted Treeline
  • Caster minions gain .5 additional Armor every 3 minutes
  • Caster minions gain 2 additional Magic Resistance every 3 minutes
  • Caster minion gold on death increased to 16 from 14 on Summoner's Rifts and to 19 from 17 on Twisted Treeline
  • Cannon minions gain 2 additional Armor every 3 minutes
  • Cannon minions gain 2 additional Magic Resistance every 3 minutes
  • Cannon minion gold on death increased to 27 from 25 on Summoner's Rifts and to 32 from 30 on Twisted Treeline
  • Super minion gold on death increased to 27 from 25 on Summoner's Rifts and to 32 from 30 on Twisted Treeline

Towers
  • All tower ranges increased to 750 from 700
  • Tower target acquisition is now faster
  • Tower base Health reduced to 1200 from 1400
  • Fixed a bug that was granting turrets an additional bonus 50 Armor and Magic Resistance
  • Reduced backdooring defenses to 150 Armor/Magic Resistance from 200 Armor/Magic Resistance
  • Damage scaling per hit increased to 15% from 10%
  • Damage scaling max cap increased to 175% from 155%
  • Damage scaling cap when switching targets increased to 130% from 125%
  • Turret Armor and Magic Resistance decay rate reduced to 2 per 60 seconds from 3 per 60 seconds

Baron Nashor
  • Reduced Global Gold to 300 from 400
  • Moved Local Experience to Global Experience
  • Reduced Total Global Experience to 900 from 1200
  • Exalted with Baron Nashor is no longer given to dead players
  • Exalted with Baron Nashor is no longer absorbed by Black Shield
  • Exalted with Baron Nashor Max Damage/Ability Power reduced to 50 from 60
  • Exalted with Baron Nashor bonus Damage / Ability Power reduced by 5 for the first 35 minutes
  • Reduced Health Regen % per 5 to 3 from 3.5
  • Reduced Mana Regen per 5 to 15 from 17.5
  • Fixed several exploits with killing Nashor from out of range


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neojb1990

Senior Member

11-30-2009

First and I love these changes! I also want to point out before anyone misreads this, because I read these similar patch notes on the test realm although i'm not sure how I can access that, that Madred's razors are now unique. Not madreds bloodrazor. There was a confusion that happened in the test patch notes and it lead to alot of people saying OMG NO MORE STACKING (the what was then but is now 3) 2.5% magic damage based on health... no, its just the one that has a chance to deal 500 damage to minions.


But yea, awesome changes! Although I don't quite understand why the tiny nerf to the Aegis thing. I never really used it or have seen it be used so many its significant but whatever.


WOO! Uldyr! Bring on the flaming bear!.. err animal spirit... who is really a flaming bear.


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Norman of Torn

Member

11-30-2009

ick ryze nerf. Oh well veigar is fine


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toomad

Senior Member

11-30-2009

Quote:
Originally Posted by typ3kal View Post
ick ryze nerf. Oh well veigar is fine
It's a buff actually. You didn't play on TR I guess.


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Razzle Dazzle

Adjudicator

11-30-2009

Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaay!

Can't wait to test out Ryze


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Fr05tbite

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Senior Member

11-30-2009

Quote:
will fire directionally even if targeting a point outside of the cast range
Does this mean that if you click it on a target out of range and you get into range that the spell or ability will automatically aim in the correct direction?? If so then Lookout!!! lol

Ryze sounds interesting

New items FTW


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themitey1

Adjudicator

11-30-2009

Quote:
Originally Posted by Fr05tbite View Post
Does this mean that if you click it on a target out of range and you get into range that the spell or ability will automatically aim in the correct direction?? If so then Lookout!!! lol
No, it means that it will fire in the direction that you click, regardless if the cursor is outside the range or not. Like how flash works.


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The Hye Circus

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Senior Recruiter

11-30-2009

I am a bit disappointed at the lack of ability position changes on more heroes. But I am glad it was changed on Jax.

Also, why was the summoner heal spell nerfed?!? Or the towers range expanded (seriously).

And - in the future release notes - can you inform of us what is being changed all the time? Especially on the new abilities for champions, it gets hard to keep track of the changes.

Tyr - Don't understand why his invulnerability still exists.

Aegis of the Legion - still an underpowered and expensive item. Got more nerfs than buffs.

Tiamat upgrade and wider splash radius would be welcome.

Tanking items that give bonuses based on % armor would also be welcome to help tanks out.

But still, excited for the first major update to LoL. It is going to feel like a long, long time before the update launches!


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DarkNataku

Senior Member

11-30-2009

Quote:
Spiral Blade is now called Boomerang Balde
lawl.


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Lord GiantR

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Senior Member

11-30-2009

Boomerang Balde is FAIL


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