karma mid

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Invictrix

Senior Member

07-22-2012

Quote:
Originally Posted by Giltia Zero View Post
Xerath does slightly less damage with his vanilla ultimate alone than Karma does with her whole combo.

Then you factor in his range and magic pen and his two other spells... it's not pretty for Karma. The fact that you did so much worse than Karma reflects poorly on you, and says nothing about Karma.
That is what I said.


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Ardziv

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Member

07-22-2012

No offense but any UP champ like master yi can dominate normal games.

I just don't see karma competing with other mids.

Her burst range is not that high and one of them requires to shield an ally. Compare that to a large range caster like brand with crazy aoe nuke, or ahri with also sick long range cc and nuke, and sick mobility.


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Odex

Member

07-22-2012

I don't play karma, but I have always loved her play style. I've been thinking about her a lot recently, and I'm wondering if she really might be best at top? Think about it. She can heavily zone a bruiser by sitting next to his ranged creeps and forcing him to eat a heavenly wave every time he wants to engage or cs, and shield bomb him if he engages on her. Spirit bond whenever the enemy jungler comes to play, mantra'd if necessary. She is **** hard to gank if she pays attention, and she would make a mess out of so many top characters it isn't even funny. Just have a tank style support and a melee carry jungler, and let Karma worry about keeping people alive late game.

Thoughts?


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BBFSmokedCayenne

Senior Member

07-22-2012

Quote:
Originally Posted by Masuhara View Post
haha oh wow yea, so what makes her a terrible ap carry?

her sustain, farming capability, aoe dmg, utility, hard to gank?

how bout the fact that only a very small amount of mids have the short cd's and sustained dps needed to actually kill her befor her shield is back up - cass ryze anni viegar

well how bout late game fully stacked? lets see if u land all abilities ur doing about 2k dmg,ALL AOE,and providing utility, that doesnt sound like a carry?

lets look at her late game more, how bout low risk high reward, spirit bond on naut, malph, skarn, mao, ammu, ect. followed by a 700 dmg sheild and a heal for 20% missing health?

more late game fun facts soul sheild on a 6 sec cd, thats 700dmg blocked 6 sec cd, heavenly wave 4.5 sec cd, spirit bond 9 sec cd, matra 14. Oh well she needs some serious cash for that.... np she's also one of the best farmers.

bottom line is she's an anti - mid champ that becomes invaulable late game and all but unstoppable when paired with gap closer jungle and any support with a sheild or heal all good tho keep being a zero
mantra is on a 12 second cooldown @40%. Spirit bond is also on a 6 second cooldown as well, not 9 when @40%.

and she doesnt need serious cash for that. masteries grant +10%, deathfire and athenes unholy grail put you at 40%. that's about 5500-6000 gold, nothing too groundbreaking. (considering youve got kages pick helping you out)


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Void2258

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Senior Member

07-22-2012

Karma is quite good. The whole issue is her w. That is all they need change.


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BBFSmokedCayenne

Senior Member

07-22-2012

Quote:
Originally Posted by Void2258 View Post
Karma is quite AWESOME. The whole issue is her w. That is all they need change.
fixed!


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Masuhara

Senior Member

07-22-2012

its actually her ratios that make her op.


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Randell44

Senior Member

07-22-2012

As a Karma player I have to say she is effective enough, possibly even viable, but outshone by other champs. She does a nice mixture or damage and support and does it very quickly so it is difficult to stop her contribution to a team fight. Unlike some people comparing the damage to an ultimate it recharges MUCH faster. Under 30 seconds faster.

As much nice stuff as she has though she does not fit in the current meta and can be countered IF YOU KNOW HER. Range and harrass by a smart player can cripple a karma. Even if it doesn't force her out or zone her it keeps her mantra and mana reserves low, leaving her prime for a gank, especially since she is very squishy without shield and only moderately durable with it. As well early game you are forced to choose between damage and your only lackluster form of CC, spirit bond. Spirit bond has it's uses but until later game is mostly a waste and the spell badly needs some added utility or viability added to it. Expecting to deal damage with spirit bond in a team fight is unreasonable and when clearing monsters and creeps it's unneeded.


She can dominate normals like no tomorrow. Very few people know how to deal with her and her fulcrum shift nature punishes lack of awareness and not taking her presence into account pretty obscenely. 3 vs 1 ganks can easily turn into a 2 vs 3 win with the arrival of a Karma. Karma also excels at pushing lane, an unwanted addition early game but mid game and on she can nearly walk straight up a lane and kill minions only by pausing briefly. She can then shield individual minions from turret fire and heal the entire wave of them. This is another strength that can let her easily dominate normal games.

Unfortunate fact of the matter is that experienced players can mitigate her impact greatly however. While this won't make her worthless by any means, it makes many other champions hands down better picks in high skill game play. Part of this is the meta, part of this is her low range and ability to be countered with top notch game play.


In an attempt to help give her a bit more utility I came up with a change to her spirit bond noted here (plus buff her horrible AA range):

http://na.leagueoflegends.com/board/...7#post26825797


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kavinh the third

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Senior Member

07-23-2012

Quote:
Originally Posted by Giltia Zero View Post
Yeah, you and the rest of the Junior Members keep telling yourself that.

I'll be over here in REALITY where Karma has terrible ratios, short range, and no ability to fight after the first three seconds of any teamfight.
Here's proof ur a noob who's never played karma. "short range" haha what a noob. Her shield mantra charged has the highest poke in the game. Her shield lasts 5 seconds and has a 6 seconds cooldown at 40% cdr that means u'll have it up all the time except for 1 second. .7 ratio is fairly high considering all her spells are aoes. and has no ability to fight after the first three seconds haha what a joke are u talking about karma or every mage in the game.


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kavinh the third

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Senior Member

07-23-2012

Quote:
Originally Posted by Ardziv View Post
No offense but any UP champ like master yi can dominate normal games.

I just don't see karma competing with other mids.

Her burst range is not that high and one of them requires to shield an ally. Compare that to a large range caster like brand with crazy aoe nuke, or ahri with also sick long range cc and nuke, and sick mobility.
problem is people don't care enough for support abilities rather then they do pure damage. Yes karma's got a lower damage but that shield and her aoe heals would make her more useful in a team fight then say someone like brand who only does damage. Her heal is actually extremely strong not to mention her laning phase is already on par if not better then most picks.