Blackfire Broken

First Riot Post
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VoidInsanity

Senior Member

11-14-2012

Quote:
Originally Posted by Infirc View Post
Actually is 1.67% per second so it's actually not 10%
Wrong. I already explained the math in another topic about how it interacts with DoT Skills. The Blackfire damage will last for the duration of the dot +2. Brands dot lasts 4 seconds, so you'll get 6 blackfire ticks, 10% in total. The damage per second works out as 3.67% for the first 4 seconds and then 1.67% for the final 2, 18% in total for brands case. Same applies to teemo since shroom dot lasts 4 seconds, you'll get 6 ticks.


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Painkillar

Senior Member

11-14-2012

Blackfire has caused teemo induced ptsd. everytime i enter a brush, it all comes back and i start to get chills, and memories come flooding back of the War of the Mushroom. Sometimes, i don't sleep at night....


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Ahlen

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Senior Member

11-14-2012

To add to this thread, I don't know if Nome is still reading it.

This might be out of the scope of changes, but changing the point layout of Dominion would probably be the best.

Making it a rhombus/Diamond, instead of a pentagon, and replacing the storm buff with a central capture point. I personally believe this to be a more optimal layout than the current map.

------------------x



x----------------x----------------x



------------------x

Makes for a stronger central point that the entire team can contest, and makes for contesting other points and backdooring as more viable strategies. It removes the "Laning" of bottom.


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Painkillar

Senior Member

11-14-2012

Quote:
Originally Posted by Ahlen View Post
To add to this thread, I don't know if Nome is still reading it.

This might be out of the scope of changes, but changing the point layout of Dominion would probably be the best.

Making it a rhombus/Diamond, instead of a pentagon, and replacing the storm buff with a central capture point. I personally believe this to be a more optimal layout than the current map.

------------------x



x----------------x----------------x



------------------x

Makes for a stronger central point that the entire team can contest, and makes for contesting other points and backdooring as more viable strategies. It removes the "Laning" of bottom.
For all the bot lane haters, we salute this idea. only issue i see is that if a team got wiped out, the opposing team would take every point if they got on the good end of a team fight.


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Lameador

Senior Member

11-14-2012

I think it would be good, but I agree with painkiller here, if you win mid, is too easy to go to a 4 point conquest there. It can be compensated thought, I think the major problem is that is a MAJOR rework.


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Lycantrip

Member

11-15-2012

@Riot, please read: I love the item. Perhaps lowering it to 3 or 4% max life would even the playing field without taking too much away. AP casters are so far behind the other roles its about time they got the spotlight for a change. BTW I'm completely unbiased, i typically play AD bruisers and carries because that's what works for me. But I enjoy being able to switch it up now.

Edit: My only REAL problem with the item, is that it seems absolutely necessary to gain an edge. This means that 1 item slot is effectively locked out. Add in boots and Wooglet's cap and there really isn't very much diversity in builds anymore. So you fixed one problem, and created an entirely different problem. You've been talking about how in your SR preseason you are striving to leave us options but this item really doesn't do that. I hope to see more items like this one in the future to perhaps vary up peoples builds/play style. All in all this is a much better problem to have than a handful of completely nonviable champs. Personally it doesn't take away much fun because ultimately there's skill left in how one plays the champion.


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Lycantrip

Member

11-15-2012

Quote:
Originally Posted by ahlen View Post
to add to this thread, i don't know if nome is still reading it.

This might be out of the scope of changes, but changing the point layout of dominion would probably be the best.

Making it a rhombus/diamond, instead of a pentagon, and replacing the storm buff with a central capture point. I personally believe this to be a more optimal layout than the current map.

------------------x



x----------------x----------------x



------------------x

makes for a stronger central point that the entire team can contest, and makes for contesting other points and backdooring as more viable strategies. It removes the "laning" of bottom.
bump


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Tempestphile

Senior Member

11-15-2012

Hmm, I have some weird thoughts

Alongisde the stats / gold adjustments

What if these were changed to the passive
a) Damage % based on missing health, 2% damage over 3sec for every 30% health missing
So 100=70% health = 2% damage, 70-40% health = 4% damage, 40-10% health = 6%, the rest = 8%
b) Charge lowered to say 18, and passive only reapplies every 1.25sec

why?

a) Getting hit by a Teemo shroom right after you respawn will not be as devasting as it is currently, because you will have 100% hp (or close to that). but if you run away low health and hit a shroom, with or without BFT, you are likely to die anyway.
On the other hand, if you face say Cass, they are constantly damaging you, and your health will drop, eventually to the point BFT is just as effective as it is right now

b) Another reason Teemo shroom is so powerful is it reapplies the dot consistently. But Teemo does not have to be there, so you can't kill him or have no chance to kill him. On the other hand, if you are playing say Swain, you get 1 less reapply on your E dot, but since you are in the middle of a fight, your dot will still reapply consistently (until you die)


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MMKH

Senior Member

11-15-2012

BFT works on physical spells too apparently, like Corki's Gatling Gun and Ashe's Volley. It's too strong and needs the AOE and DoTs nerfed. Probably could use an AP ratio like DFG that makes buying actual AP mandatory for it to do good damage.


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Wawix

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Senior Member

11-15-2012

BFT is the first real balance change I see in dominion, and I'm really dissappointed in people qqing so much about it. This actually stops the roflstomp tankderp meta, and gives the ap casters a chance to fight evenly with the rest of the cast.

If you think about it, its a 3k item that replaces the old DFG (with that 15% cdr) with a dominion style item. I don't think 5% max hp over 3 secs in magic damage is that much of a threat to anyone, that is like, 1,6% hp per sec?
That would be... 48 magic damage per second on a target with 3k hp (150 magic damage over 3 seconds) and no magic res. I really don't think its that much, and even more considering it has a charge mechanic that runs out really fast.

The only problem I see with the item right now is that it considers single target and AoE (which includes DoTs) the same at the time of applying the debuff, and that makes the item be a little bit more useful than intended imo. If they fix it, they should do something about the amount of charges an AoE spell triggers on the torch, or the DoT on an AoE spell.
And maybe, just MAYBE, make the DoT have an AP ratio. Because torch hecarim is op.

You guys need to adapt better instead of QQing for every balance patch that ****s you over, seriously.
And what surprises me the most is that people consider the BFT a problem, instead of the wooglets.