Clarification on New Masteries

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Statikk

Live Balance Designer

11-12-2011
1 of 1 Riot Posts

I simply wanted to make a thread that clarified several of the new masteries, since I see a lot of the same questions and concerns coming up.

Defense

Tough Skin - reduces the damage taken from minions/monsters by 1 at rank 1, and 2 at rank 2 (not by 50% for 1 point)

Indomitable - reduces damage taken from all sources except true damage by 1 at rank 1, and 2 at rank 2 (not by 50% for 1 point)

Siege Commander - only affects enemy towers

Juggernaut - stacks multiplicatively with other disable duration reductions -- for example, Irelia with Merc Treads (35%), Juggernaut (10%), and 3+ enemy champions nearby (40%) will grant her a grand total of (1 - 0.35) * (1 - 0.1) * (1 - 0.4) = 0.351 ---> 1 - 0.351 = 0.649 ~ 65% disable duration reduction. Better nerf Irelia.

Utility

Expanded Mind - the bonus to Energy users does not scale with champion level, it is a flat +4/7/10 bonus at level 1

Improved Recall - reduces the cast time of your Recall by 1 second and Enhanced Recall (Dominion) by 0.5 seconds (1 point)

Scout - increases the vision range of your wards by 5% -- this affects Sight Wards, Vision Wards, and Wriggle's Lantern (1 point)

Runic Affinity - increases the duration of shrine, relic, quest, and neutral monster buffs by 20% (1 point)

Awareness - we intend for this mastery to no longer be a necessity especially for junglers, thus in the next patch we increased the experience gained from various jungle monsters in order to maintain current jungling paths

Sage - gain 40 bonus experience on champion kills/assists (50% reduced effect on the Crystal Scar)

Yes, many masteries have been nerfed/removed and many others have been buffed/created. I would encourage people to think less about how these compare to old mastery builds and rather be open to the new possibilities. After all, power especially in the case of masteries is completely relative.

Each mastery point is not meant to change the course of an entire League of Legends game, rather it is the sum of all of your choices that are meant to impact the way you play the game.

Lastly, this is very much an aspect of the game we will actively be iterating on especially in the short term. We will treat masteries as if they were champions and make changes as necessary, so feel free to voice your feedback once you've gotten your hands on them for a while.


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TGM MaFiuh

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Senior Member

11-12-2011

first?


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fuffykins

Member

11-12-2011

Can we see the tooltips for the masteries on the far right?

They are cut off


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10000 Artichokes

Senior Member

11-12-2011

Thanks.

Hopefully they pan out.


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d00dle

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Senior Member

11-12-2011

Thanks for this Statikk !


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BeBen

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Recruiter

11-12-2011

Thanks for the update i was wondering about some of those

EDIT : What the hell some people thought Tough Skin and Indomitable would reduce damage by 50% lolwut...


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A Fools Idol

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Senior Member

11-12-2011

I just miss nimbleness, other than that I think the new masteries look good.


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Jakob

Senior Member

11-12-2011

so you're saying that we should not think about the fact that new masteries skew the balance of power in favor of some champions?

edit: downvotes must be because i'm pointing out something obvious, certainly not because people want all champions to be re-balanced again due to changes in power caused by new masteries....


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megapony

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Senior Member

11-12-2011

third


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GiantBear

Recruiter

11-12-2011

o lol tough skin


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