Item Preview – Tons of Mana, just one Tear

First Riot Post
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Jaghatai

Senior Member

11-08-2012

Do things like Jayce, Nidalee and Elise's transformation trigger tear anymore?


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Shuggles

Senior Recruiter

11-08-2012

Seraph’s Embrace

(Upgraded from Archangel’s Staff when fully charged)
+1000 Mana
+60 Ability Power
+10 Mana Regen per 5 seconds
UNIQUE Passive – Insight: +(3% of Maximum Mana) Ability Power
UNIQUE Active: Drains 25% of your current mana to shield yourself for an equal amount for 2.5 seconds - 120 second cooldown.

Oh dear, I already see this being a problem with Blitzcrank and his passive.


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Professor Maple

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Recruiter

11-08-2012

Xyph stop showing up the other devs. I want to know about jungle changes too

Design Question: When is it ok to take unique elements of a champions kit (mana barrier) and put them on items?


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Tlaon

Senior Member

11-08-2012

Quote:
Originally Posted by Jaghatai View Post
Do things like Jayce, Nidalee and Elise's transformation trigger tear anymore?
Things that don't cost mana won't trigger new tear.


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Xypherous

Systems Designer

11-08-2012
2 of 7 Riot Posts

Quote:
OK confusion. So after I do this I can get ANOTHER tear o the godess, ill it up, and get that boost aswell?
You'll be able to fill up another Tears of the Goddess after AAA transforms - but since the AAA passive is now Unique, stacking them won't be as good.


Theoretically, you could do an really inefficient late game build with AAA / Manamune and a Tears and be able to fully charge tears 3 times - but at a certain point, buying Rod of Ages or Frozen Heart might be better for this case.

Quote:
Design Question: When is it ok to take unique elements of a champions kit (mana barrier) and put them on items?
The big question is whether or not that's an interesting "splash" feature of a champion *or* if it's a core centerpiece of why you would pick them.

Interesting splash effects can be moved onto items that are niche or gated (like AAA's fully charge requirement). You don't pick Blitzcrank because of Mana Shield - you pick him because of Rocket Grab. So Rocket Grab would be a bad skill to put on an item because it invalidates Blitzcrank's existence - but Mana Shield is okay because that's not Blitzcrank's primary thing.

It also depends on whether or not the stacked effect makes that champion cooler or not. Blitzcrank's passive doesn't actually consume Mana - thus Blitzcrank with AAA can double scale off his own mana. If the champion with the similar mechanic in question doesn't get a different, more awesome stacked effect, then it's not as great. If we made a passive similar to Nidalee's passive for example - It wouldn't actually be a good thing because Nidalee is already uncatchable in Brush - and the stacked effect doesn't make her more awesome, it just gives her redundant unnecessary stats.


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Twillera

Senior Member

11-08-2012

I came rainbows.


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Sir Hammerlock

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Recruiter

11-08-2012

Quote:
Originally Posted by Xypherous View Post
Hey there Summoners. After my first post about the upcoming preseason itemization changes, which you can find [url2="http://na.leagueoflegends.com/board/showthread.php?p=31152189"]here[/url2], I’d like to talk about an item path that both demonstrates some of the updates we’re making to item tooltips and previews an upcoming item.

One of our primary goals in League of Legends is to facilitate “clarity of design,” ensuring that things work exactly how you expect them to work – and then some. With the preseason update, we’ve gone back and retuned a lot of our existing items to fit under this new paradigm and to basically re-tool some of our lesser used items into items that can fit into a wider variety of player builds. Let’s go into today’s preview item and its upgrades:

It’s pretty much the Tear of the Goddess you’ve all known and loved for quite some time. You cast spells, you gain maximum mana. It does give a bit less total mana than it did before, but it’s also cheaper at a new cost of 700 Gold.

The passive is mostly the same, with one key difference: Tear of the Goddess used to trigger on spellcasts; now it triggers when you spend Mana, including through the use of channeled effects. While these two effects are one and the same for most characters, any character that has a channeled effect that costs mana will now be able to use Tears to greater effect. Characters like Anivia and Karthus who were already excellent with Tear of the Goddess now have additional ways to trigger it, while some characters like Singed and Ashe will have a newfound ability to trigger Tear of the Goddess from their toggled abilities, opening up new item paths for those characters.

You may have noticed the new words ‘Mana Charge’ – this is part of our new item tooltip terminology. Unique Passives that are shared across items now have a unique name and indicator to call them out. Unique Passives with the same name don’t stack. This mechanic is something you’re already familiar with on existing items; we’ve merely called it out explicitly with new terminology in an effort to clarify our item tooltips.

Archangel’s staff has been similarly changed in line with the new wording and functionality, and has undergone similar cost / mana and trigger recalculations so it will fit better into our new item pricing paradigm.

Archangel’s staff also has the Mana Charge passive to indicate that this passive doesn’t stack if you build a new Tear of the Goddess. However, with the Staff you gain Five mana whenever you spend mana, rather than Four mana. Upgrading to Archangel’s staff will thus increase your rate of gain on the Mana Charge.

You may also have noticed that there’s one curious line at the end of the tooltip.

If you think about it there’s no real reason why gold has to be the only way to upgrade an item. In the case of Archangel’s Staff we wanted to create an upgrade that flowed naturally from the usage and theme of the item. But if you already have 1000 Mana and 10 Mana Regen per 5, what possible upgrade could you want from Archangel’s Staff? Just what are you going to do with all that mana anyway when you’ve charged this item for 25 minutes of the game?

-Xypherous
Suddenly, Ryze becomes FotM again with that Seraph's Embrace!


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Beauneaux

Senior Member

11-08-2012

Saraph's embrace shield on ryze....

Thank you riot.


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LastProtagonist

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Senior Member

11-08-2012

Gingerbread Singed would be op with this new tear.


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ZetsubouFallen

Senior Member

11-08-2012

Blitzcrank passive should be changed to "Shield using 50% of your current mana".