Release Notes - v0.9.25.34

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ByronicHero

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10-14-2009
1 of 15 Riot Posts

*Known Issue* - Riot Points obtained from redeeming a League of Legends game card do not show up immediately in the PvP.net client (top right); however, re-opening the client or purchasing an item in the store will properly refresh the Riot Point balance.

Read about the Summoner Progression rollout: http://beta.leagueoflegends.com/boar...ad.php?t=17677


PvP.net v0.28.08


  • New Features
  • New Store!!!
    • Can purchase New Champions, Runes, Champion Skins, and XP/IP Boosts
    • With the new store, you will have your Summoner Level, Runes, and Masteries reset.
    • With the new store, you will also have your win/loss/leave and recent matches reset.
    • Your ELO rating will not be reset.
    • Certain champions will be free to play while others will be locked. You will be able to purchase champions, Runes and XP/IP Boosts with Riot Points and Influence Points.
  • New First Time Experience
    • New Screen for Summoner Creation on First log in
    • New users will now be prompted to play the Tutorial when they first log in
  • New Champion Select Screen
    • New Layout with Champion Info Displayed on Mouse over
    • Displays which champions are locked/unlocked
    • New Champion Skin Selection
  • New End of Game Screen
    • New Bars denoting XP and IP gained for the match
    • New Stat and Score Tracking – Tab through Scoreboard, Grid, and Graph to view game stats
    • New After Game Chat Rooms – Talk with those on your team or everyone in the match.
  • New IP System
    • Gain 79 IP for a win and 47 IP for a Loss
    • Gain Bonus IP on winning when it is under 20 minutes. Bonus decays after 20 minute mark
    • Gain Bonus IP on losing when its over 45 minutes. Bonus initiates and then climbs to max value after the 20 minute mark.
    • Gain Bonus IP for number of games played without leaving
  • Misc.
    • New tooltips when you mouse over rune slots in your spell book
    • Max Summoner Name Length is now 16 characters
    • New Music During Champion Select
  • Bug Fixes
    • Fixed a Bug where a screen saying Closed Beta 2 flashed on log in
    • Fixed a Bug where you could place talent points higher up in the tree than should be allowed


League of Legends v0.9.25.34


New Features

  • New Customizable Key Bindings
  • New End of Game Ceremony
  • New Music for Summer and Winter Map
  • New Environment Particles for the Winter Map (It now snows!!)

Champions

  • A New Champion Approaches: Shaco, the Demon Jester
    • Deceive: Shaco enters stealth and instantly teleports to target location. His next attack has a 100% chance to critical strike.
    • Jack-in-the-Box: Shaco drops a Jack-in-the-Box at target location, which will wait, stealthed, to fear nearby units and attack them when someone comes nearby.
    • Two-Shiv Poison: Passive: Shaco’s attacks poison targets on hit, reducing their chance to hit and slowing them. Active: Shaco throws his daggers to deal damage and poison the target.
    • Hallucinate: Shaco creates an illusion of himself that can attack nearby enemies. It explodes upon death dealing AoE damage.
    • Backstab (Passive): Shaco deals 25% bonus damage when striking a unit from behind.
  • A New Champion Approaches: Heimerdinger, the Revered Inventor
    • H-28G Evolution Turret: Heimerdinger lays down a machine gun turret. This turret gains experience from attacking units, and can be upgraded.
    • Hextech Micro-Rockets: Heimerdinger fires a number of champion seeking missiles that randomly target champions within range.
    • CH-1 Concussion Grenade: Heimerdinger lobs a grenade at a location, dealing damage to enemy units and structures, as well as stunning anyone directly hit and blinding nearby units.
    • UPGRADE!!!: Passive: Cooldown Reduction. Active: Target an Evolution Turret to heal it, double its attack speed for 10 seconds, add 200 Health, 10 damage, 10 Armor, and upgrade it to: Lvl 2: Ur'Anium Rounds - Basic attacks reduce armor & magic resist by 1 or Lvl 3: Explosive Cartridges - Basic attacks deal AoE damage.
    • Techmaturgical Repair Bots: Heimerdinger gives nearby allied Turrets and Champions 6/12/16/22 health regen per 5.
  • Amumu
    • Tantrum
      • Changed Mana Cost from 50/45/40/35/30 to a flat 50/50/50/50/50
      • Changed Damage from a flat 155 to a scaling Damage of 115/130/145/160/175
  • Anivia
    • Glacial Storm
      • Increased cast range from 400 to 600
  • Annie
    • Sumon Tibbers
      • If Tibbers kills a sigil monster, Annie will now receive the sigil
    • Distintegrate
      • Changed Spell Projectile back to Previous look.
  • Cho’Gath
    • Carnivore (Passive)
      • Cho’Gath now receives 8-16.5 mana when he kills a unit in addition to the normal Health gain on kill
  • Dr. Mundo
    • Burning Agony
      • Reduced Health Cost from 20/30/40/50/60 to 20/27.5/35/42.5/50
    • Masochism
      • Decreased Damage from 50/65/80/95/110 to 40/55/70/85/100
      • Reduced Health Cost from 20/35/50/65/80 to 15/30/45/60/75
  • Fiddlesticks
    • Crowstorm
      • Changed Damage from 170/250/330 to 150/250/350
  • Gangplank
    • Parley
      • Reduced Damage from 40/80/120/160/200 to 30/60/90/120/150
      • Increased ability scaling with attack damage from 0.65 to 0.8
  • Gemknight
    • Radiance
      • Changed Radiance to a true heal and should now be affected by Healing Reduction effects.
  • Katarina
    • General
      • Changed the Look of her model
    • Death Lotus
      • Decreased Damage from 60/90/120 to 30/45/60
      • Increased Scaling with Physical Damage from 15% to 65%
      • Increased Scaling with Ability Power from 20% to 50%
  • Kayle
    • General
      • New Sounds for all of her spells
    • Righteous Fury
      • Fixed tooltip
  • Master Yi
    • Alpha Strike
      • Reduced Range from 650 to 600
    • Double Strike
      • Modified Chance to Double Strike from 12% to 10%
  • Nunu
    • Absolute Zero
      • Increased Damage from 375/550/750 to 400/600/800
      • Increased Slow % from 45% to 49%
  • Nasus
    • General
      • Updated Recommended Items
      • His passive icon will now persist through death
    • Fury of the Sands (Avatar of Death)
      • Now gains 300/450/600 Health (removed the missing attack speed component)
      • Changed the ability power coefficient on Fury of the Sands from 100:5 to 100:1% increased damage.
    • Wither
      • Reduced Slow % per second from 4/8/12/16/20 to 3/6/9/12/15
      • Increased Base Slow % from 32% to 35%
    • Spirit Fire
      • Damage from Spirit Fire will now break recall
    • Siphoning Strike
      • Damage will now interact properly with Soul Eater. It was stealing 20% regardless of level
      • Modified the damage gain on kill from 1/1.5/2/2.5/3 to 2 at all levels
  • Sion
    • Death’s Caress
      • Increased Time to Detonate from 2 to 4
      • Increased Mana Cost from 50/65/80/95/110 to 70/80/90/100/110
      • Updated Tooltip
  • Soraka
    • Astral Blessing
      • Reduced Cooldown from 10 to 9
      • Reduced Duration from 12 to 9
      • Increased Armor from 30 to 35
      • Increased Healing per Second from 7/11/15/19/23 to 11/18/25/32/39
      • Increased Ability Power Ratio from 0.085 to 0.11
    • Infuse
      • Increased Ability Power Ratio from 0.4 to 0.6
      • Increased Damage from 40/80/120/160/200 to 50/100/150/200/250
  • Tryndamere
    • Mocking Shout
      • Increased Slow % from 20/30/40/50/60 to 30/37/45/52/60
  • Twisted Fate
    • Pick a Card
      • Fixed an issue allowing for infinite blue cards
      • Fixed an issue that would cause gold card particles to play but not have an effect
      • Blue cards now properly lock and cause a redraw when used.
      • Removed a bug causing the mana cost of Pick a Card to be doubled
      • Mana cost decreased from an effective 40/60/80/100/120 to an actual 40/50/60/70/80.
      • Cooldown increased from 3 seconds to 5 seconds.

Items

  • General
    • Item Slows: Slows from Items (Phage, Frozen Mallet, Rylai’s Scepter) will no longer stack. The largest slow will take effect until duration wears then next largest slow will take effect if it’s still active.
  • Tiamat
    • Cleave damage is now physical instead of magic
    • Reduced Combine Cost from 500 to 450
  • Executioner’s Calling
    • Reduce Combine Cost from 950 to 750
  • Vision Ward
    • Removed cooldown on placing consecutive Wards
    • Increased Duration from 180 to 210
  • Nashor’s Tooth
    • Increased Mana Regen per 5 from 10 to 12
  • Malady
    • Reduced Combine Cost from 750 to 600
  • Elixir of Agility
    • Modified Crit from 12-21% to 20%
    • Modified Attack Speed from 35% to 20-35%

Summoner

  • Runes
    • Increased the effectiveness of Ability Power Marks and Ability Power by level Marks
    • Increased the effectiveness of Mana by level Marks
    • Slightly decreased the effectiveness of Mana by level Seals and Glyphs
    • Mana Regeneration per 5 and Mana Regeneration per 5 by level are now primary stats for Seals instead of Glyphs, stats have been adjusted accordingly
    • Magic Penetration is now a primary stat for Marks instead of Glyps, stats have been adjusted accordingly
    • Magic Resistance and Magic Resistance by level are now priarmy stats for Glyphs instead of Seals, stats have been adjusted accordingly
    • Reducing the effectiveness of Armor Penetration by 15%
    • Reducing the effectiveness of Critical Damage by 10%

Summoner Spells & Masteries

  • Exhaust
    • Can now be removed by abilities that remove slow
  • Teleport
    • Fixed a bug where if your champion dies while teleporting, the target it is teleporting to remains bound
  • Ignite
    • Increased Range from 550 to 600
  • Clarity
    • Increased Bonus Mana per level from 15 to 25 (increasing total potential mana from 115-370 to 125-550)
  • Fortify
    • Reduced Duration from 7 to 6
    • Fixed a bug where the Cleave damage was being applied to the primary target
  • Promote
    • Increased Health per level from 150 to 160
  • Revive
    • Reduced Cooldown from 540 to 510
  • Preservation
    • Increased Cooldown Reduction on Revive from 20 to 30
    • Increased Duration of health increase from 90 to 120
  • Mystical Vision
    • Increased the Vision Duration Bonus on Clairvoyance from 3 to 4

Monsters

  • General
    • Monsters now Regen 10% of their Max HP a second after retreating from combat instead of resetting to full.
    • Removed the ability for monsters sigils to be acquired by dead people
    • Added scaling from 16.5% to 25% on the Blue Golem Sigil
    • New Particles for the different Sigil Buffs
  • Baron Nashor
    • Starting HP Regen per second lowered from 25 to 15
    • Baron Nashor gains 0.375 Health Regen a second every minute
    • New Particle for Exalted with Baron Nashor Buff

General

  • Tutorial
    • Fixed an issue that allowed players to skip killing the champion and get stuck
    • Fixed an issue where minions would attack an invisible character
    • Added end of game ceremony
    • Fixed cases where players could break the camera panning by locking the camera mid pan.
    • General polish tweaks
  • Misc.
    • Updated secondary / critical strike animations for: Sion, Malphite, Evelynn, Cho'Gath, Blitzcrank, Karthas, Sivir, Twisted Fate, Ashe
    • Items with aura effects should no longer have their auras persist through death.
    • Added a Cooldown Reduction tab in the Magic category in the item shop.
    • Fixed an issue that prevented people from walking around the first center turret of both teams.
    • Resolved an issue with one of his particles displaying through the fog of war.
    • New Ashe image on the Load Screen
    • Fixed a bug where Nashor’s particles appeared through Fog of War
    • Fixed a bug where if you had two bottom tier Items and bought a top Tier item it would consume both of the bottom tier Items
    • Polished and added new attack animations for Sivir


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congalong

Senior Member

10-14-2009

First!

SHACO!


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2xHero

Senior Member

10-14-2009

Summoner level reset. >.<


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Tuul

Senior Member

10-14-2009

Awesome! Super excited about the patch and the changes!!!!!

Question.

We know about the riot prepaid cards, and how holders will be allowed to purchase and 'test' stuff from now till the open beta. I seem to recall in byronic heroe's post something about it being a 'thanks for supporting riot."

Well my question is concerning those of us who have already been supporting riot.
What's the status concerning collectors edition buyers. Some of us shelled out some cash to show some faith in riot months ago.

From the patch notes, it sounds like heroes are now locked (except for earned, purchased, or free to play ones). Will those of us who bought the digital collectors edition be able to play our additional 20?

Also, concerning the prepaid riot cards. As someone who 3 months ago wanted to support riot, and bought the digital collectors edition (even before i was in the beta, and had played the game) I would be kinda heartbroken if i didn't get to 'test' our items from the store with my $10 in riot points, whilst people who picked up cards at 7-11 yesterday will.

Just my thoughts


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SilverSoultaker

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Emissary of the League

10-14-2009

4th also new patch!


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Lord Byron

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Member

10-14-2009

Excited!


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Droaven

Member

10-14-2009

Awesome!!!


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Weretoad

Member

10-14-2009

Hi!


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ElectricalBanana

Junior Member

10-14-2009

Quote:
max summoner name length is now 16 characters
wait what
no

EDIT: can't count


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Lovecore

Senior Member

10-14-2009

Great!! Thanks for posting the notes early!!!


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