Do you like this idea?

Yes 21 34.43%
No 32 52.46%
Im here to troll statistics/maybe 8 13.11%
Voters: 61. You may not vote on this poll

Idea for SR game speed

123
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GummyBearDZ

Junior Member

10-13-2011

I like it. Except I also like people having to apply technical skill in last hitting. So the baddies get sorted from the goodies in lane. And taking anything away from the benefits endowned in last hitting would not be supported by me. However maybe increasing the gold from last hitting as well as this, ensuring the lol expiernce, just condensed........


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Vualk Only Mid

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Senior Member

10-13-2011

If you want shorter times go play dominion bro


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ScyrinPain

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Senior Member

10-13-2011

Then see a full pusher team destroy as they enjoy the benefits of triple the gold the enemies receive. Who needs kills when you have towers, amirite?


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SirPanty

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Senior Member

10-13-2011

The amount of gold earned could change depending on how many towers you have, for example, having the 3 inhib towers at 30 or 40 mins would give 3gp each (total of 9gp), 2 towers would give 4 (total of 8) and 1 would give 5gp. this would make it so that you won't have that big of a handicap when losing but still rewarding for the them that destroys the towers.

They could give different amounts but sincerely they shouldn't give more than those values (9gp/min already sounds a bit too much, it's almost 2 5gp/min items for free..but then again it only reaches those valus at late game)


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EXTRACR1SPY

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Senior Member

10-13-2011

Quote:
Originally Posted by ScyrinPain View Post
Then see a full pusher team destroy as they enjoy the benefits of triple the gold the enemies receive. Who needs kills when you have towers, amirite?
Umm thats how most games on the competitive stage already are... ~2 kills on each team at the 25 minutes mark. One team gets 3 towers down, becomes unstoppable, and wins in 35 minutes with the kill score being sometihng like 7-4 or something small. People severely underestimate how much global gold a tower gives. If you're down 3 towers and are of equal high ELO, thats more than free 3 dragons. Ask CLG how giving away 3 free dragons feel...

The point of the game isnt kills... its towers and the nexus...


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Real Life Shaco

Senior Member

10-13-2011

Like I said they're trying to shorten sr anyway from riots side. This is just an idea for that.

I understand the argument of snowballing once your inhib towers go down, however, if all of them went down you'd still be receiving gold from the nexus towers, similar to all inhib towers together granting 1 gp5 and the nexus towers granting 1 gp5 per. The outcome of gold denial would largely be impacted by taking out nexus towers, not just inhibs.


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EXTRACR1SPY

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Senior Member

10-13-2011

Quote:
Originally Posted by Rhjae View Post
Like I said they're trying to shorten sr anyway from riots side. This is just an idea for that.

I understand the argument of snowballing once your inhib towers go down, however, if all of them went down you'd still be receiving gold from the nexus towers, similar to all inhib towers together granting 1 gp5 and the nexus towers granting 1 gp5 per. The outcome of gold denial would largely be impacted by taking out nexus towers, not just inhibs.
"dold denial" you speak of here wouldn't just be gaining zero gold from this hypothetical income... it would be being denied an amount of the maximum. You argue that you aren't denied gold until you lose the entire passive, when in fact you're being denied as soon as you lose a portion of that passive, ie lose your first tower.


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Real Life Shaco

Senior Member

10-13-2011

Quote:
Originally Posted by EXTRACR1SPY View Post
Umm thats how most games on the competitive stage already are... ~2 kills on each team at the 25 minutes mark. One team gets 3 towers down, becomes unstoppable, and wins in 35 minutes with the kill score being sometihng like 7-4 or something small.

The point of the game isnt kills... its towers and the nexus...
That is exactly what im going for with this, alot of players focus only on getting kills which yes is needed for the game but ultimetly doesn't win games without towers going down. This way, last hitting is still incredibly valuable as well.


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Real Life Shaco

Senior Member

10-13-2011

Quote:
Originally Posted by EXTRACR1SPY View Post
"dold denial" you speak of here wouldn't just be gaining zero gold from this hypothetical income... it would be being denied an amount of the maximum. You argue that you aren't denied gold until you lose the entire passive, when in fact you're being denied as soon as you lose a portion of that passive, ie lose your first tower.
Understandable, but the impact of .33 gold per 5 if one inhib tower goes down vs .6 if they were based as a group unit I think the .33 isn't that impactful especially taking time frames of when the towers would go down in comparison to the end of the typical game.


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EXTRACR1SPY

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Senior Member

10-13-2011

Quote:
Originally Posted by Rhjae View Post
That is exactly what im going for with this, alot of players focus only on getting kills which yes is needed for the game but ultimetly doesn't win games without towers going down. This way, last hitting is still incredibly valuable as well.
This reward for taking down towers COULD be looked at as a positive thing for the game, but in reality its not because you already have this incentive (global gold) and adding a passive gold/10 would just totally break the game because of its snowball effect. If anything, you would just change the flat amount on the towers which would essentially be the same thing but minus the abuse of stalling in order to gain a massive advantage.


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