Well there's also the fact that I don't ever use Laser as my main damage tool, the high CD and higher mana-cost are very limiting, making his game-play extremely linear and the max-range style play highly inhibits use of his other abilities. There are specific champions that I will have a harder time against because of this, but I am able to win against almost everything else fairly easily, or at worst I can't be zoned.
I used to think Viktor was mediocre until I stopped maxing laser first.
Q speed boost works on cast, and works on creeps, and because of the short CD you can hit a creep get in range and then it's up again for more speed, similarly if I'm being chased down there's no danger if I'm not in Q range, and if I am then I escape, because you probably don't max Q first your also probably not used to having it on a lower CD early game.
The bulk of R dmg is dealt over time (nearly twice the base dmg hit).
Basically the problem is this: You play Viktor like a long range burst caster. I play Viktor as a close range AP bruiser, relying on maneuverability and my CC more-so then tankyness. Against ranged characters I stick close range, against melee I hover just outside there attack range.
Also note as this version of Vik is defiantly a higher skill level to use properly as your positioning and dodging skills are far more relevant.
I also should add: E with Death rod has a total damage 325+91% AP. Q has a total DMG+Shield stat of 319+91%AP, just in-case your underestimating the trade value of Q, or overestimating laser with Death. The damage boost on Death rod is deceptive because it makes you ignore the mediocre base stats of laser (also the Shield is calculated before resistances in-case you were wondering).
As for Gravity, it is technically worthwhile, the problem is it requires competent allies in order to maximize it's effectiveness, so unless you're apart of a pre-made then it is indeed not so worth it.
Here is where the play-style difference comes in.
If I manage to Q you, I don't back off, because then indeed I will loose the exchange, instead I charge in deeper, auto-attacking and lasering and staying in range for my next Q which, since you will probably be leveling a long range skill will defiantly be coming off CD before yours does, all the while the shield giving me an extra advantage.
The reason I started using this build is I found that most champions 1v1 won't be able to out-do you in a straight up fight (especially given your W), and those that can are usually close range champions that you can outmanouver. The result is that I can often simply dominate my lane, outright zoning quite a lot of typical opponents within the first few levels.
I will admit some of your teamfight damage is lower though while I do grab Power augment, I otherwise build more typical AP items, when I say AP bruiser i don't mean that I go outright for tanky items, it's more of the playstyle then the build itself.
Also I find that with Power top is potentially a viable lane.
I've owned Viktor for a good while now, and play him frequently.
His main issue is his passive. It's comparable to Syndra's. She gets a unique boost to each of her abilities, while Viktor has to choose one. It does give him some stats, but it costs him an item slot. The stats (including the ability boost) are inferior to many late-game items. This weakens him considerably, and the fact that he must purchase the upgraded Augment interrupts typical item building. A rework would be very much appreciated by Viktor players- possible solutions include things like putting the Augment into his passive slot (meaning he would have a "real" passive instead of a unique, less-than-stellar item), adding a third tier to the Augments (meaning his Augment would become comparable to other late-game items, but he would still be lacking a "true" passive), etc.
He also has long cooldowns, but I think fixing his passive would be enough to make Viktor a competitive pick instead of an uncommon choice in normals.
i think viktor is fine how he is because i always do really well early mid and late game with him, idk why people want him to be reworked or buffed, in my opinion his a good overall champion so idk why people would want him to get buffed, if he isnt you style of champion to play then dont play him, if you cant get good with him then dont play him at all plain and simple
I think viktor is fine, in fact i personally think he might be overpowered. The W and R really change the course of teamfights.
However i believe they need to definitely imporve power augment and gravity augments.
I would RARELY get gravity, and power is bad cuz you have to get close to use it...
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