classick statikk and/or guinsoo please

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Lemano

Senior Member

01-27-2012

can we get an update, or a glimmer of light (anything really) on the changes to mundo and shen?

would really like to know where these guys are in terms of the buffs they are receiving (if any). since you guys took down the pbe ones that were supposed to be with the vlad buff, it feels like you guys are scrapping the shen buff for good :[.

any insight on the communities favorite go anywhere doctor and ninja would be greatly appreciated <3! thanks again for reading!

edit: @ the community, it would help greatly if you guys can bump this instead of plus oneing or both! just don't want this to get buried too fast :[

edit2: 3 red posts in a matter of minutes

edit3: and the gauntlet of proudness thrown. classick be owning it up!


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Lemano

Senior Member

01-27-2012

bumping, it fell fast in the fell swoop of zigg, and patch preview threads


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ironsuperman

Member

01-27-2012

I still don't get why Shen, being a flippin' ninja, has to be the tank. Akali and Kennen are ninjas too, and they deal massive damage and they aint a tank. WHY the TERROR!?


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Lemano

Senior Member

01-27-2012

Quote:
Originally Posted by ironsuperman View Post
I still don't get why Shen, being a flippin' ninja, has to be the tank. Akali and Kennen are ninjas too, and they deal massive damage and they aint a tank. WHY the TERROR!?
thats true. wonder what his kit wouldve been like if he was a damage dealer *_*


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Frumpysnoo

Junior Member

01-27-2012

/bump


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ironsuperman

Member

01-27-2012

Shen should be more like Ahri. I mean hell, Ahri is more of a ninja than Shen with all dem flashy moves. Even Shyvana, being a dragon, runs faster than Shen.


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Classick

Game Designer

01-27-2012
1 of 4 Riot Posts

We definitely want to buff Shen, there's no questions about it. The challenge is making sure the buffs are done right, recently we had some changes on the PBE environment but we were not entirely happy with those changes. We decided to do some more work on his buffs before we release them.


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Statikk

Live Balance Designer

01-27-2012
2 of 4 Riot Posts

Shen is a project we are currently actively working on. We want to not only just buff Shen though, rather we are attempting to take this opportunity to experiment with some gameplay changes that would make Shen more fun to play overall.

On Live, most of Shen's fun comes from the power and feel of his ultimate as it controls the flow of the battlefield. While that is awesome, we want to make sure Shen players can have interesting gameplay while his ultimate is not up. On Live, this gameplay currently consists of Shadow Dashing into a fight hopefully taunting the right targets, expending the rest of his energy rapidly by choosing to use Vorpal Blade or Feint, and then standing around looking pretty with no Energy for the rest of the fight.

The #1 issue we want to resolve with Shen is to make sure that he can have a sustained threat presence/utility in late game team fights. In my opinion, this starts with addressing his current Energy issues. Imagine a Shen who can Shadow Dash 2-3 times across the battlefield per fight, first locking down enemies and then returning to the aid of his allies to thwart off attackers. Not that this is necessarily exactly what we'll eventually do, but these are the kinds of thoughts we are currently toying with.

At the same time, we want to make sure that we keep Shen's extremes in check. For example, top lane Shen actually has a ton of sustain and early on can out harass / out lane many of the popular top lane champions used today. It can be an extremely frustrating experience. Another pain point in playing against Shen is the dreaded side push strategy in which he forces one of your team to stop him and then suddenly teleports to the team fight making it a 4v5. Although these are valid strategies and situations Shen excels at, we want to make sure opponents have the necessary counterplay options to fight against them.

These are the types of issues we are tackling while working on Shen, and unfortunately it does take a good amount of time to get right, especially with the multitude of other projects going on.

Pertaining to Mundo, we do intend to eventually make changes, but he is not an active project at the moment. The main issue we would be looking to solve on Mundo is assessing his early vs. late game potential, which would probably involve giving Mundo access to some more utility. At the same time, I think we would take the opportunity to solidify the risk vs. reward gameplay surrounding Mundo being at low levels of Health, constantly teetering back and forth to create advantages and bait enemies in.


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Statikk

Live Balance Designer

01-27-2012
3 of 4 Riot Posts

Quote:
Originally Posted by Classick View Post
We definitely want to buff Shen, there's no questions about it. The challenge is making sure the buffs are done right, recently we had some changes on the PBE environment but we were not entirely happy with those changes. We decided to do some more work on his buffs before we release them.
Monday will not be a good day for you Classick...mark my words...


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Magnesia

Senior Member

01-27-2012

Statikk just got Shen'd. Again.


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