I gave Malphite as an example of a generic tank, as it was given in the previous posts.
Playing Leona as a support(Ugh i hate that word)-> babysitter bot has always been my favourite with her. I always try to kill 1-2 mage creeps per wave when I'm with a friend. This is necessary for me to get my GP5 quickly if the other team is playing very safe.
Leona is aggressive, and is usually all bawls in when played bottom. She dives extremely well.
However, I've found that most people do not know how to play with her in solo queues, so I've started playing her top, which is quite fun (except if you're against Irelia). Her passive is gold when the jungler ganks, and if I run teleport + Flash on her I can move bot quickly to gank.
Her ratios are poor, and her damage is not as great as it needs to be. She also needs to have some type of ability that makes the other team WANT to kill her... such as:
-Her spells cause blindness (similar to Noc's ult) for 1 second after being hit by one.
-Her W causes all enemies to attack her when it explodes for 1, 2, 2.5, 3 seconds when it explodes.
-Her ult heals allies - those in the center are healed, the ones on the outer get hp/sec boost.
-Her basic attacks cause her Q to loose CD by .5 seconds.
Make her more of a threat. My games usually turn out with me having the most kills because I build slightly AD/AP/HP/Tanky and I'm the last one standing bercause others leave me alone, which let's me clean up... not the role she was intended to play I think.
I would trade Leona's burst shield for a sustained damage AoE similar in size to Amumu's so I could continue to be a threat.
Her E Zenith Blade snared all units hit for .5 seconds? That would increase she CC marginally and help make her more of a threat. And perhaps increase the duration of the immobilize.
From having played Leona a lot, she is one of the best Single Target CC machines. She can keep one enemy champion from escaping for 2-4 seconds.
R Solar Flare: Low CD. Great Initiate because it can stun/slow multiple enemies. Draw back is that it does next to no damage and that the stun radius is tiny.
Leona is fine. I have no clue why you think she is bad. I play her in ranked and in normal all the time and she is extremely strong. She can snare adding her passive, stun adding her passive, shield aoe slow adding her passive, and another aoe slow with damage and again adding her passive. Then usually after her combo is done again she can snare again and stun again. With all those combos on just a single champion that is 840+/- magic damage with just her passive. And keep in mind since 2 of her spells are aoe that is another possible 1400+/- magic damage on the whole team. And don't say you can't land your aoe on the whole team because I do it all the time. Leona excels at initiating or counter initiating. Did the enemy initiator start the fight? Well Leona will help finish the fight. She'll grab the adc, stunning and harassing him with another teammate and turn the tide of the whole battle.
I usually end Leona games with 30+ assists and at least a couple of kills. My vote for Riot is to leave Leona alone. She is perfect. I LOVE playing her.'
I think the ONLY thing I might say change is to allow her to proc her own passive on minion waves and jungle. I like that it requires the team to proc it on champions, since it forces her to work with her team.
The best 2 suggestions i have read are to change eclipse to an AOE persistent aura, and let her passive stack.
The only bad thing about being an aura is that she becomes practically amumu 2.0. Its sad, but this change would make her sooo much better. Keep the dmg it does on the explosion, but instead let her do it over time. And making a toogling ability lets her keep her defenses up as long as her mana lets her. Its a good trade IMO, because her mana costs are not cheap.
And again...riot doesnt want her to pop her own sunlight, so suggestiing that is futile until we know riot thinks otherwise.
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