Initial Honor Results

First Riot Post
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Shadowy1

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Senior Member

10-09-2012

Well, by the numbers the system seems to be working, and the number of angry, raging, and downright toxic players in games I have played going down seem to back that up.


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Assyrianlegend

Senior Member

10-09-2012

Quote:
Originally Posted by Lyte View Post
You won't be banned if friends keep Honoring you; however, you won't get full value out of your those Honors.

thanks for the reply! also one more question, will this have a Negative effect towards me earning one of the crests or is it going to neutral?


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Jordanoceros

Member

10-09-2012

Maybe it's just me; but I don't get the whole point of honor. It won't affect how you que; it won't increase your IP or RP, it won't unlock anything other than a color tag. literally the only thing it does is affect some in game chat. which is great considering how some people acted and talked; but other than that it just seems pointless.


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Jswerv

Senior Member

10-09-2012

I've liked the idea so far I'm slightly curious about rewards but I will admit I've ran into a lot nicer people whether honor fishing or not I don't know but I do like that people are being more polite (or at least faking it for the game). Which is a nice enough reward in my opnion


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Sevgz

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Senior Member

10-09-2012

I have a suggestion.

What if players were able to know how many honor points they legitimately got. That is, if you have 50 friendly points and 25 were given by friends only 25 are truly valuable and they could be displayed in a second row (only visible to yourself)

On a side note, i the other day i saw Yellowpete and he had the red ribbon with less than 20 honorable points while other players don't have it with 30+. Is it right to assume that the higher the elo the more valuable it is (more elo = less population in that range)?


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Epjest

Senior Member

10-09-2012

Have to chime in real quick.

Is there any sort of trend to reports towards lower or higher Elo brackets etc? Are the drop in report %'s higher or lower sub 1200 (the more often rage happy area) or is it across the board roughly the same?


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Zero Hoots Tyler

Senior Member

10-09-2012

I just wanted to thank you and your team for the great system. I've noticed a huge change in player attitude since the release of honor.


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NitroWeasel3k

Junior Member

10-09-2012

The only negative thing I can say is that I have seen people begging. Its not really trading cause they don't offer anything in return. Just a lot of "Oh we surrendered! Honorable Opponent!" "Oh wow you killed me. GJ! Honorable opponent?" which is kind of silly/annoying. However I have seen a definite difference in the attitude of Regular players. Ranked play is still WAY harsh. Any chance Honor or Reports in Ranked play could somehow be worth more?


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Mirana Arashi

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Senior Member

10-09-2012

Quote:
Originally Posted by Lyte View Post
[aws3]news/October_2012/2012_10_01_Honor/honor_postgraphic.jpg[/aws3]

It’s been over one week since we launched the Honor Initiative, one of the largest experiments ever conducted at Riot. Today, I’d like to take some time to share a few results we’ve seen, and talk a little more about how we’re preventing Honor spamming.

Honor So Far

As I mentioned before, we’ve historically reacted only to toxic behavior through systems like the Tribunal, and the Honor Initiative was our first attempt at positive reinforcement in League of Legends.

The Honor Initiative is a multi-phase experiment, and in the first phase, our goal is to see if we’re able to accurately identify the positive pillars of our community. Secondly, we hope to see if it’s possible to positively nudge “neutral” players by making it easier to be good instead of toxic. Already, we’ve seen some dramatic, global results in normal and ranked solo queue reports the past week:

  • Negative Attitude reports: -29% in normals and -11% in ranked
  • Offensive Language reports: -35% in normals and -20% in ranked
  • Verbal Abuse reports: -41% in normals -17% in ranked

Preventing Honor Abuse

One of the major concerns we took into account when designing Honor was abuse – it’s obvious this was a concern some of you shared: “Dr. Lyte, people are going to trade Honor! This is going to be meaningless!” Rest assured, Riot has spent a lot of extra time implementing anti-abuse features into the Honor Initiative. We tasked nearly half a dozen PhDs and statisticians to this problem and let them tinker with models for weeks. What did they come up with, and what’s going on in the background?

  • Pattern recognition: Honor was designed to recognize patterns. For example, Honorable players who are true positive should not be reported very often.
    • As an example, the system caught a player who was reported in 100% of his games after Honor launched, but he also got Honor in nearly every game. This obvious trader was caught.
  • Social interactions: Honor was designed to analyze interactions between players. For example, the system analyzes the players who are Honoring you and the players you give Honor to in an effort to determine the quality of these exchanges.
    • In another example, the system caught a player who received 100% of his Honor from a premade friend. Both the giver and the recipient were also toxic players and both were punished for this behavior.
  • Honor values: As mentioned above, Honor assesses the value of your exchanges. Receiving Honor from a stranger you’ve never played with before is valued more than Honor from a player who has played with you 100 times and Honored you multiple times. Design decisions like this were made to encourage players to be positive across a large number of games with a large variety of people—in fact, for the min-maxers, this is the optimal way to earn Honor.

So far, these abuse-prevention measures we built in have been highly effective:

  • Only 0.21% of players reported for consistent trading
  • 0.63% of players actively trying to trade Honor
  • 0.01% spamming Honor for dishonorable reasons

These players have all had their Honor reset to zero.

What’s next for Honor?

We’re deep into our planning for the next phase of Honor and we feel that this is just the beginning of the Honor Initiative. Even now, there’s more content to discover for the truly Honorable player! I hope players have been enjoying Honor so far, and together, let’s inspire others to be more Honorable. Let’s not only make a difference in League of Legends, let’s make a difference in online gaming.

Very well done job Dr. Lyte , Keep up with this new fresh system , this is a nice change for our League of Legends and thank you for taking the time to make this for us.


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Lyte

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Lead Social Systems Designer

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10-09-2012
3 of 66 Riot Posts

Quote:
Originally Posted by KevinDelMarr View Post
It would be more suspicious if a player has 50 honor from premade, and 1 from strangers over an extended period of time
This is true, if a player got 95% of his Honor from premades and only 5% of his Honor from strangers, it would seem suspicious by the system.