(Massively updated on 6-17-2010)
Have you ever wanted to Jungle in LOL?
Have you ever asked yourself, How is it done?
Do you ever wonder who can really do it?
Here is a complete guide to how, why, and who is capable of performing this task for your team.
Some preconceptions before we get started:
1) Your Summoner level should be 30. You are going to need those masteries, and runes to be effective
2) The Champions must be viable Junglers at lvl 1, meaning they can solo jungle from 1-6 without assistance
3) Champions that jungle effectively are either very sturdy, and can survive a gank, or have a few escape mechanisms to survive a gank.
Lets start with Jungling Masteries and Runes - the basics:
You want Masteries and Runes that compensate your champion, but that also compensate the art of Jungling.
The most important aspect of early Jungling is XP. You want to lvl as quickly as possible, because levels mean hp/mana and new skills to use, and for a lvl 1 jungler this is very important. Most people lean to at least 8-10 points in Utility for EXP and Utility Mastery.
The best Masteries for Jungling are the 9th and 10th mastery point in all trees currently:
and most importantly Utility Mastery (for longer rune buffs (lizard/golem))
For Masteries, depending on your champion choice you should build them to fit their role.. If you are jungling with a tank, you may want more points into the Defensive Tree, for survivability.
Typical mastery builds on jungle champs would be
9/0/21 - smite, xp, utility
0/9/21 - dodge, xp, utility
10/10/10 - balanced jungler
21/0/9 - offensive, xp
9/21/0 - smite, defensive
0/21/9 - defensive, xp
The general rule to Runes is they should support your champion's early game. So per level runes are typically out of the question. Good things to focus on are flat HP, Flat Armor, Flat CDR, Flat Mana, Flat Attack Speed, Flat Critical Strike %, Flat Armor Pen, Flat Dodge, Flat Magic Pen all depending on the champion you pick. Remember that most minions do physical damage, so prioritize armor when in doubt. Also the faster you swing the faster they die, so prioritize attack speed when in doubt.
While some lvl 1 junglers can get away without having a Jungling specific summoner spell, it is to your advantage to have one. Jungler specific Summoner skills are:
With 1 point into offensive masteries, it provides extra gold on use, and will deal a ton of damage to the targeted minion to drastically improve your jungling speed. Speed is a big factor in jungling effectively, and gold farm is equally as important. I completely recommend this on every champion that you plan to jungle with at lvl 1. You can also steal another Jungler's last hit on minions/Dragon/Baron to really swing things in your favor, and your teams.
I will work on this more when i get home, cant dedicate anymore time while at work today. I will add screenshots, descriptions of buffs for both SR and TT, and global XP and gold numbers.
I've added Nasus and Cho'Gath to the list, as well as TF who I've seen jungle at 1.
ucd2 posted a video of morgana jungling. He seemed to do a decent job at it too. You might want to add her under mages.
I'll see if I can find a link.
(the title says something like Rammus Jungle tutorial 3/3 or something like that, but it isn't, it is morgana)
Nico, thank you for creating this thread. Hopefully, this will open some people's eyes to effective jungling champions. I usually have to argue for the first 5 minutes of a pug with two completely competent solo laners why it is beneficial for me to jungle at least until the three of us hit level 6.
Here's my suggestion for:
- good base run speed
- one point in ice blast at level 2 makes for a perfect escape mechanism
- base health and armor lend well to opening with blue buff
- very little mana concerns due to passive
- built in attack speed buff to amplify ice blast spam
- if the opposing team looks like it will overrun one of your lanes, Nunu makes an excellent lane harrasser even built for jungling, so you can just leave the forest and join a lane
- health fluctuates significantly during jungling meaning a few unlucky crits can ruin your timing
- Madred's and some luck is required for quick clearing
- Overall, pacing will not be identical game-to-game, so this is definitely not easy mode jungling
- Smite is required, so you are stuck with a choice between cleanse and flash, which are both required to make your ult barely useful in team fights
item start and build
- Cloth Armor, 5x hp pots, Madred's trip before crossing river
- instead of Madred's/crossing river, build catalyst and start ganking/join a lane
jungle path (sr):
- blue buff (golem first, pull to grass with smite, start hp pot, wait to use point in consume in case gank comes and you need ice blast to run)
- wolf/golem near blue buff
- red buff
- wolf/golem other side
- gank mid or pick up a few last hits to go back for Madred's (to jungle their side) or Catalyst if you're laning here on out
thank you, due to the sheer size of this thread, and the volume of information, I welcome anybody to contribute by listing out jungling options for a champion.. Try to keep it as Short and Concise as possible using the outline I provided above! I will update the original post, and add your name to credit the insert.
item start and quick rough build -
summoner skills/runes/masteries (1 line quick list) -
jungle pattern -
a recommendation, what are benchmarks to make sure you hit for each character by a given time?
at what time should you have hit level 6?
how often is it acceptable to go back and fountain?
I don't jungle nearly enough to give good answers (just find langing/soloing mid to be a ton more fun). I also recognize they might be different for different heroes. these would help new junglers know if they're "doing it right." Biggest jungling problem is obviously that some think jungling means you can relax and just farm, where it's really the opposite, it's about hustling and going ASAP so you don't get outleveled by the laners.
i just tried heimer and it's not really effective. if you lead with a turret it dies and they reset. if you tank em you can do wolves pretty easily, but the golems and wraiths rofflestomp you at level 1.
i'd say you can do it if you take smite as a mandatory summ spell, but really smite on heimer is just blech.
will do more tests once i get home from work, but i'm leaning towards it's not advisable, especially because he's such a valuable asset in a lane
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