Partial Camera Rotation for creep last hits

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Syth

Member

07-18-2009

I know the subject of camera rotation has been brought up before, but frankly I like the natural single angle view until im trying to last hit a creep directly above a full hp creep. The only way I can think to solve this would to have at least some partial camera rotation similar to war3 to get a better angle and last hit that mofo. Just one of my pet peeves when I'm taking the game a little more seriously.


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Fuzzylogic85

Member

07-20-2009

Yea, I noticed this too with ranged mostly. There could probably be a way to auto target using Tab or any other key. Just to cycle through targets.


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Baby Pigeon

Junior Member

07-23-2009

The difference between Dota and this game is that War 3's camera angles setting was actually based in a 3D setting, where as this game seems to be like the more like the older sprite based games that simulated three dimensions. Since this is the case, I think that the best option would be an opacity fade option that made it so when you moused over a minion/champion the others would fade slightly. This could include health bars to make things even easier. The same principal could be designed in target selection, to make things easier in team battles.


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Fusion

Junior Member

07-24-2009

Quote:
Originally Posted by Baby Pigeon View Post
I think that the best option would be an opacity fade option that made it so when you moused over a minion/champion the others would fade slightly. This could include health bars to make things even easier. The same principal could be designed in target selection, to make things easier in team battles.
I really like this idea.It seems like it would be a very effective way of "un-cluttering" the battlefield when there too many units visible. It also doesn't impede on anyone's play-style, due to it's entirely graphical context. It could definitely be an option or default feature.

+1