FINAL EDIT!!! GUYS!!! My new topic is here! Check it out by clicking...right...HERE! It's new and improved, it's massive, and it's comprehensive. It might be a little daunting at first, but you're welcome to digest it in smaller portions, or just skip to anything you're interested in (There's a list of topics at the top). I'm sort of letting this one die, so get that one viewed and upvoted please and thank you!
EDIT: My Credentials:
When I picked up this game again after a long hiatus, I was parking at an Elo of 500 (hence the reason I quit). It's taken me awhile to throw that number out, because it's embarrassing. Before making this guide I shot all the way up to 874 Elo (This was RIGHT when they introduced Diamond, and made the changes to how the Elo bracket was displayed, so I saw that number every time I logged in). I then had, after typing this and posting it, a string of either really bad luck or a horrible "non-carry" attitude, or both, and dropped all the way to...I think the lowest I got was 687. This upset me because I thought I had gained considerable skill to carry. I took a little week or so break from ranked, improved my skills a little, took my own advice, and I'm currently sitting (after a 14/1 win streak) at 906 Elo.
Not a horribly impressive Elo, I understand, but it's over 200 Elo above where I was a week or two ago, and it's 400 Elo above where I started. The **** in this guide is true. I realize I'm the one who wrote it so I have a slighted opinion, but it's still true. Stop. Blaming. Others. It is possible to carry 14 wins - especially if you duo with someone you trust.
I'm also part of a community that helps out lower Elo players. I've learned a lot from players that are as high as 2200 Elo - and let me tell you that after experiencing a custom game where I had to LANE against one of these guys, they earned that Elo fair and square, and if you think you are on par with them you're dead wrong. If you want to be a part of this community ask me about it, and I can give you details. There's honestly nothing that will help you more than a massive slice of Humble Pie. Getting dominated is the best way to understand that you really do have a lot to learn, so if that sounds interesting let me know and I will hook you up. I'm a recruiter for the community so I have special powers and stuff. Also I have a shiny name on the website. Go me.
So, as we established, I am in low ELO, and there are a few things that I've noticed that will help you immensely. This is sort of going to be a list of things that cause your game to go south, and then tips and "Did You Think of This?" type stuff as well.
The Plan is to keep adding to it as I experience and remember more things. Other input is appreciated (but don't be offended if I don't put it in). This guide is not intended to have obvious things in it, it's intended to have things that perhaps you've never thought of before.
Also, keep checking back because I am slowly updating it with more information. If you find this information valuable, please give me a +1. The more a post is upvoted, the more people pay attention to it and consider it "good advice." I think it's good advice, and I want the word to get out. If you feel the same a contribution of one upvote (it's free!!) would help immensely in this regard.
Comments and encouragement are always appreciated as well guys! Thanks and enjoy reading!
I'm going to begin with something that many others have said and yet I feel it should be reiterated:
How's your mood? Imagine if instead of reading this you were just getting into a ranked queue. How do you feel? If you have that "pit in your stomach" feel, then chances are you are going to play like you have a pit in your stomach. What I mean is you are going to play passively, and this can allow someone who is in a better mood than you to bully you. If you are pissed off because of flamers and trolls, then you are going to play like you are pissed off. I have a friend that does this constantly. He's incredible at League of Legends with just about any champion on any lane, except for when things don't quite go as planned. Especially when he feels robbed of a kill because they got away with like no health. He gets really mad and then continues to feed and feed because he plays too aggressive. There's a reason humans don't hunt lions with their hands - they're a lot stronger than we are. Grabbing the smarter kill instead of the gamble kill is a lot easier to do when you are in a relaxed mood. League of Legends is not a relaxing game, don't use it to de-stress, it will only make your life worse if you do.
2. THE POINT OF THE GAME
Another point to bring up that is often said: You win the game by destroying the Nexus. You do this by destroying towers. That's it. Everything is secondary to these two fundamental parts of the game. You can't win the game solely by having 300+ cs. You can't do it alone. Complaining also won't win your game. Shift + Enter will not help you in any way, in fact it won't even help your mood. Consider going into your settings and not allowing yourself to see /all chat.
More on the whole "destroying towers" thing. Stop chasing champions around in the base or through the jungle when your team is pushing, please. Let them escape. By running away they are saying "Here, have my tower," you are in turn responding "**** YOU *****! COMERE!" Meanwhile it takes three pushes to do what one push should have done just fine.
Very insightful guide, I'm glad you're so confident in support because I main support haha. Nearly every single ranked game is won or lost at champion select. I'm not at low ELO myself but I'm preparing to try my hand at it in duo queue but regardless of their ELO people should consider this guide. Well done.
Really loving this so far.
In terms of support,do you think it's better to play someone like Lulu/Janna (Disrupters) or Alistar/Leona/Blitz (often kill lanes and CC bots) OR people like Sona/Soraka/Taric (healers).
My friend (he's 2.1k ELO and mains support) says it's the best to play aggressive supports because then you can at least get the carry fed, but I always like to get various opinions on things.
I love you.
I've been telling the friends I play with at least 2/3 to 3/4 of the stuff you mentioned in there. You also made some really interesting points that I'm going to try to implement into playing (but good luck to me, right? I can support bot, but I can't be everywhere at once)
"People are full of ****, but they like to act like they're not full of ****. Especially if someone else (who is also full of ****) agrees with them. "
I knew it deep down, but I'd never really considered it. Also, the zombie point is a damn good one to think back on.
As for the point of the game, I've been telling EVERYONE since I started playing that turrets win games. My very first champ was Master Yi, and although I'd go 3/27, we still won. Why? I'd be backdooring like there was no tomorrow.
Granted now that I'm level 30 and so many new champs have been released with hard CC it's a rare day that I'd ever get away with that same playstyle, but the sentiment has carried on with me. I don't care if they start running back or trying to bait us further into their lane for an impromptu ambush. That turret is going down, we're not playing Team Deathmatch here.
I feel I need to address a very early point you made.
There are situations where chasing is an error, yes. There are also situations where letting someone escape is an error. If you are capable of closing gaps or outrunning a lone enemy at low health, DO IT. Especially if they were on a killing spree or have an oracle or have a buff, and it won't take you too long or too far into an unwarded area of the map to do so.
You will always disadvantage a player by killing their champion, and you will always gain an advantage for your own team. If it's something like a lone support without an oracle or a buff who has a speed buff or a slow or both, like Nunu or Sona, then yeah, you're probably going to spend more time chasing them then it's worth to kill them. They also aren't capable of seriously interfering with a push.
But if you've got a low health carry or bruiser with buffs on and a killing streak behind them, and they can't effectively escape for very long, why would you let them get away? They can back and heal up, or just get to the next turret and stop your push completely(if you also lost a few champions in the preceding teamfight).
Another example of where you want to ensure a kill is a fight where you've nearly aced the other team, except for their jungle or someone else capable of dealing a large burst to monsters. Normally, this would be a good time to go for a baron... but why risk the steal? I've done it myself as a jungler... the opposing team kills all of my teammates, then stops chasing me to go baron. I come back in and smite steal it. Sure, I die, but the buff transfers to any of my teammates that have respawned, and we get 1500 gold. Why would you allow that threat to remain? Finish it off. If you don't have time for baron after the chase, you can still take a turret or an inhibitor, and not risk losing a major objective.
Most of the remainder of the guide looked good, however - I have to admit I kinda skimmed it in my haste to make this post, so I'll probably have another look.
Pro Fizz/Wu/Ez etc, **** support: Support dies, the pro avoids damage, deals a lot of damage and half-kills if not actually kills the enemies. You can win without the support.
Pro Soraka etc, **** ADC: ADC dies because your heals can't keep them alive indefinitely, especially if they get Grabbed by a Blitz or face check for Nunu/Garen. No matter HOW pro you are, you can at best, delay the demise of bad team mate carries and reduce the feeding. And you can't win without carries.
So good supporting? IMPORTANT, but not nearly as important as good Carries/Junglers.
The reason people dont like support isnt because they consider it worthless. Its because they cant trust others at low elo to perform well. If i know my best role is mid and that i can win that lane almost every time, i dont have much incentive to go play support for an adc that might be awful and leave mid in the hand of someone who might feed.
A good adc can overcome a bad support and still win the lane. A good support cant over come a bad adc, only prolong the inevitable. A good support will win 100% of their games if nobody else feeds, but at low elo there's a lot of people who are 0 3 1 by 15 minutes
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