Item Preview Dust Sweeping

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MPonder

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Senior Member

11-09-2012

Xypherous, I have a idea, can we have something that gets back the itens used to create another, like get back de B.F. and the Vampic of BT and use the B.F. for IE.

Maybe in cost of the recipe gold that don't come back.


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dyfrgi

Member

11-09-2012

Quote:
Originally Posted by Xypherous View Post
Ionic Spark turns out to be a trap for most characters if you ever picked it up. It requires you to be ahead to be effective as the effect is highly conditional (every 4 hits.) It requires you to pick it up early as there's no scaling effect on the item (fixed magic damage). It requires you to be a specific sub-set of characters in order to be good in the first place.
One of the concepts which the present designers of Magic: The Gathering talk about is "skill tester" cards. That is, cards which exist primarily to not use because there are strictly better options out there. Is that a class of items which you try to avoid having?


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MPonder

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Senior Member

11-09-2012

This rework is getting too long, the jungle remake is getting too long. S3 never starts.

How much work yet till the patch is ready?


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mambawarrior0

Senior Member

11-09-2012

Quote:
Originally Posted by Xypherous View Post

Heart of Gold Removed

Heart of Gold is a deeply conflicted item. Gold over Time items are designed to be a tradeoff of early game power versus reliable scaling further on in the game. However, Heart of Gold is a Health item, a statistic that is primarily dominant early game rather than late game. It helps create a lot to passivity, but worst of all it contributes to passive snowballing.
What about Philosipher's stone?
Both forms of regen are FAR better early game then late game.


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Mel Gibson

Senior Member

11-09-2012

Quote:
Originally Posted by Xypherous View Post
Just going to leave this here.. sneakily.. :3

Sightstone (650 Gold)
+125 Health
Unique Passive - Refresh (Ward) : Starts with 4 charges and refills each time you stop by your shop.
Unique Active - Ghost Ward: Consumes a charge to place an invisible ward that reveals the surrounding area for 3 minutes. You may have a maximum of 2 wards from this item at once.

Upgrades to...

*is dragged away by internal Riot teams*
Lawdy Jeebus


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Roxabellum

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Senior Member

11-09-2012

But, Ionic...spark...Teemo...two...penta's....5 quadras....

*Sobs*


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Aerothal

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Senior Member

11-09-2012

Quote:
Originally Posted by Xypherous View Post
In general, the removals have focused on ones that warp gameplay around itself to the point where no other items can exist or ones that prevents the creation of items that would encourage flexibility in builds.

For example - There is no item that can compete with Heart of Gold. It fits into any build that doesn't run raw damage and is never a bad idea. There is no reason for any other tier 1 item to exist when Heart of Gold does.

In the case of FoN - You can't create many additional MS% or MR options when FoN exists - because the stacked potential would excessively strong. MR and MS% destroy mages when they're readily available as a mage's main safety is range and burst.

Any additional MR/MS% options added to the game would have to also necessitate nerfing FoN as well the items would've had to be balanced to the stacked case - rather than the individual case.
So what is going to be the alternative to heart of gold for a squishy support like Sona?
Her base health is very low, her health and armor just got reduced and now you take away the one gp5 item that gives her early game health and some surviveability.
How are you going to compensate for that?


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MinionOfCthulhu

Member

11-09-2012

Quote:
Originally Posted by Xypherous View Post
Ionic Spark Removed
Noooo, not my Doublethunder Volibear build!!


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mambawarrior0

Senior Member

11-09-2012

Quote:
Originally Posted by Xypherous View Post
Upgrades to...

*is dragged away by internal Riot teams*
You have no idea how bad my mind is raging from the suspense.


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Kazkal

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Senior Member

11-09-2012

Quote:
Originally Posted by Xypherous View Post
Luckily, in lane, there are 3 main gank paths.
Luckily they have 3 Gank Paths? with this item you essentially have one which is from the tower to the lane bushes which can be fairly hard to pull off depending where minions are at plus they know where the gank will come from because it's the only spot that is unlikely warded...If it becomes norm for 3-4 people get this item on team I see it becoming a cancer and making for a very slow and boring game.