Insights into the Sivir Remake

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Statikk

Live Balance Designer

11-25-2011
1 of 1 Riot Posts

Hey guys,

I see people have a lot of concerns with the upcoming changes to Sivir, so I wanted to show you guys some of our choices and the reasoning behind those choices.

Sivir's identity, in my opinion, is extreme combat mobility and strong AoE / pushing power. We wanted to make sure that this stayed at the forefront. At the same time, Sivir's current state on Live is one of extreme situational power. One of the goals was to move her towards being more universally viable rather than only strong in a handful of situations.

Sivir's attack range is increased to 500 from 425. This is slightly under the average AD carry (550 range) in order to account for some of the unique tools Sivir has such as her high mobility and her Spell Shield. This allows us to maintain her unique high risk/reward range gameplay while also allowing her to fill the common role of the AD carry. Additionally, we were forced to slightly nerf the amount of free stats Sivir currently gets on Live for being at such a range disadvantage. We also did other various quality of life changes such as updating her attack frame to be faster / snappier.

Sivir's new passive grants her 50 Movement Speed for 2 seconds after landing a basic attack on an enemy champion. The main fun players found in Sivir's old passive was that "Attack-Moving" (constantly moving in between basic attacks) was an optimal play for Sivir especially combined with Nimbleness. This new passive allows Sivir to be very mobile in combat and allows her to both kite and chase down enemies as long as she continuously weaves in basic attacks.

Sivir's Boomerang Blade now deals physical damage, but no longer has an ability power ratio. This allows Sivir to build her masteries, runes, and items in a much more optimal way that will actually synergize. The amount of damage a perfect Boomerang Blade can deal especially at early levels now is quite scary if Sivir focuses on early Armor Penetration and Attack Damage.

Sivir's Ricochet is now an on-next-hit effect that bounces to 5 additional targets even at rank 1 and still has some damage drop off. We gave the spell some base damage and it has a base cooldown of 3 seconds at max rank. We wanted to maintain the feel of Sivir blades bouncing everywhere while also meeting some other goals such as adding user activity to the kit, increasing her single target damage, and reducing her team fight AoE potential. The damage increase this spell gives is very deceptive because of the fact that it resets her basic attack timer. In combination with Boomerang Blade, Sivir can still clear waves extremely quickly and maintains the pushing power she is feared for. The main limiter to her pushing is not her damage output, but actually mana management. This is true on Live and continues to be true in her remake.

Hopefully this gives you guys a little more insight into the upcoming changes for Sivir, and I look forward to you guys trying her out and sending us back feedback on what next steps we should take for her.


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Direspark

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Senior Member

11-25-2011

I really like the changes, Physical damage on Q now and the new passive allows you to kite or chase. Although the W was kinda nerfed it was kind of a good trade off since all the blades apply on hit effects (i think?).


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Communist

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Senior Member

11-25-2011

I think people need to give a chance to these changes instead of flaming without even trying them out.


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Bregan

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Senior Member

11-25-2011

11/25
inb4 sivir weaker than she is now.

this whole "she's a pusher" mentality is why people think she's bad. she isnt. she can hit THE WHOLE TEAM in a team fight, and BUFF HER WHOLE TEAM. the drawback is her short range. if you give her lifesteal (see "survivability") she can more safely continue to attack more. if you give her a team that can PROTECT HER (see leona/alistar/jarvan) she can continue to safely deal teamwide damage. also, throw jax on her team to so he can benefit from the ult and deal a ton of MAGIC damage, which helps even out your team's damage output, making it harder for the enemies to itemize against you.

i mean yeah, physical damage q is about time and a good change. new passive sounds very nice. new ricochet.... yuck. new ricochet severely gimps her damage output.


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Mr Geppetto

Senior Member

11-25-2011

inb4 everyone plays sivir because a 450 champion is actually good


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Sneakyquist

Senior Member

11-25-2011

I REALLY like that passive. everything else seems pretty good too, though I hardly ever play Sivir so I don't know how it will effect those players.


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Absogotdanglutel

Senior Member

11-25-2011

if that ricochet cant multiple bounce same targets then I R disappoint


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Musicaux

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Senior Member

11-25-2011

This has gotta be the only change that makes sense out of the entire patch preview video.


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PRN

Senior Member

11-25-2011

I can't wait til I get to play her after the remake. But so will alot of others..


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Frostnight

Senior Member

11-25-2011

I still don't like the Ricochet changes, just saying.


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