A thought: AP Nasus

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BraumBackMountin

Senior Member

11-13-2012

Quote:
Originally Posted by LostLaneWonGame View Post
Lich bane adds a 1.0 AP ratio every 2 seconds.

Which is why lich bane on Karthus lets you chunk towers like nobody's business.
I understand Lichbane, but's a stupid way rely on dmg. The build is way to ****ing expensive, and nasus already has a hard early game top. Have fun getting these builds together.


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General Quackers

Senior Member

11-13-2012

Good luck building it.


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ZerglingOne

Senior Member

11-13-2012

Quote:
Originally Posted by PurpleBlitz View Post
are u going to be able to build that in a reasonable amount of time in order to stay competitive while heading to wards a full build?
He's by far one of the best farmers in the entire game with spirit fire. It pushes lanes and kills minions incredibly quickly/efficiently. On base damage alone, you'll be wiping out entire creep waves in seconds, and it's almost unrivaled for unavoidable poke/zoning.

For example, Morgana's soil is very similar mechanically. Spirit fire does more damage, does half of it up front, and in an AoE about twice the size. The other benefit to AP Nas is he's not a one trick pony. He can still be kited, but good luck avoiding the 400+ damage Spirit Fire nuke. Plus he has 2 amazing debuffs with Spirit Fire and Wither to give his ADC an extra fighting chance.


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KiStorm

Senior Member

11-13-2012

Quote:
Originally Posted by SupportOrFeedTHX View Post
I understand Lichbane, but's a stupid way rely on dmg. The build is way to ****ing expensive, and nasus already has a hard early game top. Have fun getting these builds together.
Just go bot or mid, E helps bot, you just wanna get a Kage's and 2 Doran's.

You're not neccessarily a 0CS but you can play very aggressively and go for kills if you want.

And the range on his E makes mid semi-viable with the right setup, although his kill potential is low against sustainers in the very early game, after that he can force you back as he pleases but is highly vulnerable to being ganked or pressured mid.


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Duke Br0heimer

Senior Member

11-13-2012

Too squishy, still too easily kited, takes too long to get going.

In short, this build has the same problems the usual build has, while being much squishier.

Not a good idea overall.


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KiStorm

Senior Member

11-13-2012

Quote:
Originally Posted by Duke Br0heimer View Post
Too squishy, still too easily kited, takes too long to get going.

In short, this build has the same problems the usual build has, while being much squishier.

Not a good idea overall.
No man, he's not too squishy.

You wanna push your early game weakness and not concentrate on the bigger picture thats fine, you are a 1v1 beast mid game.

You don't need to farm your Q aggressively straight off the bat, your #1 is spirit fire and a few levels in with mana lanes yours but kills are harder to get.

Come team fights, watch them run.


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eBlossom

Senior Member

11-13-2012

Quote:
Originally Posted by LostLaneWonGame View Post
Fun fact.

Nasus fire does more damage than Morgana soil, on a larger AoE and provides teamfight utility with armor shred.
Soil has MR shred.


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KiStorm

Senior Member

11-13-2012

The thing about AP Nasus is, although with 10% max hp per second damage you dont see a lot of melting from it and champs rarely take more than one or 2 procs, your ulti to AD from damage dealt scales off AP so your AD builds faster with the bonus damage being higher, so you hit the AD bonus cap rather quickly and can keep it there rather easily.

In a nutshell.

You're a 300 initial damage 80 burn damage armor reduc nuker in massive aoe with a 12 sec cooldown with few CDR items, or less.

You run at them with ulti and melt them if the stay close, wither someone, run through teams.

Reach about 360 AD to couple with your lifesteal, sheen procs and armor reduc on top of your 500 AP so NO ONE WILL FIGHT YOU, and they just run until your ultis out or they die. After which you still have most of your kit, and can Q when you want but prioritise your massive aoe spirit fire at huge range.


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zztophat

Senior Member

11-13-2012

Quote:
Originally Posted by SupportOrFeedTHX View Post
I understand Lichbane, but's a stupid way rely on dmg. The build is way to ****ing expensive, and nasus already has a hard early game top. Have fun getting these builds together.
The point: being AP his early game not hard, you don't need to farm your Q, you can farm from safety if you are forced too using your spirit fire. Once you have even a small amount of AP minion waves are will be killed just as fast as you can cast your Fire.

Spirit fire has a 1.5 AP ratio for it's full duration (that is the highest AP ratio of any skill that is not an ultimate by the way), it's not just big, it's huge so hitting a entire minion wave with it is easier than missing.

Also:
Quote:
Lich Bane scales with ability power while Trinity Force scales with base attack damage. For some hybrid champions, it may be better to buy Lich Bane because once the champion reaches level 18, it becomes impossible to increase the damage from Trinity Force with items compared to Lich Bane. The proc from Lich Bane far surpasses Trinity Force with a Rabadon's Deathcap alone, not to mention other AP items.
And:
Quote:
Lich Bane's passive is considered an on-hit effect and, as such, is capable of being applied to skills such as Ezreal's Mystic Shot and Gangplank's Parrrley, which effectively gives those skills 1:1 AP ratios in addition to their AD ratios and other AP ratios.
It is not at all unrealistic to see an AP Nasus Q a tower for 2000 damage due entirely to how his Q interacts with the damage from LB. When you lane, you don't play him like AD Nasus, you farm minions, you zone the enemy champ and you kill the tower fast.


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fELonius1

Senior Member

11-13-2012

Yall need to keep in mind that nasus' E clears the whole wave if you're leveling it WITHOUT any AP. He can farm safer than Morgana.