ELO is a measurement of Unity not skill

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Minute 31

Senior Member

12-01-2012

So in summery, ELO is a poor measurement system for a team based game?

This isn't news....


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Exoleres

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Senior Member

12-02-2012

People who are actually smart don't have to spam obscure words to make everyone recognize their intelligence. That's actually just called "wordiness" and it is just another form of horrible grammar.

That is all.


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AlexPie2

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Senior Member

12-02-2012

so your saying it takes no skill to have unity? i think ur mistaken


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Wafer

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Senior Member

12-02-2012

Elo. It's not ELO it's some guys name. Elo ******


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phatcat09

Senior Member

12-02-2012

Updated Section 2

Quote:
2. Ability to gauge an opponents power level vs your own


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jlmoss

Member

12-02-2012

Good message, didn't like the delivery.

Unless you are trying to make the required word count minimum for a paper, why muddy it up with the extra wordage?


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TheDjinni

Senior Member

12-03-2012

Quote:
Originally Posted by Colinsworth View Post
ELO is a direct measure of probability of victory based on past performance. I also don't see how the term "skill" is any different from of the actions you just listed...
Good performance is necessary but not sufficient for an increase in elo. Ergo it is an indirect measure of probability of victory.

What you say would be true necessarily in a game environment like Chess, which elo was originally designed for. Chess is not dependent on pseudo-random variables such as matchmaking, and does not involve a considerable amount of risk-taking over unknown information.

To elaborate, proper chess play does not require an educated guess as to what your opponent is going to do; the entire board is in front of you and all you need to deduce is what your opponent can do based on the information given in front of you, and the proper response to it. If your opponent is doing something radically different than what you figured they would do, it shouldn't matter, because you shouldn't be making decisions on what you think they might do, but rather what they can do. You should move to block or counter the most threatening of options because you know what their most threatening moves are, unless you assume that they are a much more novice player than you are and can safely assume they can't see it.

On the other hand, League of Legends involves a lot of educated guesses and risk-taking based on missing information. Had you perfect information on what your opponent is capable of doing or trying to do, you would probably make different decisions. Given that you don't have perfect information, you can only make educated guesses (which is one of the key messages contained in the OP) since you probably don't really know your opponents play-style that well. Guess-making, even educated ones, necessarily involves some amount of luck. Like a professional poker player, you hate luck, but have to deal with it anyways. Even if you make a good play given the information in front of you but lose to a lucky hand every time you make that kind of play, you should not play differently when the odds are in your favor.

Luck should average out, but it is not a constant like gravity; this by necessity converts the relationship between good performance and a rise in elo to an indirect relationship that is dependent on other factors.


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phatcat09

Senior Member

12-03-2012

Quote:
Originally Posted by TheDjinni View Post
Good performance is necessary but not sufficient for an increase in elo. Ergo it is an indirect measure of probability
....
Luck should average out, but it is not a constant like gravity; this by necessity converts the relationship between good performance and a rise in elo to an indirect relationship that is dependent on other factors.
Oh my :3 that was bar far the most satisfying thing I've read in the last 7 days Thank You :3


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phatcat09

Senior Member

12-03-2012

bump


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phatcat09

Senior Member

12-03-2012

Section 3 has been updated.

word limit reached.

New Thread

http://na.leagueoflegends.com/board/....php?t=2860845