Why would you release a jungler...

First Riot Post
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fCKzAr

Senior Member

04-18-2012

He clears almost 30 seconds slower than Mundo/Phoenix Udyr/Shyv. He isn't viable and his pre 6 ganking spell isn't strong at all. Not viable.


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XhyHzy

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Senior Member

04-18-2012

Quote:
Originally Posted by Redfrags View Post
I think half damage is just hurting the community's mentality about it.

It should be reworded so the half damage is the original damage,
and damage to champions should be doubled haha.
Think of us who like him top lane. Makes it so we can harass effectively without ubber major omgwtfbbq pushing the lane.


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NessOnett

Senior Member

04-18-2012

Quote:
Originally Posted by Morello View Post
Because we're not trying to make the fastest jungler with the best ganks. Pre-6 he's alright, and post-6 has godly ganks...you have to counterbalance it so Hecarim is not the only viable jungler.
Even if he did full damage to minions, his clear speed would still be slower than Amumu. Running purely off of theorycraft numbers combined with testing in his current form. And Amumu's ganks are on par with Hec.(decent pre-6, godly post-6).

Even if Q did double damage to minions he'd be slower than Mundo, Udyr, Shyv.


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Zerglinator

Senior Member

04-18-2012

.3 scaling but can be cast maybe 2 or 3 times more (I think) within the CD of a normal spell.


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Merc

Senior Member

04-18-2012

Quote:
Originally Posted by morello View Post
with the best ganks
lmao


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imweasel09

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Senior Member

04-18-2012

Quote:
Originally Posted by Redfrags View Post
I think half damage is just hurting the community's mentality about it.

It should be reworded so the half damage is the original damage,
and damage to champions should be doubled haha.
I know you say this as a joke, but it isn't necessarily a bad idea. People feel better about doing double damage than half damage even if its mathematically the same, its a psychological thing. Whether his half damage is justified is another matter.


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Valentiin

Senior Member

04-18-2012

Quote:
Originally Posted by Redfrags View Post
I think half damage is just hurting the community's mentality about it.

It should be reworded so the half damage is the original damage,
and damage to champions should be doubled haha.
English majors make all the difference in the world /sarcasm


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0delay

Junior Member

04-18-2012

Quote:
Originally Posted by Redfrags View Post
I think half damage is just hurting the community's mentality about it.

It should be reworded so the half damage is the original damage,
and damage to champions should be doubled haha.
So amazingly true, lol. well put.


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Morello

Lead Designer

04-18-2012
2 of 4 Riot Posts

Quote:
Originally Posted by Redfrags View Post
I think half damage is just hurting the community's mentality about it.

It should be reworded so the half damage is the original damage,
and damage to champions should be doubled haha.
I think there's a lot to this perception. And maybe it's not fast -enough- to be good (that could be the case), but he's reasonably safe and has good ganks. I just think there's a difference between WE TOLD YOU HE'S THE WORST AT ALL THINGS OMG and "Hey, Hecarim's strengths don't make up for his clear speeds."


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Vsin

Senior Member

04-18-2012

As someone who actually tested his jungle on the PBE, the half damage is actually pretty darn crippling when you take into account creep scaling. His clear time is pretty steady until around the Lv9 mark, but after that he just tanks horribly.

Would it be unreasonable to ask for Rampage to have its damage reduction changed to 75% from 50%? I realize that 100% would be kinda broken - I play a lot of Jungle Riven, and you clear virtually every camp after one round of Broken Wings (read: higher base and similar ratio per swing), but the 50% keeps his initial clear time below optimal, and after he finishes maxing Rampage his clear speed suddenly falls through the floor.


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